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Posts Made By:
Psientist
Forum:
Scenarios, Maps and Mods
May 16th, 2013, 07:25 PM
Replies:
3
Draft Map Artwork - Please Use!
Views:
10,176
Posted By
Psientist
Draft Map Artwork - Please Use!
I thought I'd upload a couple of great draft, wraparound, custom map images I started, but never finished (and never will). No time, plus my D3 license stopped working when I upgraded my OS.
The...
Forum:
Scenarios, Maps and Mods
April 7th, 2009, 04:40 PM
Replies:
10
Modscanner Tool - Version 1.0
Views:
6,452
Posted By
Psientist
Re: Modscanner Tool - Version 1.0
Foodstamp - that is exactly why I made it for myself! That and I was trying to keep an spreadsheet of "manual additions" for my friends who use my Myth and Ant mods that basically duplicated what was...
Forum:
Scenarios, Maps and Mods
April 3rd, 2009, 12:44 PM
Replies:
10
Modscanner Tool - Version 1.0
Views:
6,452
Posted By
Psientist
Modscanner Tool - Version 1.0
I have put together a simple mod scanner application. It scans through all the Dominions 3 mods you have on your computer, and generates a an interface for viewing their contents by mod, unit,...
Forum:
Scenarios, Maps and Mods
April 3rd, 2009, 10:21 AM
Replies:
5
Using Photoshop CS3+ To Generate Random Maps
Views:
6,652
Posted By
Psientist
Re: Using Photoshop CS3+ To Generate Random Maps
Ich - no criticism taken! I participated in some of the previous #121 attempts; I merely had created a shortcut toolset for myself, and thought it would be nice to share it with the D3 modders.
...
Forum:
Scenarios, Maps and Mods
April 2nd, 2009, 05:56 PM
Replies:
5
Using Photoshop CS3+ To Generate Random Maps
Views:
6,652
Posted By
Psientist
Re: Using Photoshop CS3+ To Generate Random Maps
Here's another map I generated this afternoon using this tool. I touched it up a little and added some border lines. I think it shows off how nice this method can look a lot better than the last...
Forum:
Scenarios, Maps and Mods
April 2nd, 2009, 03:27 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,813
Posted By
Psientist
Re: Mytheology Pretenders 3
DaveCG: you were absolutely right. I had the unit numbers straightened out in the spreadsheet, but those two units didn't get completely untangled in the modfile. A fixed version of the Mytheology...
Forum:
Scenarios, Maps and Mods
April 2nd, 2009, 03:14 PM
Replies:
5
Using Photoshop CS3+ To Generate Random Maps
Views:
6,652
Posted By
Psientist
Using Photoshop CS3+ To Generate Random Maps
For those of you that liked the look for my Antilarium map, I'm sharing how I made it. It was generated randomly in Photoshop, and then touched up (and of course map elements were overlayed).
To...
Forum:
Scenarios, Maps and Mods
April 1st, 2009, 04:00 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,813
Posted By
Psientist
Re: Mytheology Pretenders 3
Thanks. I'll double check. With the previous-to-latest mod update, I renumbered many of my units to be more consistent (over time, I was getting gaps and holes in the numbering, and Antilarium and...
Forum:
Scenarios, Maps and Mods
March 26th, 2009, 04:09 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
25,899
Posted By
Psientist
Re: Modding shortlist
I"ve posted an updated antilarium w/out the GoR spells... if they still conflict with Holy War or CPCS, it's probably unit/item number conflicts...
Forum:
Scenarios, Maps and Mods
March 22nd, 2009, 02:17 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,813
Posted By
Psientist
Re: Mytheology Pretenders 3
Minor update loaded. Added two magic items, adjusted some sprites.
Forum:
Scenarios, Maps and Mods
March 22nd, 2009, 02:13 PM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
47,135
Posted By
Psientist
Re: Antilarium 3 Metamap
Minor fix / update uploaded:
- removed custom gift of reason spells, no longer necessary for the 3.23 patch
- tweaked a pretender
Forum:
Scenarios, Maps and Mods
March 22nd, 2009, 01:31 PM
Replies:
2
doms3 path on windows --> modscanner project
Views:
2,198
Posted By
Psientist
Re: doms3 path on windows --> modscanner project
bb: thanks. I was avoiding that solution, because then I'd have to implement a preferences file setup too. Oh well.
Forum:
Scenarios, Maps and Mods
March 22nd, 2009, 10:21 AM
Replies:
2
doms3 path on windows --> modscanner project
Views:
2,198
Posted By
Psientist
doms3 path on windows --> modscanner project
I'm working on a multi-platform desktop application that scans the Mods folder, and lists all the installed "add-on" (mod) spells, items, units, pretenders etc. I'm about 1/2 done, but it already...
Forum:
Scenarios, Maps and Mods
March 22nd, 2009, 10:13 AM
Replies:
154
Wishlist:
Modding shortlist
Views:
25,899
Posted By
Psientist
Re: Modding shortlist
SOrry if this is the wrong thread...
- A bug report: if you "#copyspr" the Jade Mask (which is restricted to one nation), any item you copy it to also becomes restricted (even if it has no such...
Forum:
Scenarios, Maps and Mods
March 20th, 2009, 01:05 PM
Replies:
3
magic items - bonus attack items
Views:
1,605
Posted By
Psientist
Re: magic items - bonus attack items
Thanks... the old programmer's method of debugging then.
Forum:
Scenarios, Maps and Mods
March 19th, 2009, 04:26 PM
Replies:
3
magic items - bonus attack items
Views:
1,605
Posted By
Psientist
magic items - bonus attack items
Looking at Edi's database, items like Chi Shoes, Stone Bird etc. seem pretty straightforward to duplicate, but in practice, I usually can't get "bonus attack" items like these to work. Any thoughts...
Forum:
Scenarios, Maps and Mods
March 19th, 2009, 03:36 PM
Replies:
2
creating unique items
Views:
1,232
Posted By
Psientist
Re: creating unique items
Simple as that!?! OK, I thought I might be missing something blatantly obvious - thanks!
Forum:
Scenarios, Maps and Mods
March 18th, 2009, 10:44 PM
Replies:
2
creating unique items
Views:
1,232
Posted By
Psientist
creating unique items
aside from modding an existing unique artifact, has anybody figured out a way to make a unique (only one allowed in the game) magic item? Am I missing something blatantly obvious? I can't find it...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 10:07 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,813
Posted By
Psientist
Re: Mytheology Pretenders 3
LOL no!
To be honest, after I post an update with new units, I dread seeing the "replies" count go up in the forum browser, because I just KNOW somebody is helpfully pointing out something that...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 10:01 AM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
47,135
Posted By
Psientist
Re: Antilarium 3 Metamap
LOL that is definitely how the universe works.
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 11:38 AM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
47,135
Posted By
Psientist
Re: Antilarium 4 Metamap
I'm excited to announce a major update - almost overhaul - of my Antilarium metamod. Version 4 of the map and mod are available for download at the first post in this thread.
I'm also using a...
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 10:44 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
63,813
Posted By
Psientist
Re: Mytheology Pretenders 3
After long last, another Mytheology update. The changes aren't as dramatic this time, but here's a version change list:
- added the Prodigal King pretender <shown attached>
- added the Aku...
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 09:58 AM
Replies:
97
Modding tips and tricks
Views:
21,142
Posted By
Psientist
Re: Modding tips and tricks
Sombre -
AFAIK you can't #onebattlespell a custom spell, it has to already be in the game. Maybe you can #selectspell mod an existing one to assign to a commander unit in-combat.
Burn -...
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 01:25 AM
Replies:
17
3.22 patch update?
Views:
3,618
Posted By
Psientist
Re: 3.22 patch update?
I may have to drop my Gold Dragon pretender from my Mytheology mod when the Dragon Kings comes out! looks nice!
Forum:
Scenarios, Maps and Mods
March 14th, 2009, 01:23 AM
Replies:
17
3.22 patch update?
Views:
3,618
Posted By
Psientist
Re: 3.22 patch update?
LOL I found the gold dragon sprite by modding accident too.
Don't take my post to mean I want the patch rushed - just antsy is all. In the meantime, I created a kludge in Antilarium - cheap GoR...
Showing results 1 to 25 of 327
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