The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 66
Search took
0.01
seconds.
Search:
Posts Made By:
Curt Pangracs
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 9th, 2007, 10:30 PM
Replies:
22
RT demo won't end??
Views:
5,481
Posted By
Curt Pangracs
Re: RT demo won\'t end??
There's no need - the enemy non-combatants are red units. I can easily change them to either friendly or allied.
Anyone who owns either RT, TSATC, TFW, or AATF could change them as well.
It's...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 7th, 2007, 08:08 PM
Replies:
22
RT demo won't end??
Views:
5,481
Posted By
Curt Pangracs
Re: RT demo won\'t end??
You are in North Korea...do you think they should be considered "friendly?
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 6th, 2007, 01:46 PM
Replies:
22
RT demo won't end??
Views:
5,481
Posted By
Curt Pangracs
Re: RT demo won\'t end??
This is correct - they are considered "enemy". You must give the "Hold Fire" command once they are identified. I could have just made them "allied", but what's the fun in that? ...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 6th, 2007, 01:27 PM
Replies:
11
Star & Crescent math???
Views:
3,342
Posted By
Curt Pangracs
Re: Star & Crescent math???
Go HERE (http://www.gamesquad.com/forums/downloads.php?do=file&id=1066) and get the scenario patch that fixes the discrepancies in the Jenin scenario. Be advised that any unit of the same type will...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 5th, 2007, 06:38 PM
Replies:
11
Star & Crescent math???
Views:
3,342
Posted By
Curt Pangracs
Re: Star & Crescent math???
The final armor "rush" involves 18 tanks that show-up and move at 1 hour after scenario start. You did a great job crushing the attack...just like the Israelis...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 5th, 2007, 06:35 PM
Replies:
22
RT demo won't end??
Views:
5,481
Posted By
Curt Pangracs
Re: RT demo won\'t end??
Here, try tunzipping this attachment to your "Data" folder in your RT Demo install. I removed a win condition that I believe was causing the problem...
Let me know if this does or doesn't work!
...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
January 21st, 2007, 07:20 PM
Replies:
5
RT: Strange fields in the demo
Views:
1,636
Posted By
Curt Pangracs
Re: Strange fields in the demo
Unfortunately, that's not an option. The best thing to do is to give your engineer vehicles a direct movement node across the breach, or better yet, detach them and send them through one or two...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
January 21st, 2007, 04:06 PM
Replies:
4
AATF: Comments and question....
Views:
2,028
Posted By
Curt Pangracs
Re: Comments and question....
You should also try stopping the clock before you set about creating a path and such, and do the same when it comes time to offload your dismounts.
Anther tip is to use your rocket gunships to...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
January 21st, 2007, 04:02 PM
Replies:
5
RT: Strange fields in the demo
Views:
1,636
Posted By
Curt Pangracs
Re: Strange fields in the demo
Those are completed breaches. Next time, give the breaching vehicles a similar path across known obstacles. In this case, it looks like you had a bunch of vehicles crossing the breach at different...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
December 29th, 2006, 01:36 AM
Replies:
1
New Review of TSATC!
Views:
1,397
Posted By
Curt Pangracs
New Review of TSATC!
I guess "above average" (6 of 10) is okay. From "Gamer's Nexus":
Full article here: Gamer's Nexus TSATC Review (http://www.gamingnexus.com/Default.aspx?Section=Article&I=1337)
Forum:
BCT, ATF, AATF and Battle Group Commander Series
December 23rd, 2006, 03:13 AM
Replies:
9
AATF: The Manual...
Views:
2,253
Posted By
Curt Pangracs
Re: The Manual...
Sorry you feel that way. Thanks for purchasing the other games in the series.
Curt Pangracs
Designer of Raging Tiger and The Star and the Crescent.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
December 21st, 2006, 12:55 AM
Replies:
9
AATF: The Manual...
Views:
2,253
Posted By
Curt Pangracs
Re: The Manual...
I would ask that you also keep in mind that each member of the team has a full-time job and family - they do it for the love of it, definitely NOT the money!...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
October 13th, 2006, 02:27 PM
Replies:
10
Scenario Builder Manual
Views:
3,831
Posted By
Curt Pangracs
Re: Scenario Builder Manual
Werewolf,
Here is the link to the Power Toolkit PDF:
http://www.prosimco.com/atf/tutorial/ATF%20Power%20Toolkit.pdf
The only other thing in PDF is how to flip an existing scenario so you can...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
March 26th, 2006, 11:24 AM
Replies:
6
Database Vehicle Fix for The Star and the Crescent
Views:
1,935
Posted By
Curt Pangracs
Re: Database Vehicle Fix for The Star and the Crescent
That's the wrong one, Pat! You linked to the Jenin Scenario update!!
We definitely need a consolidated place for this stuff...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
March 23rd, 2006, 06:15 PM
Replies:
8
TSATC: Vehicle "Fire On The Move Fix!
Views:
2,226
Posted By
Curt Pangracs
Re: Vehicle \"Fire On The Move Fix!
Good point, Cantata! I have included it as an attachment here!
Also, to answer your question - the units will automatically stop and fire as needed without special input from you.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
March 23rd, 2006, 12:04 PM
Replies:
8
TSATC: Vehicle "Fire On The Move Fix!
Views:
2,226
Posted By
Curt Pangracs
Re: Vehicle \"Fire On The Move Fix!
Fixed link.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
March 22nd, 2006, 04:55 PM
Replies:
8
TSATC: Vehicle "Fire On The Move Fix!
Views:
2,226
Posted By
Curt Pangracs
TSATC: Vehicle \"Fire On The Move Fix!
Okay, for those who want the "fire on the move" ability of the MBTs in the 1973 and earlier scenarios removed, you can get the fix in the attachment above:
This file will adjust all MBTs from...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
February 27th, 2006, 02:59 PM
Replies:
2
TSATC: Plating Red
Views:
1,735
Posted By
Curt Pangracs
Re: Plating Red
To play as red in single player you must either play the scenarios provided with the game or go HERE (http://www.prosimco.com/atf/tutorial/38_flip.htm) and follow the tutorial to create your own...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
February 24th, 2006, 06:05 PM
Replies:
1
TSATC: Upcoming Review
Views:
1,585
Posted By
Curt Pangracs
Re: Upcoming Review
Kinda like Chevy's "Professional-Grade" campaign,...I like it!! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
BCT, ATF, AATF and Battle Group Commander Series
February 23rd, 2006, 04:12 PM
Replies:
9
TSATC: Reviews
Views:
2,853
Posted By
Curt Pangracs
Re: Reviews
Thanks, Annette. I think this review is very positive. I think that the game IS "graduate-level", but I have no plans on dumbing-down any future titles,...unless Pat tells me to!...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
February 23rd, 2006, 02:32 PM
Replies:
11
TSATC: Tutorial
Views:
4,211
Posted By
Curt Pangracs
Re: Tutorial
The patch is an attachment in my response - I noticed no one has downloaded it yet!
Forum:
BCT, ATF, AATF and Battle Group Commander Series
February 23rd, 2006, 10:30 AM
Replies:
11
TSATC: Tutorial
Views:
4,211
Posted By
Curt Pangracs
Re: Tutorial
Okay, here' the deal - the Jenin scenario was changed after the manual was printed for performance reasons. The unit designation is pretty much not an issue, as you can take any infantry or armor...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
January 31st, 2006, 02:46 PM
Replies:
11
TSATC: Tutorial
Views:
4,211
Posted By
Curt Pangracs
Re: Tutorial
See how helpful we are? I just thought about the answer and VOILA!
http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum:
BCT, ATF, AATF and Battle Group Commander Series
January 26th, 2006, 06:12 PM
Replies:
9
TSATC: Reviews
Views:
2,853
Posted By
Curt Pangracs
Re: Reviews
Thanks - I wish all reviews, good and bad, were written with the same feel Samurai has for wargames!
Forum:
BCT, ATF, AATF and Battle Group Commander Series
January 4th, 2006, 08:53 PM
Replies:
6
Database Vehicle Fix for The Star and the Crescent
Views:
1,935
Posted By
Curt Pangracs
Database Vehicle Fix for The Star and the Crescent
This fixes a problem with an incorrect main gun used on the Tiran 5sh in the Shovach Yonim scenario.
Thanks to Panta for highlighting a problem with the Tiran 5sh not killing T-62's in the...
Showing results 1 to 25 of 66
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:44 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.