The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 7
1
2
3
>
Last
»
Showing results 1 to 25 of 151
Search took
0.00
seconds.
Search:
Posts Made By:
Phlagm
Forum:
Weird Worlds: Return to Infinite Space
September 6th, 2013, 06:46 PM
Replies:
3
Weird Worlds Sequel is on Kickstarter
Views:
11,448
Posted By
Phlagm
Re: Weird Worlds Sequel is on Kickstarter
Remember me? Wow. I haven't checked these forums in FOREVER. Once I upgraded my OS I could no longer play Weird Worlds, so my modding career was kind of done. But Weird Worlds was really only...
Forum:
Scenarios and Mods
April 26th, 2010, 12:51 AM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,661
Posted By
Phlagm
Re: Mod: Even Weirder Worlds *** Now 1.02
I'm still getting a little bit of downright bizarre behavior, but I'll live with it. That "always" flag is a dangerous thing.
Anyway, I've spent the weekend adding a couple of spiffy new things,...
Forum:
Scenarios and Mods
April 17th, 2010, 08:53 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,661
Posted By
Phlagm
Re: Mod: Even Weirder Worlds *** Now 1.02
You, my friend, are a genius. I still have my issues with modding this particular game, but I am now suddenly jazzed. The flag thing seems to have fixed it. I'm going to play a little more to make...
Forum:
Scenarios and Mods
December 30th, 2008, 07:45 PM
Replies:
10
OT: I miss this place, and Weird Worlds
Views:
8,258
Posted By
Phlagm
Re: OT: I miss this place, and Weird Worlds
The sad thing is that I have 2 more main quests for EWW, and about...hmm...4 races that were in the works. One is pretty close to done too...aside from unique weapons. But the weaknesses in the...
Forum:
Scenarios and Mods
June 15th, 2008, 02:53 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,661
Posted By
Phlagm
Re: Mod: Even Weirder Worlds 1.02
Thanks. I've actually been kicking around the idea for a little while. I probably will make another at some point in the near future.
Forum:
Scenarios and Mods
May 1st, 2008, 02:33 AM
Replies:
8
Weird Worlds: Rebalanced
Views:
4,981
Posted By
Phlagm
Re: Weird Worlds: Rebalanced
I take a different approach. I make more horrible enemies, and then more awesome weapons and shields, and then even more horrible enemies, ad infinitum. I've now got some enemies that are nasty...
Forum:
Weird Worlds: Return to Infinite Space
April 28th, 2008, 05:49 PM
Replies:
8
Ramming spoils combat for me
Views:
6,224
Posted By
Phlagm
Re: Ramming spoils combat for me
Hah. You just need to play a mod. I have a few ramming ships and some shields to aid that.
Forum:
Scenarios and Mods
April 24th, 2008, 06:48 PM
Replies:
2
mini-mod openable time capsules
Views:
4,451
Posted By
Phlagm
Re: mini-mod openable time capsules
Hey Icky. I've been kicking around the idea of modding some more. I've got a whole bunch of stuff waiting in the wings, just don't have time to put it into action. I also need someone to help me...
Forum:
Scenarios and Mods
March 21st, 2008, 04:45 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,661
Posted By
Phlagm
Re: Mod: EWW: Recombobulator
I'm not sure how likely it is that there will be another major patch. My problems with the modding are significant enough that I don't think they are readily fixable with a small patch. My primary...
Forum:
Scenarios and Mods
February 27th, 2008, 12:20 PM
Replies:
1
device to force transposing?
Views:
3,562
Posted By
Phlagm
Re: device to force transposing?
I don't think it's doable. I've not had much luck doing anything with movement of ships or fleets that's not expressly done for a quest in the game.
I wanted to make a bunch of away missions...
Forum:
Scenarios and Mods
February 27th, 2008, 12:07 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,661
Posted By
Phlagm
Re: Mod: EWW: Recombobulator
I haven't done much with it but become exasperated. If i dramatically increase the numbers that should be showing up, nothing happens. I started experimenting with making small quests that have...
Forum:
Scenarios and Mods
February 25th, 2008, 08:15 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
56,661
Posted By
Phlagm
Re: Mod: EWW: Recombobulator
The problem is that REMV has to have a specific item name. It won't take a random thing. If you do THIF or SABT, the item will pop up elsewhere inexplicably.
What ends up happening, is that none...
Forum:
Scenarios and Mods
January 21st, 2008, 07:50 PM
Replies:
6
What is the difference between break and endquest?
Views:
3,506
Posted By
Phlagm
Re: What is the difference between break and endqu
Endquest totally kills the quest and no more pages from it will be evaluated. That way you don't have to worry about accidentally matching conditions long after a quest is over and done with.
...
Forum:
Scenarios and Mods
January 16th, 2008, 05:25 AM
Replies:
1
attn: Phlagm - EWW - cambrian ships
Views:
3,322
Posted By
Phlagm
Re: attn: Phlagm - EWW - cambrian ships
that's where I got em http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios and Mods
December 29th, 2007, 02:14 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
10,089
Posted By
Phlagm
Re: Star Wars Mod - Anyone?
I like Kawangi as death star, destroying worlds as it goes. Plus, all you have to do is replace the nova cannon with the massive beam.
You can make it do so much damage that it's essentially an...
Forum:
Scenarios and Mods
December 17th, 2007, 04:40 PM
Replies:
9
New modder here, just have a question
Views:
3,752
Posted By
Phlagm
Re: New modder here, just have a question
There's a great post about it on that same site
Forum:
Weird Worlds: Return to Infinite Space
December 14th, 2007, 02:12 PM
Replies:
3
Noob Question: Ambassadors
Views:
4,300
Posted By
Phlagm
Re: Noob Question: Ambassadors
you just get points for having them when you retire
Forum:
Scenarios and Mods
December 13th, 2007, 06:54 PM
Replies:
9
New modder here, just have a question
Views:
3,752
Posted By
Phlagm
Re: New modder here, just have a question
I have tried to do that, but actually found that following the Klakar ship example (which is a photoshop file) loosely it the best solution. My Sphyrna race was drawn from scratch by first drawing a...
Forum:
Scenarios and Mods
December 11th, 2007, 03:54 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
10,089
Posted By
Phlagm
Re: Star Wars Mod - Anyone?
I don't know, I'd prefer the real top view, but that's just my preference. I overlook lots of ship ideas because they don't look good from above
Forum:
Scenarios and Mods
December 11th, 2007, 01:19 PM
Replies:
3
When does haveshiprace trigger?
Views:
2,933
Posted By
Phlagm
Re: When does haveshiprace trigger?
I think it only ever triggers from an encounter in the game, right? I've found that many things will only trigger when you arrive at a planet. It'll do the same thing if you wait for two variables...
Forum:
Scenarios and Mods
December 10th, 2007, 07:34 PM
Replies:
4
Grrr!
Views:
2,863
Posted By
Phlagm
Re: Grrr!
did you shrink it by 2 letters and try running the game a few times? I wouldn't be surprised.
Forum:
Scenarios and Mods
December 10th, 2007, 05:44 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
10,089
Posted By
Phlagm
Re: Star Wars Mod - Anyone?
I guess it depends on what your quests look like, and how involved you want to get with making them ship-specific. I would suspect that you'd be able to work out something with each type of ship. ...
Forum:
Scenarios and Mods
December 10th, 2007, 01:23 AM
Replies:
10
MOD - Weird Worlds: Rebooted v0.10 [UPDATED]
Views:
5,735
Posted By
Phlagm
Re: MOD - Weird Worlds: Rebooted [ATTACHED]
Yeah, it is, actually. It's that same time device issue. I can't remember which device did it to me, but I ended up scrapping it.
Forum:
Scenarios and Mods
December 6th, 2007, 11:33 PM
Replies:
11
Mod problems
Views:
4,795
Posted By
Phlagm
Re: Mod problems
and beam "immunity" can only be handled in the following manner: YOu need an ultrafast regen shield with not many hitpoints (like my jellyfish shield for example) that way big hits will knock down...
Forum:
Scenarios and Mods
December 6th, 2007, 11:31 PM
Replies:
11
Mod problems
Views:
4,795
Posted By
Phlagm
Re: Mod problems
Yeah. I actually have a "ship" like that, but I haven't worked it into the real game just yet. Maybe I'll do that on the next patch. The real issue is that when it explodes, you need to have made...
Showing results 1 to 25 of 151
Page 1 of 7
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:52 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.