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Showing results 1 to 25 of 57
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Posts Made By:
Jamiri
Forum:
Scenarios and Mods
August 8th, 2010, 11:39 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Go, modders, go! I really would like to see an updated version of this one!!!
Forum:
Eat Electric Death!
June 2nd, 2010, 10:13 AM
Replies:
14
Update on Eat Electric Death
Views:
20,573
Posted By
Jamiri
Re: Update on Eat Electric Death
I'd be interested whether this one is still intended to be released some day. If you ask me, it does not look like it...
Forum:
Eat Electric Death!
December 13th, 2008, 05:41 AM
Replies:
14
Update on Eat Electric Death
Views:
20,573
Posted By
Jamiri
Re: Update on Eat Electric Death
This game´s a joke...
How long have we been waiting for it? Years....?
Forum:
Eat Electric Death!
November 19th, 2008, 04:17 PM
Replies:
14
Update on Eat Electric Death
Views:
20,573
Posted By
Jamiri
Re: Update on Eat Electric Death
But still nothing...
Forum:
Eat Electric Death!
October 12th, 2008, 09:13 AM
Replies:
8
Update?
Views:
17,901
Posted By
Jamiri
Re: Update?
That's unbelievable. Almost one year delay now...and no new information!
Forum:
Weird Worlds: Return to Infinite Space
July 28th, 2008, 04:53 PM
Replies:
9
Weird Worlds: Absolute Warfare [MOD]
Views:
30,072
Posted By
Jamiri
Re: Weird Worlds: Absolute Warfare [MOD]
That seems like a huge mod, about 59 megs!! I'm downloading and will try it as soon as I get home tomorrow.
In any case, this thread should be moved to the mod section of the WW forum.
Forum:
Scenarios and Mods
July 19th, 2008, 07:46 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
This is definitely THE best mod of WW in terms of theme and added stuff. Lots of missions and other things to find out. Nice special gadgets and cool B5 stuff all over the place.
However, there's...
Forum:
Weird Worlds: Return to Infinite Space
April 1st, 2008, 04:14 PM
Replies:
1
Digital Eel announces Infinite Space Olnine: Shado
Views:
4,695
Posted By
Jamiri
Re: Digital Eel announces Infinite Space Olnine: Shado
Oh yes, an online version of SAIS (or even 4x online version) would be so cool, if it weren't the first of April today http://forum.shrapnelgames.com/images/smilies/wink.gif....
Forum:
Scenarios and Mods
May 28th, 2007, 03:56 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
I think the Jump Point Generator should stay as it is. I never found it balanced to acquire it by mere luck. Now you have to fight for it to get it.
Hey PaddirN, any news from development?
Forum:
Scenarios and Mods
April 24th, 2007, 05:30 AM
Replies:
5
Bad News: The PC Died
Views:
2,622
Posted By
Jamiri
Re: Bad News: The PC Died
Digi Eel should release the Mac patch soon, cause otherwise we'll end up with two communities...
Forum:
Scenarios and Mods
April 22nd, 2007, 12:47 PM
Replies:
5
Bad News: The PC Died
Views:
2,622
Posted By
Jamiri
Re: Bad News: The PC Died
Damn it! Does that mean all that new stuff you wanted to put in (Garthan Frigate and stuff...) are all gone?!?!?
Forum:
Weird Worlds: Return to Infinite Space
April 13th, 2007, 03:57 AM
Replies:
2
Tablet PC Support?
Views:
3,345
Posted By
Jamiri
Re: Tablet PC Support?
I'd be interested as well in a solution of this issue as I also use a tablet PC. You can play the game in windowed mode to slow down the exaggerated cursor movement, but then you have to always...
Forum:
Scenarios and Mods
April 3rd, 2007, 04:54 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
When you enter a battle the fleet has already left hyperspace and hence travels without the need of warp drives.
Forum:
Scenarios and Mods
March 30th, 2007, 08:46 AM
Replies:
5
Even Weirder Worlds 0.80 is HERE (old)
Views:
2,271
Posted By
Jamiri
Re: Even Weirder Worlds 0.80 is HERE
I'll give it a try as soon as possible. Just downloading it...
ESAIS was already cool, so EWW will be, too, I'm sure!
Forum:
Scenarios and Mods
March 30th, 2007, 08:44 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Yeah, PaddirN, bring it on! Hope you recovered your HDD!
No way, unless you have a fighter bay on your own ship that launches one single fighter only. Maybe there is a parameter that can be...
Forum:
Weird Worlds: Return to Infinite Space
March 11th, 2007, 03:24 PM
Replies:
3
Should I buy WW and SAIS?
Views:
4,359
Posted By
Jamiri
Re: Should I buy WW and SAIS?
Modding is much easier to get into in SAIS (but also more limited). There are, in fact, more mods for SAIS out there than for WW.
WW is much more polished and more detailed. If you still want...
Forum:
Scenarios and Mods
February 9th, 2007, 10:42 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Ok, take your time! Hardware issues never ain't easy stuff...
Forum:
Scenarios and Mods
February 7th, 2007, 10:54 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Will we be seeing another update of the B5 mod soon?
Forum:
Scenarios and Mods
January 24th, 2007, 06:53 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Although I hardly play the Victory Class I don't think that Shadows and the Victory Class co-existing in the same time period break the game...
Forum:
Scenarios and Mods
January 24th, 2007, 04:39 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Another issue:
Remember when I mentioned the conflict between the quest about Garibaldi and the data crystal about Clarke? I think something similar happens, when you have the very same crystal and...
Forum:
Scenarios and Mods
January 24th, 2007, 01:08 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
If you ever re-incarnate the Earth Civil War quest in a future upgrade, wouldn't it be great to have "Earth Alliance GOD Satellites" stationed around Earth orbit?
IIRC, these were a major obstacle...
Forum:
Scenarios and Mods
January 24th, 2007, 07:02 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Probably, yes. You could compare it in size with the old Omega or the Primus.
Exactly, the fighter bay cannot be damaged during combat, that's why I mentioned this point.
Beacons of...
Forum:
Scenarios and Mods
January 23rd, 2007, 05:59 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
Guess I've become an addict of your mod http://forum.shrapnelgames.com/images/smilies/happy.gif. I am always looking forward to the latest updates of this.
So today I couldn't wait to give the...
Forum:
Scenarios and Mods
January 22nd, 2007, 06:58 AM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
Jamiri
Re: Updated mod: The Babylon Project
I mean the radius the Nial needs to make a full 180� turn, which seems to be much smaller for other fighters. Might have something to do with the overall speed of a fighter.
Currently the problem...
Forum:
Weird Worlds: Return to Infinite Space
January 18th, 2007, 08:11 AM
Replies:
36
Sticky:
The Non-violent High Score List
Views:
34,074
Posted By
Jamiri
Re: The Non-violent High Score List
I wouldn't call that "non-violent"...
On the contrary, that's mean!!! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Showing results 1 to 25 of 57
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