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  #11  
Old August 12th, 2007, 08:28 PM

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Default Re: Rain + Storm

I would say they don't stack - I think Storm is reduced precision + half of arrows lost + Rain. But to be honest that's from my imagination.
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  #12  
Old August 12th, 2007, 09:44 PM
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Default Re: Rain + Storm

I've used rain recently in MP and it seems to help quite a bit against Abysia.
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  #13  
Old August 12th, 2007, 11:10 PM
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Default Re: Rain + Storm

Storm + mist stack to reduce percision to 1/4th.

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  #14  
Old August 13th, 2007, 12:47 AM
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Default Re: Rain + Storm

Quote:
Jazzepi said:
Storm + mist stack to reduce percision to 1/4th.

Jazzepi
Correct me if I'm wrong, but as an added note I think only the unit's base preciscion would be halved/quartered. If the unit has some sort of magical bonus (such as Aim or Wind Guide), that bonus wouldn't be affected by either spell. This is definitely something I've observed under some circumstances.
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  #15  
Old September 12th, 2008, 10:19 PM
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Default Re: Rain + Storm

Quote:
Originally Posted by Jazzepi View Post
Storm + mist stack to reduce percision to 1/4th.

Jazzepi
Hmm.. this surprises me since it seems similar to other effects that don't stack like Eagle Eye and Aim. Is it still the case that Storm and Mist stack to reduce precision?
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  #16  
Old September 12th, 2008, 11:08 PM
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Default Re: Rain + Storm

Quote:
Originally Posted by DonCorazon View Post
Quote:
Originally Posted by Jazzepi View Post
Storm + mist stack to reduce percision to 1/4th.

Jazzepi
Hmm.. this surprises me since it seems similar to other effects that don't stack like Eagle Eye and Aim. Is it still the case that Storm and Mist stack to reduce precision?
I wouldn't think it's changed at all.

It's simple to test.

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  #17  
Old September 12th, 2008, 11:40 PM
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Default Re: Rain + Storm

Confirmed. A Precision 10 unit will go to 5 with Storm, then 2 with Mist.
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  #18  
Old September 19th, 2008, 01:16 PM

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Default Re: Rain + Storm

Quote:
Originally Posted by OmikronWarrior View Post
Correct me if I'm wrong, but as an added note I think only the unit's base preciscion would be halved/quartered. If the unit has some sort of magical bonus (such as Aim or Wind Guide), that bonus wouldn't be affected by either spell. This is definitely something I've observed under some circumstances.
The order in which the BEs are cast may have an effect on the final precision. Because I just recently saw the reverse. Opponent cast Wind Guide, then I cast Darkness, and the Darkness penalty was applied over the wind guide.
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