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Posts Made By:
quantum_mechani
Forum:
Scenarios, Maps and Mods
July 17th, 2012, 04:26 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
quantum_mechani
Re: Conceptual Balance Mod v1.92
Yes.
Forum:
Dominions 3: The Awakening
July 3rd, 2012, 04:13 PM
Replies:
227
The Joys of Overzealous Moderators
Views:
44,410
Posted By
quantum_mechani
Re: The Joys of Overzealous Mods
I'm honestly not sure why we are even talking about rules in this context. Obviously, Shrapnel can and does do whatever they feel like with regards to moderation. If Mr. Parker decided to instantly...
Forum:
Dominions 3: The Awakening
August 16th, 2011, 01:32 PM
Replies:
139
Illwinter's next project
Views:
37,127
Posted By
quantum_mechani
Re: Illwinter's next project
Hmm, I presume the turn structure would follow the CoE format rather than the Dominions one?
Forum:
Dominions 3: The Awakening
August 15th, 2011, 05:27 PM
Replies:
139
Illwinter's next project
Views:
37,127
Posted By
quantum_mechani
Re: Illwinter's next project
As someone who considers CoE an excellent game (and actually better than Dominions for single player) I can only say: I can't wait.
Forum:
Scenarios, Maps and Mods
January 10th, 2011, 01:57 PM
Replies:
29
CBM Confusion
Views:
10,661
Posted By
quantum_mechani
Re: CBM Confusion
Unfortunately, CB has not really had a complete change-log since Dom 2. Even the backtracked changelog is not really complete as there are minor tweaks that don't make the list. That said, most...
Forum:
Dominions 3: The Awakening
January 5th, 2011, 02:41 PM
Replies:
40
update on progress page
Views:
6,897
Posted By
quantum_mechani
Re: update on progress page
No. The darkness with PD for Agartha is about as close as it gets (and in fact mainly came about because Agartha can't normally get any use out of darkvision).
Forum:
Dominions 3: The Awakening
January 2nd, 2011, 07:53 PM
Replies:
40
update on progress page
Views:
6,897
Posted By
quantum_mechani
Re: update on progress page
There seems to be a bit of a misunderstanding on the rationale for making hammers unique. It was not intended to significantly address the tartarian problem (hopefully the new patch will allow that...
Forum:
Dominions 3: The Awakening
December 27th, 2010, 04:16 PM
Replies:
30
LA Pythium - Much more than you were expecting
Views:
11,696
Posted By
quantum_mechani
Re: LA Pythium - Much more than you were expecting
That's unlikely to happen if the RNG is actually working randomly. If 25% of them get a blood random then you've got a 97% chance of landing at least one blood random after recruiting 12. Sounds...
Forum:
Scenarios, Maps and Mods
December 15th, 2010, 01:56 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
48,065
Posted By
quantum_mechani
Re: CBM 1.7 released
I think you will have to to put the tga in the correct path (meaning create a worthy_heroes folder and put it there)... if the tga is not there automatically, it is definitely a bug.
Forum:
Scenarios, Maps and Mods
December 8th, 2010, 06:22 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
48,065
Posted By
quantum_mechani
Re: CBM 1.7 released
The fact that apparently there is still around 25% support for gem gens certainly supports the idea there was even greater division over them then.
I actually would not be that opposed to 10b SDRs...
Forum:
Dominions 3: The Awakening
December 5th, 2010, 06:57 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
I'm not sure it could really be worse than the current set up in that respect... it's true you can't guarantee any particular path right now but I think you can generally acquire diversity at a much...
Forum:
Dominions 3: The Awakening
December 5th, 2010, 05:12 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
That seems a defeatist attitude towards balance- either they are so good people use them exclusively or they suck and no one uses them.
That more or less sums it up, yes. Though given for 10d they...
Forum:
Dominions 3: The Awakening
December 5th, 2010, 03:54 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
Care to offer some counterpoints about the other tart suggestion?
I don't see how leaving tarts as they are and restricting them to some nations does much good, especially as death nations are by...
Forum:
Dominions 3: The Awakening
December 4th, 2010, 03:41 AM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
It's true, but honestly if you have paid 150s, plus other misc expenses, I think you've earned it. It is in some sense the ultimate magic diversifier but I think one tart with 4 in everything is...
Forum:
Dominions 3: The Awakening
December 4th, 2010, 01:31 AM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
Yes, I think the only way to remove afflictions would be to swap out the summoning spell, which has side effects I'd rather avoid. I think having plenty feebled would still be OK though- it's true...
Forum:
Dominions 3: The Awakening
December 3rd, 2010, 11:09 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
I disagree with the leap you're making here. Again, I think a lot of this is due to fixating on one type of game. The large games make hammers much more important. In a smaller game, hammers are...
Forum:
Dominions 3: The Awakening
December 3rd, 2010, 07:57 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
I will say one thing for certain about this poll- it has caused me to reconsider the removal of powerful bonus sites. While people seem to regard being unique and being removed as interchangeable for...
Forum:
Dominions 3: The Awakening
December 3rd, 2010, 07:32 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
Doesn't the Skratti's werewolf form have its own monster number, different from the human size werewolves?[/QUOTE]Certainly, just thinking of consistency.
Forum:
Dominions 3: The Awakening
December 3rd, 2010, 07:06 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
Unfortunately this is not possible without removing all FotA effects. Tweaking ritual effects (unless they summon something) isn't supported with modding.
Dropping hand slots on werewolves is an...
Forum:
Dominions 3: The Awakening
December 1st, 2010, 02:28 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
Actually, calling them 'removed' bugs me a bit. All things mentioned here (except the sites) have simply been made unique.
Forum:
Dominions 3: The Awakening
December 1st, 2010, 01:51 PM
Replies:
123
Poll:
Vote
Views:
20,966
Posted By
quantum_mechani
Re: Vote
Personally, I would be quite interested in knowing how much opposition to the hammer change is on principle, vs unaddressed balance repercussions.
Forum:
Scenarios, Maps and Mods
November 12th, 2010, 01:10 AM
Replies:
11
Mod:
Cbm: Me
Views:
3,907
Posted By
quantum_mechani
Re: Cbm: Me
Thanks, that seems to kinda work, though for some reason in doesn't seem to like adjusting caps.
Forum:
Scenarios, Maps and Mods
November 11th, 2010, 11:28 PM
Replies:
11
Mod:
Cbm: Me
Views:
3,907
Posted By
quantum_mechani
Cbm: Me
I know there has been a considerable part of the community somewhat wary of recent CB changes- this is pretty understandable, I have some reservations about possible repercussions of the hammer...
Forum:
Scenarios, Maps and Mods
November 7th, 2010, 02:55 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
48,065
Posted By
quantum_mechani
Re: CBM 1.7 released
In retrospect, I think the original thread should have been titled 'Don't Panic' in large friendly letters.
Forum:
Dominions 3: The Awakening
September 10th, 2010, 10:55 PM
Replies:
14
About to start first MP game
Views:
4,322
Posted By
quantum_mechani
Re: About to start first MP game
You can't really have too many forts, just so long as you have enough money left over to keep up in research. Don't obsess too much about where to place them, late game often ends with more places...
Showing results 1 to 25 of 500
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