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Showing results 1 to 25 of 294
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Posts Made By:
Seawolf
Forum:
Dominions 2: The Ascension Wars
April 7th, 2005, 02:24 PM
Replies:
72
Sticky:
Dominions II: Technical/Hardware Issues
Views:
52,855
Posted By
Seawolf
Setting video preferences
Hello,
My system crashed and I had to reinstall DOMII. I reinstalled it loaded the 2.15 patch. When I go to video options and I try to remove the check off the full screen option the DOM window...
Forum:
Dominions 2: The Ascension Wars
June 14th, 2004, 02:45 PM
Replies:
1
bug in 2.12 Version
Views:
855
Posted By
Seawolf
bug in 2.12 Version
When I have been playing Version 2.12 and I have the nations scores enabled. I get a message that there is no data available. If I have it enabled should I not be able to see other nations info?
Forum:
Dominions 2: The Ascension Wars
June 11th, 2004, 10:35 PM
Replies:
6
2 axes Item question
Views:
1,332
Posted By
Seawolf
2 axes Item question
In the game you can make to axes and there is a blurb saying their power was summoned when bothused together I put both axes on a char and didn't see anything what is the power?
Thanks
Forum:
Space Empires: IV & V
August 8th, 2003, 10:07 PM
Replies:
367
PBW Down? - Back up!
Views:
30,283
Posted By
Seawolf
Re: PBW Down? - Back up!
Well there is only one solution left.. We need to ake up a collection to have Geo move! http://forum.shrapnelgames.com/images/icons/icon10.gif ...
Forum:
Space Empires: IV & V
August 8th, 2001, 06:32 PM
Replies:
16
PBW Game: Big Fat Zero
Views:
1,696
Posted By
Seawolf
Re: PBW Game: Big Fat Zero
Hi guys!,
I am the Last player added and I have a very important question to ask. I need to know if anyone of you have over 800 racial points in this game. I sent my emp file but was told had too...
Forum:
Space Empires: IV & V
August 7th, 2001, 11:41 PM
Replies:
4
Deleting ship types
Views:
1,362
Posted By
Seawolf
Re: Deleting ship types
Thanks guys
Forum:
Space Empires: IV & V
August 7th, 2001, 04:01 PM
Replies:
4
Deleting ship types
Views:
1,362
Posted By
Seawolf
Deleting ship types
Guys I losing my hair! Hoep someone can telll me how to delete computer generated ships so that they don't appear as a build option when you are building ships. I the computer took over for a turn...
Forum:
Space Empires: IV & V
June 28th, 2001, 07:43 PM
Replies:
7
Trading techs in Simultaneous game (PBW)
Views:
2,019
Posted By
Seawolf
Re: Trading techs in Simultaneous game (PBW)
Dragon,
No giving him shields WILL NOT give him the basic tech to get to shields. he will get a message that he received the tech but can't understand it and will not be able to use it. You need...
Forum:
Space Empires: IV & V
June 27th, 2001, 10:45 PM
Replies:
29
19 User Interface Problems
Views:
3,601
Posted By
Seawolf
Re: 19 User Interface Problems
Junk,
2 No currently even if a ship is obsolete it will show up as a ship to be built in the construction screen. I don't want that to happen.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
June 27th, 2001, 06:28 PM
Replies:
13
Off Topic, AMD 1.4 ghz
Views:
2,853
Posted By
Seawolf
Re: Off Topic, AMD 1.4 ghz
IMHO,
When they rush chips out to be the fastest there will always be bad chips out there. I am waiting for IBM's copper based chip which should prevnet these types of issues as well as being...
Forum:
Space Empires: IV & V
June 27th, 2001, 06:22 PM
Replies:
3
How about a way to lose technology
Views:
1,198
Posted By
Seawolf
Re: How about a way to lose technology
Atom,
That won't work as you can and will reduce the number of research centers as you approach the end of things to learn. And to lose tech the WHOLE empire has to colapse which I can't see...
Forum:
Space Empires: IV & V
June 27th, 2001, 06:03 PM
Replies:
29
19 User Interface Problems
Views:
3,601
Posted By
Seawolf
Re: 19 User Interface Problems
Interface suggestions? Wonder what the board capacity is http://www.shrapnelgames.com/ubb/images/icons/icon12.gif.
1 When looking at enemy ship designs use a tab rather than a list so we can go...
Forum:
Space Empires: IV & V
June 27th, 2001, 12:20 AM
Replies:
17
Strategic Combat bug
Views:
1,675
Posted By
Seawolf
Re: Strategic Combat bug
Elmo,
Remeber the stratagies are based upon your target. If you have max range it will be max range from the planet. If the moon is farther out then you will get closer to it than max range. Not...
Forum:
Space Empires: IV & V
June 25th, 2001, 11:30 PM
Replies:
98
Space Vikings sneak preview
Views:
8,857
Posted By
Seawolf
Re: Space Vikings sneak preview
Can't wait to see this ship set
Forum:
Space Empires: IV & V
April 10th, 2001, 05:07 PM
Replies:
83
Patch wishlist
Views:
6,947
Posted By
Seawolf
Re: Patch wishlist
Dog,
you can leave planets and ship salone by adjust a ships straegy
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
April 3rd, 2001, 08:51 PM
Replies:
7
Buying the game
Views:
1,353
Posted By
Seawolf
Re: Buying the game
THWK,
I believe they have a distributor in Great Britin now.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
April 3rd, 2001, 08:44 PM
Replies:
19
TCP/IP
Views:
2,262
Posted By
Seawolf
Re: TCP/IP
TCP/IP will be implemented but not in the near future. We need to get the game right first before we takle that issue
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
April 3rd, 2001, 04:31 PM
Replies:
6
Will AI be improved with next patch
Views:
1,220
Posted By
Seawolf
Re: Will AI be improved with next patch
Don't worry with everyone working on changes to the AI it will keep improving. Compare how the AI performs from the orginal Version to the current patch. A marked difference I would say.
...
Forum:
Space Empires: IV & V
April 3rd, 2001, 04:25 PM
Replies:
5
PBEM is it worth it?
Views:
1,416
Posted By
Seawolf
Re: PBEM is it worth it?
Best thing about PBEM is that you get to have many more human players since you don't need to be on at the same time. This also promotes getting to meet other people from different parts of the world...
Forum:
Space Empires: IV & V
March 30th, 2001, 09:18 PM
Replies:
9
Beta-Tester / Malfador e-mail
Views:
1,861
Posted By
Seawolf
Re: Beta-Tester / Malfador e-mail
FYI,
We beta-testers read this board quite frequently.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
March 29th, 2001, 05:12 PM
Replies:
13
Spinal Mounted Guns
Views:
1,440
Posted By
Seawolf
Re: Spinal Mounted Guns
Ok, if you are going to use stuff from other games please at least mention what system you are taking them from . I beleive the spinal mount is from Either Space Travler or Space opera.
...
Forum:
Space Empires: IV & V
March 21st, 2001, 10:20 PM
Replies:
5
Error on www.Shrapnelgames.com
Views:
1,476
Posted By
Seawolf
Re: Error on [url]www.Shrapnelgames.com[/url]
Yes they are Luc
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
March 20th, 2001, 05:44 PM
Replies:
7
Retrofit in PBEM games
Views:
1,196
Posted By
Seawolf
Re: Retrofit in PBEM games
You can only retrofix a ship if there are minor changes being done. If major changes are being done then the ship can't be retrofitted.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
March 19th, 2001, 10:33 PM
Replies:
18
State of the game: experience reports (long)
Views:
3,054
Posted By
Seawolf
Re: State of the game: experience reports (long)
FYI,
MM does read the Boards as well as people who are helping him.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
March 19th, 2001, 09:11 PM
Replies:
12
Is anyone actually playing this vs actual people?
Views:
2,128
Posted By
Seawolf
Re: Is anyone actually playing this vs actual people?
PBEM games are ok too. Especially in simultanous mode. Turn around time can be in a day since everyone can gets their turns at the same time.
------------------
Seawolf on the prowl
Showing results 1 to 25 of 294
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