March 3rd, 2003, 12:38 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: retro-multi-model construction???
Quote:
Originally posted by geoschmo:
But in a simultaneous turn game against other players, the retroseries becomes more expensive because you have to include in the cost of maintenance on your ship for all those turns while you do your thing.
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I don't have a complaint against it with normal run of the mill attack ships. Only with stellar manip ships, where a single ship can influence the outcome of the game. Being able to build a warp-opener ten turns early is a huge advantage.
The extra maintenance on a single ship's first 5 retro-series designs is negligible. Warping directly to your opponents homeworld ten turns earlier is priceless.
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