.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 1st, 2004, 02:10 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Players needed for an experimental game

PBEM at first, since I haven't a permanent IP.

If the game concept doesn't prove to be a total failure after a few turns, I will try to find a spot on Mosehansen's server, or similar.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #2  
Old July 1st, 2004, 04:20 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Players needed for an experimental game

This sounds very nice -- however, may I ask how quickly turns will be hosted? I cannot do more than 4-7 turns per week maximally, and would like to know your timeframe, feelings on slower folks, and stale turns. Thank you in advance
Reply With Quote
  #3  
Old July 1st, 2004, 04:42 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Players needed for an experimental game

Quote:
Originally posted by tinkthank:
This sounds very nice -- however, may I ask how quickly turns will be hosted?
See 2) in the original post.

Quote:
I cannot do more than 4-7 turns per week maximally, and would like to know your timeframe, feelings on slower folks, and stale turns. Thank you in advance
Well, since it's an experiment, I don't really want to spoil the results because of stale turns, at least early. I'll try to have the game moving at ~1 turn/day initially, maybe down to 3/week after a while, or if there's a whole lot of players.

It's likely turns will be generated at midnight, GMT+0. It makes conVersions to local time easier for people from all around the world.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #4  
Old July 1st, 2004, 04:52 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Players needed for an experimental game

Sorry, I dont know why I missed that originally. Great. Thanks, I will try to mail you when I get back to Berlin (tomorrow).
Reply With Quote
  #5  
Old July 1st, 2004, 08:30 PM
En Forcer's Avatar

En Forcer En Forcer is offline
Corporal
 
Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
En Forcer is on a distinguished road
Default Re: Players needed for an experimental game

I'm in!!!

Yay!!

__________________
***

-ef
Reply With Quote
  #6  
Old July 1st, 2004, 10:33 PM
Tuna-Fish's Avatar

Tuna-Fish Tuna-Fish is offline
Corporal
 
Join Date: Feb 2004
Location: Finland
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna-Fish is on a distinguished road
Default Re: Players needed for an experimental game

Cool! I'm in.
Expect races/lists tomorrow, busy now.
Reply With Quote
  #7  
Old July 1st, 2004, 11:58 PM

Quarthinos Quarthinos is offline
Private
 
Join Date: Jun 2004
Location: Washington, DC
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Quarthinos is on a distinguished road
Default Re: Players needed for an experimental game

Email sent...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.