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-   -   Redundant Data files in mods (http://forum.shrapnelgames.com/showthread.php?t=11832)

capnq April 8th, 2004 05:46 PM

Redundant Data files in mods
 
I've been working on an update to my Hypermaze mod, and ran into a small problem. History.txt says:
Quote:

Version 1.59:

10. Fixed - All files in mod directories should now be on an individual basis. Meaning that you don't need all of the .txt files if the directory is present.
<font size="2" face="sans-serif, arial, verdana">I had assumed that this meant that you now only had to have the changed files in the mod's Data folder, but I'm getting "Cannot open file" errors for several unchanged files.

Am I misinterpreting what this change did, or is it not working properly?

Captain Kwok April 8th, 2004 06:15 PM

Re: Redundant Data files in mods
 
I believe you just need to have a settings.txt file in there.

Fyron April 8th, 2004 07:52 PM

Re: Redundant Data files in mods
 
It is not working properly. Several other files are also required. I forget exactly which, though I believe Repair Priorities was one of them.

capnq April 8th, 2004 08:04 PM

Re: Redundant Data files in mods
 
Thanks. So far I've found Settings, RepairPriorities, and Demeanors are needed, plus the empire and leader names and types, if you want to use those pulldowns in New Empire.

PvK April 8th, 2004 08:05 PM

Re: Redundant Data files in mods
 
Seems to me practically all of the /data files need to be copied.

PvK

capnq April 9th, 2004 12:48 AM

Re: Redundant Data files in mods
 
Yeah, I found at least 12 files that need to be included. Ive decided that it's less work to just copy the whole folder than to track which ones are needed.

Having done that, now when I create a game, I get error Messages as if it were loading non-Gold AIs. http://forum.shrapnelgames.com/image...s/confused.gif Yet when I look at the Players list, they're all stock races.

PvK April 9th, 2004 01:20 AM

Re: Redundant Data files in mods
 
Is it maybe not finding any AI files at all?

Otherwise, that doesn't sound familiar.

PvK


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