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Posts Made By:
francoisD
Forum:
WinSPWW2
April 8th, 2011, 03:00 PM
Replies:
48
Sticky:
Info:
Windows Vista and Windows Seven Installation
Views:
117,161
Posted By
francoisD
Re: Windows Vista and Windows Seven Installation
fantastic!
indeed with new drivers it works! i bought my computer 3 months ago only. i would never have thought it could be the explanation
thanks andy!
Forum:
WinSPWW2
April 6th, 2011, 12:20 PM
Replies:
48
Sticky:
Info:
Windows Vista and Windows Seven Installation
Views:
117,161
Posted By
francoisD
Re: Windows Vista and Windows Seven Installation
hi andy
i have installed the new version, but compared with the previous one, one of the two errors i had under windows 7 is corrected.
when i run winspw in window, no errors
when i run it in...
Forum:
WinSPWW2
September 8th, 2010, 12:40 PM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
ok imp,
perhaps my post was too aggressive too. i am not a native english speaker (you should have noticed that already!), and what i write sometimes overshoots my mind .
in fact i did not get...
Forum:
WinSPWW2
September 8th, 2010, 06:14 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
how do you know what i am doing currently?
until up now i never spinned my troops in the same hexes. until andy told me it was as classical tactic.
now i am experimenting, and asking some...
Forum:
WinSPWW2
September 8th, 2010, 04:25 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
you do not understand the problem roremine
if imp is right, and i am not sure of this, a single unit get multiple chances to spot
assume a given infantry troop has a probabiliy of 10% to...
Forum:
WinSPWW2
September 7th, 2010, 06:49 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
imp, if you are right, i think it is unfair and some people could try to cheat by getting an undecent large number of trials in some critical area.
i have lost many tanks due to size 0 infantry...
Forum:
WinSPWW2
September 6th, 2010, 06:01 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
many interesting posts fror various authors.
my own conclusion is that something could be added to take into account all of this, that would surely improve the gameplay.
Forum:
WinSPWW2
September 5th, 2010, 02:35 PM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
just to go back to the initial post about the free turns within your hex allowing to spot units
i just want to know if multiplying the turns around all the sides of your hexes multiply the number...
Forum:
TO&Es
September 4th, 2010, 03:07 PM
Replies:
9
request advices on heat armor
Views:
3,508
Posted By
francoisD
Re: request advices on heat armor
thx don,
very clear, and heat armor does not appeal as much as before now. because the strong heat side armor of stugIII (10) drops to 3 versus AP rounds...
Forum:
TO&Es
September 4th, 2010, 05:53 AM
Replies:
9
request advices on heat armor
Views:
3,508
Posted By
francoisD
Re: request advices on heat armor
one last question
does the heat armor also protects versus other types of ammunition? or only versus heat rounds?
Forum:
WinSPWW2
August 31st, 2010, 03:49 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
i have read somewhere than stug were one of the best tanks for the germans.
it is true that they were quite effective, but they were cheap too.
and in this game turretless tanks are not really...
Forum:
TO&Es
August 30th, 2010, 03:42 PM
Replies:
9
request advices on heat armor
Views:
3,508
Posted By
francoisD
Re: request advices on heat armor
ok i understand.
from your experience, what is better? three tanks with 3 as a side (heat) armor, or 2 tanks with 10 for the side (heat) armor?
because with the points this is roughly what...
Forum:
TO&Es
August 30th, 2010, 03:00 PM
Replies:
9
request advices on heat armor
Views:
3,508
Posted By
francoisD
Re: request advices on heat armor
ok thanks!
but in this case don't you think the price for a heat armor is not huge?
because a pzIIIl cost 64 pts, and a pzIIIm 93 pts, the only improvement seems to be a side heat armor going...
Forum:
TO&Es
August 30th, 2010, 09:23 AM
Replies:
9
request advices on heat armor
Views:
3,508
Posted By
francoisD
request advices on heat armor
hi,
i am still learning various points in this game
in 1943 as a german player, i am suffering from american infantry and their bazooka.
so i am trying to understand how operate heat armors...
Forum:
WinSPWW2
August 27th, 2010, 04:11 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
Re: spotting when turning around your units
hi guys
it appears that my initial question digs more deeper in the game that i firstly thought.
i too think that their should be some sort of penalty for turning around your units. perhaps not...
Forum:
WinSPWW2
August 27th, 2010, 03:58 AM
Replies:
9
serious slowdowns on some maps
Views:
2,540
Posted By
francoisD
Re: serious slowdowns on some maps
thanks! andy
it is clearer now. so with maps including bad terrains i will stop the other applications
Forum:
WinSPWW2
August 26th, 2010, 10:28 AM
Replies:
9
serious slowdowns on some maps
Views:
2,540
Posted By
francoisD
Re: serious slowdowns on some maps
so to conclude, trees eat memory?
because so far i never noticed any problem...
Forum:
WinSPWW2
August 26th, 2010, 10:13 AM
Replies:
7
True Troop Cost
Views:
2,131
Posted By
francoisD
Re: True Troop Cost
another thought, a bit out of topic yet.
one of my fondiest memory of winspww2 was at the beginning of my long campaign i am in currently. in 1941 in the desert in tunisia i had to face the ANZAC....
Forum:
WinSPWW2
August 26th, 2010, 10:01 AM
Replies:
7
True Troop Cost
Views:
2,131
Posted By
francoisD
Re: True Troop Cost
can you be clearer? does your opponent (an human?) buys cheaper troops by lowering their exp?
that would be interesting. personnaly i thought that low exp troops were useless, and contrarily, from...
Forum:
WinSPWW2
August 26th, 2010, 09:47 AM
Replies:
9
serious slowdowns on some maps
Views:
2,540
Posted By
francoisD
Re: serious slowdowns on some maps
i do not speak of map size, but map type. in the desert of north africa i played one delay battle, and everything was the same, but the presence of trees!!!
the waiting time jumped from a few...
Forum:
WinSPWW2
August 26th, 2010, 08:46 AM
Replies:
9
serious slowdowns on some maps
Views:
2,540
Posted By
francoisD
Re: serious slowdowns on some maps
i was asking this question because with the same big maps and the same forces in points, in the deserts of north africa the ai took only a few seconds to get the results, except at some points.
...
Forum:
WinSPWW2
August 26th, 2010, 06:04 AM
Replies:
44
spotting when turning around your units
Views:
13,810
Posted By
francoisD
spotting when turning around your units
hi
i have notice that sometimes when you change the direction of one your unit towards one of the 6 sides of the hexagons, your unit can spot new ennemy unit it did not see in the previous ai's...
Forum:
WinSPWW2
August 26th, 2010, 05:57 AM
Replies:
9
serious slowdowns on some maps
Views:
2,540
Posted By
francoisD
serious slowdowns on some maps
hi
in the middle of ma long campain as a german player, i am now encountering some delay-type battles. the ai has roughly 450 units and i am playing on 140*140 hex maps.
so far i never...
Forum:
Campaigns, Scenarios & Maps
August 3rd, 2010, 10:43 AM
Replies:
4
AI adjust in long campaign
Views:
3,368
Posted By
francoisD
Re: AI adjust in long campaign
ok many thanks!
Forum:
Campaigns, Scenarios & Maps
August 1st, 2010, 03:15 PM
Replies:
4
AI adjust in long campaign
Views:
3,368
Posted By
francoisD
AI adjust in long campaign
hi
in the middle of a long campaign, i want to give a boost to the ai
in the game guide it is said to copy exactly 2 lines of code with the comment and the variable:
; Option to adjust the...
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