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Redundant Data files in mods
I've been working on an update to my Hypermaze mod, and ran into a small problem. History.txt says:
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Am I misinterpreting what this change did, or is it not working properly? |
Re: Redundant Data files in mods
I believe you just need to have a settings.txt file in there.
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Re: Redundant Data files in mods
It is not working properly. Several other files are also required. I forget exactly which, though I believe Repair Priorities was one of them.
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Re: Redundant Data files in mods
Thanks. So far I've found Settings, RepairPriorities, and Demeanors are needed, plus the empire and leader names and types, if you want to use those pulldowns in New Empire.
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Re: Redundant Data files in mods
Seems to me practically all of the /data files need to be copied.
PvK |
Re: Redundant Data files in mods
Yeah, I found at least 12 files that need to be included. Ive decided that it's less work to just copy the whole folder than to track which ones are needed.
Having done that, now when I create a game, I get error Messages as if it were loading non-Gold AIs. http://forum.shrapnelgames.com/image...s/confused.gif Yet when I look at the Players list, they're all stock races. |
Re: Redundant Data files in mods
Is it maybe not finding any AI files at all?
Otherwise, that doesn't sound familiar. PvK |
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