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Showing results 1 to 25 of 157
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Posts Made By:
Brian61
Forum:
WinSPWW2
March 16th, 2014, 11:30 AM
Replies:
9
Buttoned And Unbuttoned Option
Views:
2,950
Posted By
Brian61
Re: Buttoned And Unbuttoned Option
While this sounds all good at first glance, in game the actual effect leads to non historic results. That is, with the mechanic of having the target's spotting ability a factor in the success of a...
Forum:
WinSPWW2
May 17th, 2013, 01:07 PM
Replies:
19
the german long campaign is unplayable
Views:
7,340
Posted By
Brian61
Re: the german long campaign is unplayable
Then there are US citizens such as myself who play German long campaign far more than any other country, and while not one of the best players, play with a 25% or more handicap without any major...
Forum:
TO&Es
September 29th, 2012, 12:11 AM
Replies:
38
German OOB 16 Corrections/Suggestions
Views:
13,415
Posted By
Brian61
Re: German OOB 16 Corrections/Suggestions
PS
Excuse me but your bias is showing.
If you are going to say 'well documented' and 'primary source' then provide references. There is a difference between maximum range that a bullet may...
Forum:
TO&Es
September 28th, 2012, 12:13 PM
Replies:
38
German OOB 16 Corrections/Suggestions
Views:
13,415
Posted By
Brian61
Re: German OOB 16 Corrections/Suggestions
The Tiefenfeuerautomat system automatically varied the range elevation as the weapon was fired, making it more effective at long ranges by giving a better distribution to the beaten zone. AFAIK this...
Forum:
TO&Es
September 27th, 2012, 11:52 AM
Replies:
38
German OOB 16 Corrections/Suggestions
Views:
13,415
Posted By
Brian61
Re: German OOB 16 Corrections/Suggestions
The MG34 and MG42 were superior weapons, if you check the actual specifications with the Laffette mount which included integral indirect fire control and the Tiefenfeuerautomat fire control, the 44...
Forum:
After Action Reports
September 24th, 2012, 03:56 PM
Replies:
3
stonne 5/40
Views:
8,815
Posted By
Brian61
Re: stonne 5/40
After reading your post I decided to play through it again as French. I had a turn or two to spare after grabbing all VH's, lost one tank and took a few infantry casualties, ending with a decisive...
Forum:
WinSPWW2
September 18th, 2012, 09:40 PM
Replies:
3
pdf encylopedia and more questions
Views:
1,667
Posted By
Brian61
Re: pdf encylopedia and more questions
The German army used recon by fire in some instances. Rommel was a big proponent of it, encouraging it during his command of the 'Ghost' division in France '40. From other accounts though it wasn't...
Forum:
TO&Es
June 1st, 2012, 09:53 PM
Replies:
8
105mm M2 Sabot
Views:
3,944
Posted By
Brian61
Re: 105mm M2 Sabot
I can't find the reference but didn't the original workers on the OOBs in question for this use the sabot as a stand in for the field expedient of removing/not-installing of the HE fuse to get a...
Forum:
Campaigns, Scenarios & Maps
May 20th, 2012, 08:11 AM
Replies:
12
Baptism of the Black Brigade
Views:
4,061
Posted By
Brian61
Re: Baptism of the Black Brigade
Thanks for looking into this. I've checked everywhere I can think to look and I'm not seeing any output anywhere. Has me stumped.
Forum:
Campaigns, Scenarios & Maps
May 17th, 2012, 12:17 AM
Replies:
12
Baptism of the Black Brigade
Views:
4,061
Posted By
Brian61
Re: Baptism of the Black Brigade
It contains:
[Form]
CampaignsConvertSourceDir=C:\
CampaignsRenumberSourceDir=C:\Games\Shrapnel Games\The Camo Workshop\WinSPWW2\Campaigns\
Long path name problems maybe?
Forum:
Campaigns, Scenarios & Maps
May 16th, 2012, 10:18 PM
Replies:
12
Baptism of the Black Brigade
Views:
4,061
Posted By
Brian61
Re: Baptism of the Black Brigade
Yes, CD version and fully patched. Windows 7 but setup correctly with game in custom path (C:\Games\...), game works fine - campaignhack doesn't.
Forum:
Campaigns, Scenarios & Maps
May 16th, 2012, 04:52 PM
Replies:
12
Baptism of the Black Brigade
Views:
4,061
Posted By
Brian61
Re: Baptism of the Black Brigade
I'm having severe problems getting campaignhack to work. I set the source directory correctly but it doesn't seem to output anything. :(
Forum:
Campaigns, Scenarios & Maps
May 13th, 2012, 11:33 PM
Replies:
12
Baptism of the Black Brigade
Views:
4,061
Posted By
Brian61
Re: Baptism of the Black Brigade
Ack!!! I thought I'd fixed that but it looks like I got sidetracked. You're right on the filtered fire, not sure why I put that in.
Well since it has been added to the game, who should fix the...
Forum:
WinSPWW2
April 5th, 2012, 12:07 AM
Replies:
9
urban fighting
Views:
3,512
Posted By
Brian61
Re: urban fighting
Large caliber assault guns and self propelled artillery pieces are your friend in an urban environment. Liberal use of the 'Z' key (indirect fire by direct fire weapons) combined with adjacent hex...
Forum:
WinSPWW2
March 13th, 2012, 04:17 PM
Replies:
5
Map Size
Views:
1,891
Posted By
Brian61
Re: Map Size
There are at least three factors involved in choosing a map size for me: force size, force composition, and opponent. I've never tried to directly relate any of these factors to points although I...
Forum:
WinSPWW2
January 8th, 2012, 05:09 AM
Replies:
9
British Long Compaign help
Views:
2,905
Posted By
Brian61
Re: British Long Compaign help
It sounds like you're on the right track though you might consider adding more ATGs into your force mix.
Shermans are just around the corner and that will, temporarily, turn the tide for the...
Forum:
WinSPWW2
November 27th, 2011, 08:51 PM
Replies:
14
distance for company CO and the battalion CO
Views:
4,175
Posted By
Brian61
Re: distance for company CO and the battalion CO
Errm no, unless of course it is my shellfire. I can see we have very different play styles!
Whenever the situation permits, I employ as much mobility and speed of maneuver as available in order...
Forum:
WinSPWW2
November 27th, 2011, 06:39 PM
Replies:
14
distance for company CO and the battalion CO
Views:
4,175
Posted By
Brian61
Re: distance for company CO and the battalion CO
I'm rather curious that no one has mentioned the A0's role in rallying. I almost always keep a fast vehicle near the AO in order to move him to the 'point of maximum effort' as an additional level...
Forum:
Campaigns, Scenarios & Maps
November 8th, 2011, 12:51 PM
Replies:
0
Scenario:
Approaching Moscow Dec 41
Views:
2,804
Posted By
Brian61
Approaching Moscow Dec 41
Thought I'd throw together an early Christmas present for you all. Hope you enjoy.
Seventy years ago, by the first week of December the German advance towards Moscow had stalled and the Soviet...
Forum:
WinSPWW2
September 17th, 2011, 09:14 PM
Replies:
19
Tip:
Need help finding the enemy.
Views:
4,009
Posted By
Brian61
Re: Need help finding the enemy.
For long range observation, I prefer to use foot scouts but initially mount them on light vehicles to a dismount site out of los from suspected enemy positions. The turn *after* dismount, I move...
Forum:
TO&Es
May 25th, 2011, 11:35 PM
Replies:
30
Modeling Polish 10th Motorized Brigade
Views:
14,982
Posted By
Brian61
Re: Modeling Polish 10th Motorized Brigade
I haven't been able to find any better information about the 10th, I suppose the major differences between the Warsaw and 10th brigades in re the motorized regiments boils down to Warsaw having the...
Forum:
Campaigns, Scenarios & Maps
May 25th, 2011, 09:07 PM
Replies:
1
Fixed core unit changes in User Campaign
Views:
2,725
Posted By
Brian61
Fixed core unit changes in User Campaign
Finally getting back to reworking the Black Brigade campaign and I need to know what happens when you change a unit's weapons, ammo, and/or number of men in a fixed core unit.
The example I'm...
Forum:
WinSPWW2
May 16th, 2011, 06:41 AM
Replies:
26
Bigger fonts mod
Views:
13,040
Posted By
Brian61
Re: Bigger fonts mod
Just noticed at long campaign creation, difficulty level hardest description no longer fits in the box.
Brian
PS: the 0/-5/-10/-20 % repair point normal, hard, harder, hardest progression is...
Forum:
WinSPMBT
May 16th, 2011, 06:41 AM
Replies:
30
Bigger fonts mod
Views:
15,202
Posted By
Brian61
Re: Bigger fonts mod
Just noticed at long campaign creation, difficulty level hardest description no longer fits in the box.
Brian
PS: the 0/-5/-10/-20 % repair point normal, hard, harder, hardest progression is...
Forum:
WinSPWW2
May 16th, 2011, 05:55 AM
Replies:
26
Bigger fonts mod
Views:
13,040
Posted By
Brian61
Re: Bigger fonts mod
Other than the overlap in the scenarios list, the only other thing I noticed was in purchase and deployment where the units, formations, mines/DT/trench/BW, and remaining air strikes information at...
Showing results 1 to 25 of 157
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