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Posts Made By:
fantasma
Forum:
Dominions 3: The Awakening
September 13th, 2012, 11:29 AM
Replies:
6
Nature magic and age limit mechanism
Views:
2,580
Posted By
fantasma
Re: Nature magic and age limit mechanism
If I remember correctly, the standard human goes from 50 to 75 if it has a nature pick, and from 50 to 48 with a fire pick. The 51% could be due to rounding. If I assue a base age of 151, +50% (N)...
Forum:
Scenarios, Maps and Mods
December 7th, 2011, 04:35 AM
Replies:
41
Mod:
Assimilation (recruit some conquered foes!)
Views:
17,735
Posted By
fantasma
Re: Assimilation (recruit some conquered foes!)
I've encountered an issue with EA Mictlan, the eagle warrior is gone. It was in the temple of the land which you adapted. You have to add it to one of the other sites.
Forum:
Dominions 3: The Awakening
November 25th, 2011, 11:37 AM
Replies:
25
What am I doing wrong?
Views:
5,099
Posted By
fantasma
Re: What am I doing wrong?
12 vs. 17 is not safe, a bit less than 10% chance, I guess. Look at the table for the DRN to get a feeling.
Forum:
Dominions 3: The Awakening
May 24th, 2011, 10:07 AM
Replies:
44
Info:
updates
Views:
12,250
Posted By
fantasma
Re: updates
Now I wonder if there will be an android version ;)
Forum:
Dominions 3: The Awakening
May 24th, 2011, 07:15 AM
Replies:
6
Random afflictions?
Views:
2,438
Posted By
fantasma
Re: Random afflictions?
late winter and old age?
Forum:
Dominions 3: The Awakening
April 28th, 2011, 04:17 AM
Replies:
22
Flight + attack rear
Views:
5,678
Posted By
fantasma
Re: Flight + attack rear
I think everything that has the 'mounted' tag (s. defense) counts as cavalry.
That would mean that centaurs would not qualify as cavalry, I'm not sure about them, though.
Forum:
Dominions 3: The Awakening
April 19th, 2011, 03:44 AM
Replies:
22
Flight + attack rear
Views:
5,678
Posted By
fantasma
Re: Flight + attack rear
isn't it based on morale? So the stars help there.
Forum:
Dominions 3: The Awakening
April 6th, 2011, 10:46 AM
Replies:
35
Making leadership matter
Views:
7,368
Posted By
fantasma
Re: Making leadership matter
shouldn't you be able to do a new spell using #copyspell, then change AOE? This new spell is then assigned as onebattlespell.
I think any further discussion on *how* to mod commanders should go...
Forum:
Dominions 3: The Awakening
April 6th, 2011, 06:20 AM
Replies:
35
Making leadership matter
Views:
7,368
Posted By
fantasma
Re: Making leadership matter
I didn't find a list of possible spell effects beyond the limited table in the modding manual. Do you have any?
In case of too powerful, you can always increase gold cost and then you still don't...
Forum:
Dominions 3: The Awakening
April 5th, 2011, 01:30 PM
Replies:
35
Making leadership matter
Views:
7,368
Posted By
fantasma
Re: Making leadership matter
True. Most of the spell effects seem overpowered though. Other than maybe on expensive capital only commanders.
Might be a nice concept to base a mod nation around.[/QUOTE]
You think a single...
Forum:
Dominions 3: The Awakening
April 5th, 2011, 10:33 AM
Replies:
35
Making leadership matter
Views:
7,368
Posted By
fantasma
Re: Making leadership matter
you could give them a autocast sermon of courage or strength of giant, legion of steels, etc., couldn't you?
Forum:
Bronze
February 7th, 2011, 10:51 AM
Replies:
1
bronze demo crash
Views:
9,079
Posted By
fantasma
bronze demo crash
Hi,
I tried using the Bronze demo in vitrualbox/WinXP as guest on gentoo linux, and it always crashes at startup. This is what the error reporting system gave, at least the part I could select...
Forum:
Dominions 3: The Awakening
December 30th, 2010, 05:28 AM
Replies:
11
Blood Question
Views:
3,376
Posted By
fantasma
Re: Blood Question
and there is the z key, for the active commander, moving his slaves to the lab only. But transferring them from hunters to whatever ferry you use mean a lot of clicks.
Forum:
Dominions 3: The Awakening
October 19th, 2010, 05:02 PM
Replies:
78
A newbie asks...
Views:
12,564
Posted By
fantasma
Re: A newbie asks...
Are you sure it matters what fort you storm? I thought the entrance was always the same, two squares path, or the like. I'm not saying you are wrong, I'm just curious that I never noticed.
Forum:
Dominions 3: The Awakening
October 8th, 2010, 10:49 AM
Replies:
11
Question about Standard ability...
Views:
2,473
Posted By
fantasma
Re: Question about Standard ability...
does anybody use the standards (troops) some nation get? They range from around 5 to 12 for the hornblowers if I remember. Or are they mostly useless? I think they could be worth it early on but am...
Forum:
Dominions 3: The Awakening
October 5th, 2010, 09:05 AM
Replies:
24
Wishlist:
Battle AI hooks
Views:
4,638
Posted By
fantasma
Re: Battle AI hooks
Oh, sure, it would be nice to add the hooks, but I was trying to suggest something more close to the existing code to keep it realistic.
I do agree that the tactical AI could do better at finding...
Forum:
Dominions 3: The Awakening
October 5th, 2010, 04:39 AM
Replies:
24
Wishlist:
Battle AI hooks
Views:
4,638
Posted By
fantasma
Re: Battle AI hooks
I doubt the AI uses a lot of ifs, it rather assigns priorities given circumstances and then takes the one with the best result.
Given that, whatever was suggested can be done by applying a high...
Forum:
Dominions 3: The Awakening
October 4th, 2010, 11:22 AM
Replies:
24
Wishlist:
Battle AI hooks
Views:
4,638
Posted By
fantasma
Re: Battle AI hooks
If I look at the debug, it uses a points system to decide what to use, so a modcommand #sspellpriority that adds a fixed bonus is probably very easy as the decision making is not changed in nature. A...
Forum:
Dominions 3: The Awakening
October 4th, 2010, 10:53 AM
Replies:
15
newbie question: trample ability
Views:
7,259
Posted By
fantasma
Re: newbie question: trample ability
and many size 3 units are mounted, having higher defense.
Forum:
Dominions 3: The Awakening
September 23rd, 2010, 02:24 PM
Replies:
28
Dark Knight
Views:
5,941
Posted By
fantasma
Re: Dark Knight
1 Z
5 l
6 Next commander on default orders n
7 Recruit r
8 Map displays (1-9), I find 8 (shows neighbours) most useful (non-default)
9 < > Resize commander list
10 in spells menu use the a w f...
Forum:
Dominions 3: The Awakening
September 22nd, 2010, 08:32 AM
Replies:
52
PD wars! (no monkeys allowed)
Views:
11,349
Posted By
fantasma
Re: PD wars! (no monkeys allowed)
It is 210, to be exact. I think it really depends on what your nation's PD is able to stop. But would I trade that for another two forts? Any day (almost). But I think Squirreloid subtracted the 10...
Forum:
Dominions 3: The Awakening
September 17th, 2010, 07:25 AM
Replies:
52
PD wars! (no monkeys allowed)
Views:
11,349
Posted By
fantasma
Re: Better Know a Pretender: The Green Dragon
I don't know, what's wrong about PD? It is local militia, you would not expect elite there. And at the reasonable levels it is cheap for what you get, and, more importantly, upkeep free. I like it as...
Forum:
Dominions 3: The Awakening
September 14th, 2010, 10:31 AM
Replies:
20
scouts in early age
Views:
4,687
Posted By
fantasma
Re: scouts in early age
Well, I never (unless nothing better is available or am desperate) recruit commanders from forts, indeps are always good enough for moving troops.
Just to be clear, I am talking early to midgmae,...
Forum:
Dominions 3: The Awakening
September 14th, 2010, 09:47 AM
Replies:
20
scouts in early age
Views:
4,687
Posted By
fantasma
Re: scouts in early age
So you really do that instead of a mage? I usually find myself in a position where everything else is more important to get done at that stage, but so is scouting.
Gandalf, it is more that there...
Forum:
Dominions 3: The Awakening
September 14th, 2010, 09:15 AM
Replies:
20
scouts in early age
Views:
4,687
Posted By
fantasma
Re: scouts in early age
But what do you do, then? Let's say in the second/third year when you did not cover up any scout province?
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