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Posts Made By:
chrispedersen
Forum:
Dominions 3: The Awakening
November 20th, 2010, 07:38 PM
Replies:
14
Quick question
Views:
3,256
Posted By
chrispedersen
Re: Quick question
Inquisitors. Demons with heretic. Mages with heretic. Revellers.
the spell melancholy. Random event "Faith is decreasing"...
Forum:
Dominions 3: The Awakening
November 18th, 2010, 03:28 PM
Replies:
42
Guide:
Agartha, Pale ones - a study in darkness (CBM)
Views:
37,911
Posted By
chrispedersen
Re: Agartha, Pale ones - a study in darkness (CBM)
CBM 1.7 nukes agartha even farther into hell. PD 20 does not make up for the lack of forging which was EA agarthas only sane play.
Forum:
Dominions 3: The Awakening
November 17th, 2010, 10:52 PM
Replies:
42
Guide:
Agartha, Pale ones - a study in darkness (CBM)
Views:
37,911
Posted By
chrispedersen
Re: Agartha, Pale ones - a study in darkness (CBM)
Dust to Dust, low mr, low attack, low defense, nature (not native), enhancement (off-school).
Not to say that they aren't an excellent investment on a per gem basis.[/QUOTE]
It was a rhetorical...
Forum:
Dominions 3: The Awakening
November 17th, 2010, 02:03 AM
Replies:
42
Guide:
Agartha, Pale ones - a study in darkness (CBM)
Views:
37,911
Posted By
chrispedersen
Re: Agartha, Pale ones - a study in darkness (CBM)
Trog lords don't have heads, btw.
Forum:
Scenarios, Maps and Mods
November 17th, 2010, 01:40 AM
Replies:
185
Mod:
CBM 1.7 released
Views:
48,065
Posted By
chrispedersen
Re: CBM 1.7 released
Some improvements to Rlyeh are pretty easily moddable.
I'd suggest the following and then reanalyse:
1. replace water only free spawns with with amphibious. Mid+ you have no need for these...
Forum:
Dominions 3: The Awakening
November 16th, 2010, 10:09 PM
Replies:
26
Bob the Vastness..... Dead to rights?
Views:
6,413
Posted By
chrispedersen
Re: Bob the Vastness..... Dead to rights?
there was a thread where someone tested order of attacks / defenses applied.
Forum:
Dominions 3: The Awakening
November 16th, 2010, 03:10 PM
Replies:
26
Bob the Vastness..... Dead to rights?
Views:
6,413
Posted By
chrispedersen
Re: Bob the Vastness..... Dead to rights?
I dont believe that the attackers defenses matter - I think it is just a straightline damage applied. Sympathetic magic - you hit me for 20 damage - so if you fail the mr you take the damage.
...
Forum:
Dominions 3: The Awakening
November 16th, 2010, 02:58 PM
Replies:
2
Mother Gaia, Mana Battery
Views:
1,902
Posted By
chrispedersen
Re: Mother Gaia, Mana Battery
Well, with the right nations, (and the right research) thats not that much of an issue. You do have to experiment, but I find bards will cast soothing songs fairly reliably, for example.
...
Forum:
Dominions 3: The Awakening
November 15th, 2010, 12:59 AM
Replies:
2
Mother Gaia, Mana Battery
Views:
1,902
Posted By
chrispedersen
Mother Gaia, Mana Battery
You might find this technique useful with Man, Marverni, Pangaia.
Usually, we avoid casting very high fatigue spells from small communions. Mana loss pegs at 200, so usually it is better to...
Forum:
Scenarios, Maps and Mods
November 8th, 2010, 05:11 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
48,065
Posted By
chrispedersen
Re: CBM 1.7 released
My personal opinion is that the arena item now is too strong.
Having had to kill the wielder of it, I can tell you its real difficult in the early to mid game.
Essentially it allows many nations...
Forum:
Scenarios, Maps and Mods
November 7th, 2010, 06:43 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
48,065
Posted By
chrispedersen
Re: CBM 1.7 released
Some good things here Qm...
I'm curious what the chariot fix for arco was..
the changes to *Jade Knife, Saguine Dousing Rod and Dwarven Hammer unique".. is huge change... much more than is...
Forum:
Multiplayer and AARs
October 22nd, 2010, 07:31 PM
Replies:
168
MP:
Silicon Wolves, GAME ON! (again) See OP for additional details
Views:
22,646
Posted By
chrispedersen
Re: Silicon Wolves, everybody in the pool (upload pretenders)
Got room for 1 more? EA Tien?
Forum:
Dominions 3: The Awakening
October 2nd, 2010, 11:05 AM
Replies:
7
Hellpower. What the hell?
Views:
3,188
Posted By
chrispedersen
Re: Hellpower. What the hell?
Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2...
Forum:
Dominions 3: The Awakening
October 2nd, 2010, 10:46 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
chrispedersen
Re: Bug Thread: Discussion
Its not entirely a bug. You're correct about a b1 not casting it. However, b2s and b3s can cast it with the appropriate fatigue. The only advante of the lower path requirements is for the purposes...
Forum:
Dominions 3: The Awakening
October 2nd, 2010, 12:58 AM
Replies:
7
Hellpower. What the hell?
Views:
3,188
Posted By
chrispedersen
Re: Hellpower. What the hell?
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.
Undead got no benefit from the spell in several tests,...
Forum:
Dominions 3: The Awakening
October 2nd, 2010, 12:45 AM
Replies:
67
OT: Master of Magic unofficial patch v1.40f
Views:
32,253
Posted By
chrispedersen
Re: OT: Master of Magic unofficial patch v1.40f
Are you sure you played it with the latest patch? :) When I was young, I played it the same way. Just took the High Men and turtled until I had paladins.
But with the latest patch, AI is so much...
Forum:
Multiplayer and AARs
October 1st, 2010, 10:20 PM
Replies:
48
MP:
Good Intentions Game On!
Views:
9,743
Posted By
chrispedersen
Re: Good Intentions Game On!
going out of town myself. I have this turn in, but could the next turn be delayed until late monday EST?
Forum:
Dominions 3: The Awakening
September 6th, 2010, 02:45 PM
Replies:
8
Undead being "fixed" at the Lab
Views:
2,470
Posted By
chrispedersen
Re: Undead being "fixed" at the Lab
well thats about 99% true. Disease also makes you slightly more susceptible to the decay spell, even if you are undead.
Not that this is any great shakes against an undead.
Forum:
Multiplayer and AARs
September 4th, 2010, 05:23 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
16,117
Posted By
chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!
we still need one more player.
I thnk the .trn question is an excellent one. So lets make the assumption: no shared .trn files as a rule.
Captains will have to trust their (backstabbing) team...
Forum:
Multiplayer and AARs
August 27th, 2010, 09:24 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
16,117
Posted By
chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!
Chris is here.. I think we're still waiting on one player, are we not?
I have been travelling a fair bit - but I'm pumped and primed and ready to get this show on the road....
Forum:
Multiplayer and AARs
August 27th, 2010, 09:22 PM
Replies:
540
Countdown
Views:
67,023
Posted By
chrispedersen
Re: Countdown
No plan survives contact with the enemies, or, in this case, the players.
I still like the bidding; whens the last time you saw marverni, yomi, abysia, and kailasa in the endgame?
But in...
Forum:
Multiplayer and AARs
August 24th, 2010, 01:52 AM
Replies:
540
Countdown
Views:
67,023
Posted By
chrispedersen
Re: Countdown
50% of all non astral non blood gems spent in spell casting or forging are converted into astral and given to the caster.
It is not at all uncommon to make 75+ astral a turn with this spell.
Forum:
Dominions 3: The Awakening
August 24th, 2010, 01:50 AM
Replies:
3
Couple of questions about The Ankh / Life After Death
Views:
3,185
Posted By
chrispedersen
Re: Couple of questions about The Ankh / Life After Death
I have scripted mages with magic duel x 2
they continued to execute the script after LAd
Forum:
Multiplayer and AARs
August 17th, 2010, 11:30 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
16,117
Posted By
chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!
Sept,
If you'd like to set up forums for everyone that would be nice.
Forum:
Multiplayer and AARs
August 17th, 2010, 11:30 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
16,117
Posted By
chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!
Great Job!!
thanks Nikelaous. So, here is how I'd like to proceed. We have our three captains.
1. I'd like to give the captains 48 hours to finalize there bids or make counter bids.
2. ...
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