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Showing results 1 to 25 of 236
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Posts Made By:
Barnacle Bill
Forum:
Space Empires: IV & V
September 4th, 2007, 05:01 PM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,034
Posted By
Barnacle Bill
Re: OT: The Future of Computer Strategy Games
I think turn-based 4X games are going to continue to fall farther behind other genres in terms of taking advantage of increased computing capabilities. The market for such games is small, so nobody...
Forum:
Space Empires: IV & V
August 22nd, 2007, 10:04 PM
Replies:
4
Game setup & tech trading
Views:
786
Posted By
Barnacle Bill
Re: Game setup & tech trading
Is there a way to mod that capability out - maybe some file regarding treaty elements?
Forum:
Space Empires: IV & V
August 22nd, 2007, 07:05 PM
Replies:
4
Game setup & tech trading
Views:
786
Posted By
Barnacle Bill
Re: Game setup & tech trading
I'm not looking for a way to change it, but just to check it to see if I forgot to change that setting in this particular game or if it is ignoring the setting.
If it is ignoring it, that's a...
Forum:
Space Empires: IV & V
August 21st, 2007, 10:56 PM
Replies:
4
Game setup & tech trading
Views:
786
Posted By
Barnacle Bill
Game setup & tech trading
Is there any way to check the game setup options on a game in progress?
I usually play with the no tech trading option. I do this because the AI are tech trading whores and left to their own...
Forum:
Space Empires: IV & V
August 18th, 2007, 12:27 AM
Replies:
20
Interested in SE-V -- differences to GalCiv II?
Views:
3,000
Posted By
Barnacle Bill
Re: Interested in SE-V -- differences to GalCiv II?
It has the effect of limiting strategic movement to certain lanes, but more... There have been several game systems (board or computer) that allowed movement only between certain star stystems. ...
Forum:
Space Empires: IV & V
August 16th, 2007, 04:21 PM
Replies:
20
Interested in SE-V -- differences to GalCiv II?
Views:
3,000
Posted By
Barnacle Bill
Re: Interested in SE-V -- differences to GalCiv II?
I'm going to address your question in a somewhat different way - not AI or specific features, but about the underlying framework of the game to which everything else is basically bolted on.
The...
Forum:
SEV Scenarios and Mods
July 28th, 2007, 06:15 PM
Replies:
18
Mod:
Flagtastic (now on v2.0)
Views:
15,909
Posted By
Barnacle Bill
Re: Flagtastic!
Anybody know if it is hosted anyplace else?
Forum:
Space Empires: IV & V
July 28th, 2007, 04:28 PM
Replies:
13
The Rumors of FQM's Death Are Overrated (Beta 11)
Views:
1,522
Posted By
Barnacle Bill
Re: The Rumors of FQM\'s Death Are Overrated (Beta
When I follow the link, the download link for FQM 5.00 Beta 11 on spaceempires.net, it goes to a page that says "Sorry, this Module isn't active!".
Forum:
SEV Scenarios and Mods
April 23rd, 2007, 12:30 PM
Replies:
18
Mod:
Flagtastic (now on v2.0)
Views:
15,909
Posted By
Barnacle Bill
Re: Flagtastic!
Mark - are you open to a couple of requests?
If so, I'd like to get the UN and the Travellor 3rd Imperium (gold starburst on dark blue background). The former should be readily available, and I...
Forum:
Space Empires: IV & V
January 12th, 2007, 05:47 PM
Replies:
13
New Starfire book...
Views:
3,093
Posted By
Barnacle Bill
Re: New Starfire book...
I don't know about that. White was Weber's successor as the Starfire guy at TFG (or at least writer of the Starfire column in TFG's house magazine "Nexus"), so I'm pretty sure he's quite familiar...
Forum:
Space Empires: IV & V
January 3rd, 2007, 10:54 PM
Replies:
73
[OT] More George Lucas bashing.
Views:
8,155
Posted By
Barnacle Bill
Re: [OT] More George Lucas bashing.
Then only if the walkers are much more nimble than portrayed in SW...
Forum:
Space Empires: IV & V
January 3rd, 2007, 10:48 PM
Replies:
73
[OT] More George Lucas bashing.
Views:
8,155
Posted By
Barnacle Bill
Re: [OT] More George Lucas bashing.
If you truly understood nerds, you'd realize that the only point of stuff like that is to justify getting the girl. There is absolutely no point in saving the universe if it doesn't get you laid by...
Forum:
Space Empires: IV & V
January 1st, 2007, 06:37 PM
Replies:
18
How similar is it to Galactic Civilizations II?
Views:
3,186
Posted By
Barnacle Bill
Re: How similar is it to Galactic Civilizations II
I don't see much similarity between the SE series and the GalCiv series at all, beyond both being 4Xers set in interstellar space.
Forum:
Space Empires: IV & V
January 1st, 2007, 06:30 PM
Replies:
73
[OT] More George Lucas bashing.
Views:
8,155
Posted By
Barnacle Bill
Re: [OT] More George Lucas bashing.
Still comes across as hokey, though...
Forum:
Space Empires: IV & V
January 1st, 2007, 06:29 PM
Replies:
73
[OT] More George Lucas bashing.
Views:
8,155
Posted By
Barnacle Bill
Re: [OT] More George Lucas bashing.
Actually, the tired old cliche is what happened in the movie - in real life the streetwise cool guy with the hopped-up ride gets the girl, not the starry-eyed nerd. So, in fantasy it should work the...
Forum:
Space Empires: IV & V
December 31st, 2006, 03:12 PM
Replies:
73
[OT] More George Lucas bashing.
Views:
8,155
Posted By
Barnacle Bill
Re: [OT] More George Lucas bashing.
Gotta disagree. The very first wrong turn was the Imperial Walkers - the importation of Battletech nonsense where it didn't belong. The big trick to armored warfare is low silhouette, and even in...
Forum:
Space Empires: IV & V
December 30th, 2006, 05:11 PM
Replies:
73
[OT] More George Lucas bashing.
Views:
8,155
Posted By
Barnacle Bill
Re: [OT] More George Lucas bashing.
Maybe I'm hopelessly old-time, but I'd word it "WTF went wrong with Episodes V, VI, I, II, and III?".
The original was everything you said. For years I'd have called it the best movie ever made...
Forum:
Space Empires: IV & V
November 1st, 2006, 05:50 PM
Replies:
1
SEV Empire Styles / Shipsets
Views:
1,330
Posted By
Barnacle Bill
SEV Empire Styles / Shipsets
Has anybody anywhere actually published a set of ship files for SEV yet?
Forum:
Space Empires: IV & V
October 24th, 2006, 05:22 PM
Replies:
175
1.08 bugs.
Views:
14,048
Posted By
Barnacle Bill
Re: 1.08 bugs.
I encountered another couple of bugs using remote mining...
On the Empire Options screen, it adds in resources from remote mining twice - once under "ships" and once under "remote mining". This...
Forum:
Space Empires: IV & V
October 24th, 2006, 05:19 PM
Replies:
175
1.08 bugs.
Views:
14,048
Posted By
Barnacle Bill
Re: 1.08 bugs.
That's because it always goes by the "start level" on the tech in techareas.txt.
Not exactly a bug, but caused by the same thing...
I was experimenting with racial trait-dependent techs. I...
Forum:
Space Empires: IV & V
October 21st, 2006, 05:26 PM
Replies:
18
About the apparent lack of stock empires...
Views:
3,318
Posted By
Barnacle Bill
Re: About the apparent lack of stock empires...
I suspect even these are governed by the Default_Setup_Script file, in that if you add a new one but it isn't listed in the Racial Traits section of that, they won't choose it.
Forum:
Space Empires: IV & V
October 21st, 2006, 06:10 AM
Replies:
16
Waging war in SE5
Views:
1,994
Posted By
Barnacle Bill
Re: Waging war in SE5
What weakness is that?
Forum:
SEV Modders Knowledge Base
October 21st, 2006, 12:03 AM
Replies:
443
Modding SEV Thread Questions
Views:
86,619
Posted By
Barnacle Bill
Re: Modding Process
I've never actually published a mod, but I mod the heck out of the game for my own amusement.
The first thing is documentation. Weeks or months down the road, there will be another patch. In...
Forum:
Space Empires: IV & V
October 20th, 2006, 03:12 PM
Replies:
9
Retrofitting
Views:
1,553
Posted By
Barnacle Bill
Re: Retrofitting
No, you don't. If you select (double click) the ship from the Ships List you can retrofit it w/o removing it from the fleet. It stays in the fleet.
Forum:
Space Empires: IV & V
October 17th, 2006, 09:28 PM
Replies:
39
SE5 Patch 1.08 out!
Views:
6,135
Posted By
Barnacle Bill
Re: SE5 Patch 1.08 out!
The Long Range Scanner & Robo-Miner bugs are definately fixed.
Showing results 1 to 25 of 236
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