Redundant Data files in mods
I've been working on an update to my Hypermaze mod, and ran into a small problem. History.txt says:
Quote:
Version 1.59:
10. Fixed - All files in mod directories should now be on an individual basis. Meaning that you don't need all of the .txt files if the directory is present.
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I had assumed that this meant that you now only had to have the changed files in the mod's Data folder, but I'm getting "Cannot open file" errors for several unchanged files.
Am I misinterpreting what this change did, or is it not working properly?
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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