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Showing results 1 to 25 of 44
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Posts Made By:
Starbelly Geek
Forum:
Dominions 3: The Awakening
December 21st, 2011, 09:54 AM
Replies:
18
Besieging undead armies
Views:
4,081
Posted By
Starbelly Geek
Re: Besieging undead armies
So the key to the assault of a fortress defended by undead hordes would be something durable to lock up the choke point, combined with strong penetration casters doing something (banishment, solar...
Forum:
Dominions 3: The Awakening
December 13th, 2011, 04:24 PM
Replies:
29
The bravest man alive
Views:
6,710
Posted By
Starbelly Geek
Re: The bravest man alive
There's a line in Jurassic Park where the little girl sits down at the Macintosh computer and says "It's a Unix system. I know this!" and proceeds to use the strangest GUI ever to interact with the...
Forum:
Dominions 3: The Awakening
December 12th, 2011, 11:15 AM
Replies:
18
OT - Books???
Views:
3,712
Posted By
Starbelly Geek
Re: OT - Books???
Glenn Cook's Black Company series - the first few have some of the feel of a Dominions game, complete with thugs and SC's!
Forum:
Dominions 3: The Awakening
December 12th, 2011, 11:13 AM
Replies:
29
The bravest man alive
Views:
6,710
Posted By
Starbelly Geek
Re: The bravest man alive
Which command line switches are the right ones for this?
What does it do exactly?
I am playing on a Linux box, but I also have to click the hearts.[/QUOTE]
Well, I don't actually use a Linux...
Forum:
Dominions 3: The Awakening
December 9th, 2011, 10:45 PM
Replies:
29
The bravest man alive
Views:
6,710
Posted By
Starbelly Geek
Re: The bravest man alive
I didn't know that. Explains a lot.[/QUOTE]
Does, doesn't it? Explains, for example, that I didn't read past the word "action" on that line of that post.
Forum:
Dominions 3: The Awakening
December 9th, 2011, 08:56 PM
Replies:
29
The bravest man alive
Views:
6,710
Posted By
Starbelly Geek
Re: The bravest man alive
It should probably be noted that of these three, only the second and third have a chance of working for the dude in the picture above, because he got diseased (most likely) from being old. Old age...
Forum:
Dominions 3: The Awakening
December 9th, 2011, 08:51 PM
Replies:
37
25% autoroute question
Views:
7,726
Posted By
Starbelly Geek
Re: 25% autoroute question
I'm pretty sure they don't count as gone against the total army HP until they're off the field. I recently had an SP battle with four tricked out indy shambler chiefs leading a passle of Atlantean...
Forum:
Dominions 3: The Awakening
December 9th, 2011, 08:43 PM
Replies:
29
The bravest man alive
Views:
6,710
Posted By
Starbelly Geek
Re: The bravest man alive
Sick head means diseased.
Diseased is an affliction, so you'll also have a little heart, and the little heart will tell you about what it means to be diseased.
Diseased people lose a hit point...
Forum:
Dominions 3: The Awakening
December 9th, 2011, 06:58 PM
Replies:
37
25% autoroute question
Views:
7,726
Posted By
Starbelly Geek
Re: 25% autoroute question
What nations have you played? Some don't have any or very many heroes. Also, if you're not playing with mods, that can limit the number of heroes.
Forum:
Dominions 3: The Awakening
December 9th, 2011, 06:56 PM
Replies:
29
The bravest man alive
Views:
6,710
Posted By
Starbelly Geek
Re: The bravest man alive
Well, if you play the game on a Linux box with the right command line switches, you can turn on the telepathic link that tells you what the hearts mean without your having to click on them. Same...
Forum:
Dominions 3: The Awakening
December 8th, 2011, 11:13 AM
Replies:
37
25% autoroute question
Views:
7,726
Posted By
Starbelly Geek
Re: 25% autoroute question
The heroes are free mages! That are free and don't require a turn of fort time to hire! Also they don't cost anything to get! And Deepthought rocks on toast.
The Ageless Olm pretender's not too...
Forum:
Dominions 3: The Awakening
December 7th, 2011, 05:11 PM
Replies:
9
Blowpipe paralyze
Views:
3,048
Posted By
Starbelly Geek
Re: Blowpipe paralyze
Un... ethical?
MP games could have agreed-upon rules that prevent it, I suppose, but I don't think rules against troop-type mixing are at all common. Mix elephants with slower, high-morale units to...
Forum:
Dominions 3: The Awakening
December 7th, 2011, 12:30 PM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
5,217
Posted By
Starbelly Geek
Re: Making non Magic national commanders more worthwhile
For MA Man, actually, CBM Knights are one of the three recruitable priests. Their temples are cheap, so you put them everywhere. It's not necessarily unlikely that you'll have a province with a fort...
Forum:
Dominions 3: The Awakening
December 6th, 2011, 11:10 AM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
5,217
Posted By
Starbelly Geek
Re: Making non Magic national commanders more worthwhile
You could have a commander that autocast one of the area berserking spells or a modded one with no range to get the units around him (don't put him near your mages!). Call the new spell "That one...
Forum:
Dominions 3: The Awakening
December 6th, 2011, 10:59 AM
Replies:
9
Blowpipe paralyze
Views:
3,048
Posted By
Starbelly Geek
Re: Blowpipe paralyze
If you mix blowpipes in with shielded front line chaff, do opposing archers with "fire archers" target them?
Even if not, that mix set to "fire closest" can do some intriguing things to any army...
Forum:
Dominions 3: The Awakening
December 4th, 2011, 02:19 PM
Replies:
12
chalice and the questing knights
Views:
3,665
Posted By
Starbelly Geek
Re: chalice and the questing knights
You mean Solaris?[/QUOTE]
That's the guy. They're MA Marignon Knights of the Chalice led by Solaris.
I've never gotten an MA Man Knight of the Stone, and don't poke around in the back end, so I...
Forum:
Dominions 3: The Awakening
December 3rd, 2011, 09:22 PM
Replies:
12
chalice and the questing knights
Views:
3,665
Posted By
Starbelly Geek
Re: chalice and the questing knights
They sometimes come up as a rare indy province, led by a paladin with a bunch of unique armaments, but not as a random event.
The knights-attack thing is a bad luck event for provinces with...
Forum:
Dominions 3: The Awakening
November 29th, 2011, 05:08 PM
Replies:
107
House Rules against the AI
Views:
26,601
Posted By
Starbelly Geek
Re: House Rules against the AI
Against the AI, I like to set Research to Very Difficult and pump up the independents to slow things down, and set up large games on larger maps, because a lot of the fun for me is finding stuff...
Forum:
Dominions 3: The Awakening
November 25th, 2011, 05:56 PM
Replies:
38
Opening Gambit
Views:
7,170
Posted By
Starbelly Geek
Re: Opening Gambit
Someone (I forget who) determined that the AI's thresholds for deciding how strong your PD is are 6, 11, 16, 21, not the multiples of 5 or 10. If that is true, the AI does not see a difference...
Forum:
Dominions 3: The Awakening
November 25th, 2011, 05:43 PM
Replies:
4
Modding "Trap" spells?
Views:
1,383
Posted By
Starbelly Geek
Re: Modding "Trap" spells?
Make it a level 10 or 12 spell, and tie it to a site (bandit lair, maybe, Enter to cast X) and let it remote summon an Ambush. A tough leader and a stack of melee and archer bandits. Or vine ogres...
Forum:
Dominions 3: The Awakening
November 23rd, 2011, 09:41 PM
Replies:
87
Ashdod is worthless now
Views:
12,161
Posted By
Starbelly Geek
Re: Ashdod is worthless now
Nightmares (blessable Onyx Amazon unit) has 12 encumbrance. They're really great if you can guarantee that they won't have to fight for more than two rounds (or one if you hit them with a W9 bless)....
Forum:
Dominions 3: The Awakening
November 23rd, 2011, 09:34 PM
Replies:
38
Opening Gambit
Views:
7,170
Posted By
Starbelly Geek
Re: Opening Gambit
There aren't very many nations for which the nation-specific scouts you can hire at forts are really better than the indy scouts. If you want lots of scouts (and that can be a useful thing), hire...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 09:28 PM
Replies:
38
Opening Gambit
Views:
7,170
Posted By
Starbelly Geek
Re: Opening Gambit
You can only have one prophet at a time, but the prophet's biggest value is in its ability to spread your dominion, so a scout works well because it can spread dominion stealthily OR travel along...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 01:56 PM
Replies:
87
Ashdod is worthless now
Views:
12,161
Posted By
Starbelly Geek
Re: Ashdod is worthless now
So... awake rainbow, then?
Why would they need to do that? Their non-sacred troops rock pretty hard against most indies. I'd be nervous going against wolf tribes or lizards, but most of the...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 12:51 PM
Replies:
87
Ashdod is worthless now
Views:
12,161
Posted By
Starbelly Geek
Re: Ashdod is worthless now
So what's the preferred build now for Ashdod? Something like an awake rainbow with 4N and moderate scales and a roll toward strange Zamzummite skelly spam/thug reverse communions? E4S6N4 dormant to...
Showing results 1 to 25 of 44
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