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Showing results 1 to 25 of 38
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Posts Made By:
Serenity
Forum:
Intel Forum Bar & Grill
January 29th, 2008, 01:49 PM
Replies:
7
Pirates of Silicon Valley
Views:
3,899
Posted By
Serenity
Re: Pirates of Silicon Valley
1 question:
Who the hell is he?
Forum:
Intel Forum Bar & Grill
January 29th, 2008, 01:48 PM
Replies:
10
Man Charged With Felony For Accessing Public WiFi
Views:
5,533
Posted By
Serenity
Re: Man Charged With Felony For Accessing Public W
Yeah its really hard to draw the line, I agree with Edi on that.
However if you play music on street, and people listen to the music, they are not obligated to pay you; it is knowingly made...
Forum:
Dominions 3: The Awakening
January 27th, 2008, 06:51 PM
Replies:
23
Immediate Construction?
Views:
3,236
Posted By
Serenity
Re: Immediate Construction?
Gah slave collar feeding is just not cool http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum:
Scenarios, Maps and Mods
January 17th, 2008, 07:14 AM
Replies:
8
Mod:
A mod to improve troop commanders
Views:
1,865
Posted By
Serenity
Re: A mod to improve troop commanders
Six tits..
I'd make it nine and a half.
Forum:
Scenarios, Maps and Mods
January 17th, 2008, 07:10 AM
Replies:
3
Mod:
Logistics Mod
Views:
1,154
Posted By
Serenity
Re: Logistics Mod
thats a really nice idea lol
Forum:
Dominions 3: The Awakening
January 16th, 2008, 12:19 PM
Replies:
21
A holy diplomacy question?
Views:
3,797
Posted By
Serenity
Re: Holy sacred dominion question again
Lol I've thought that war declaration stuff is just random nonsense without effect on AI.
Therefore ive killed everyone I see moving armies near me, and consider myself at war with everyone.
Forum:
Dominions 3: The Awakening
January 14th, 2008, 09:06 PM
Replies:
13
Review
Views:
2,127
Posted By
Serenity
Re: Review
People ask for some images.
Can anyone link them to the review?
Forum:
Dominions 3: The Awakening
January 14th, 2008, 09:00 PM
Replies:
14
Entirely moronic question
Views:
3,170
Posted By
Serenity
Re: Entirely moronic question
This thread makes me hungry.
Forum:
Scenarios, Maps and Mods
January 11th, 2008, 08:52 PM
Replies:
12
Possibilities of #onebattlespell
Views:
2,069
Posted By
Serenity
Re: Possibilities of #onebattlespell
" One of the things I wanted to suggest for CBM was to give all of the national commanders a radius X "command aura". This is a spell at the start of battle that provides either aim (wind guide),...
Forum:
Scenarios, Maps and Mods
January 11th, 2008, 08:37 PM
Replies:
14
Mod Request - Removing Events With Militia
Views:
1,960
Posted By
Serenity
Re: Mod Request - Removing Events With Militia
little out topic but..
Is there another way to make enemy AI's be more like nations instead of mages + indy militia chaff? Other than to crank up the res cost.
Forum:
Dominions 3: The Awakening
January 10th, 2008, 01:45 PM
Replies:
6
Unit and commander powers that could be interestin
Views:
1,408
Posted By
Serenity
Re: Unit and commander powers that could be intere
Nice ideas. I personally loved the forest power idea. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Scenarios, Maps and Mods
January 9th, 2008, 05:08 PM
Replies:
14
Mod Request - Removing Events With Militia
Views:
1,960
Posted By
Serenity
Re: Mod Request - Removing Events With Militia
Well I already have a mod that prevents the worst indy chaff being built. It heightens the resources needed to like 800.
I already have CB. I didnt know it made that kind of change. Its enough I...
Forum:
Scenarios, Maps and Mods
January 9th, 2008, 04:44 PM
Replies:
14
Mod Request - Removing Events With Militia
Views:
1,960
Posted By
Serenity
Mod Request - Removing Events With Militia
I like fortune, but I hate having useless bunch of militia sitting on a province stealing my precious gold before I get to send them to a suicide mission (altough I admit watching them die makes me...
Forum:
Scenarios, Maps and Mods
January 9th, 2008, 04:36 PM
Replies:
23
Mod request
Views:
3,136
Posted By
Serenity
Re: Mod request
I think the arena weapon should have some candy for mages aswell.
Reinvigoration, +1 all magic paths (such as in the ring of sorcery or something like it) Maybe even +2?
That'd make everyone...
Forum:
Dominions 3: The Awakening
January 9th, 2008, 04:28 PM
Replies:
15
Completing SP Games
Views:
2,541
Posted By
Serenity
Re: Completing SP Games
Well when things go too well or too badly I tend to quit the game and start another. Usually they go too well, which is damn boring. Sometimes I come up with a interesting build for the nation and...
Forum:
Dominions 3: The Awakening
January 5th, 2008, 02:46 PM
Replies:
13
Questions about Curses and Healing
Views:
2,113
Posted By
Serenity
Re: Questions about Curses and Healing
Remember once when I put 2x eye of aiming on a commander that appeared to have multiple eyes at the graphic side.
Well needless to say he got blind.
Forum:
Scenarios, Maps and Mods
January 2nd, 2008, 07:40 PM
Replies:
15
New Map: Pangaea
Views:
20,005
Posted By
Serenity
Re: New Map: Pangaea
Wow the picture looks just damn beautiful.
Gonna test it asap.
Forum:
Scenarios, Maps and Mods
January 2nd, 2008, 07:25 PM
Replies:
117
Mod:
Conceptual Balance Mod (and summary file) 1.1
Views:
13,515
Posted By
Serenity
Re: Conceptual Balance Mod (and summary file) 1.
Gives me a "Bad #selectarmor command" -error :S
I can run the CBM complete from there but not the individual ones. Btw I noticed nothing changed, how do I know the CBM complete is in effect? I can...
Forum:
Scenarios, Maps and Mods
December 30th, 2007, 07:21 PM
Replies:
117
Mod:
Conceptual Balance Mod (and summary file) 1.1
Views:
13,515
Posted By
Serenity
Re: Conceptual Balance Mod (and summary file) 1.
Well that didnt work for my 3.10.
Worked for anyone else?
Forum:
Scenarios, Maps and Mods
December 13th, 2007, 05:17 PM
Replies:
2
Is there a CBM version for 3.10?
Views:
1,113
Posted By
Serenity
Re: Is there a CBM version for 3.10?
Aww.. i really like cbm.
I hope someone can fix it soon. http://forum.shrapnelgames.com/images/smilies/happy.gif=
Forum:
Scenarios, Maps and Mods
December 12th, 2007, 11:42 PM
Replies:
152
Remove Curses and Horror Marks?
Views:
34,370
Posted By
Serenity
Re: Remove Curses and Horror Marks?
Well I had trouble getting used to the "permanent" stuff too.
Immortal pretenders r pretty neat in keeping those away. Heal afflictions, respawn if horrors manage to kill em etc.
Im slowly...
Forum:
Scenarios, Maps and Mods
December 12th, 2007, 11:26 PM
Replies:
2
Is there a CBM version for 3.10?
Views:
1,113
Posted By
Serenity
Is there a CBM version for 3.10?
Cant find cbm for 3.10 anywhere. I tried 1.1 but it crashed my dom3.
So, is there a CBM version for 3.10?
Forum:
Dominions 3: The Awakening
December 11th, 2007, 12:03 PM
Replies:
16
Eliminating a scorched earther=poor sportsmanship
Views:
1,969
Posted By
Serenity
Re: Eliminating a scorched earther=poor sportsmans
I approve scorched earth. Good way to stop attacks is to make the attacks cost more than is gainable thru them.
Btw yeah slave collar suicide squads should be instaban from house games. :S
Forum:
Dominions 3: The Awakening
December 11th, 2007, 11:58 AM
Replies:
28
Eye Shield
Views:
2,991
Posted By
Serenity
Re: Eye Shield
Heh. The fight earlier reminds me of my Monolith with astral shield on. Surrounded by petrified units until they ran away or round limit got to em.
Forum:
Scenarios, Maps and Mods
December 8th, 2007, 11:39 PM
Replies:
10
Mod:
Spell mods: self spells, madness and LoS need gem
Views:
4,855
Posted By
Serenity
Re: New Spell: Bless Self
thanks for teh mod!
Showing results 1 to 25 of 38
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