.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 28
Search took 0.00 seconds.
Search: Posts Made By: Prince Xizor
Forum: Space Empires: IV & V March 31st, 2004, 08:18 PM
Replies: 4
Views: 1,183
Posted By Prince Xizor
Re: AI Campaign mod question

Thanks, Fyron!

Ok, I'm almost four years into my new AIC game (patched to v1.91) and already the Huron have declared war on me. A dozen of their escorts are currently en route to my home system....
Forum: Space Empires: IV & V March 25th, 2004, 01:49 PM
Replies: 4
Views: 1,183
Posted By Prince Xizor
AI Campaign mod question

Don't know if this has been asked already, but is AIC compatible with the v1.91 patch? And how soon until the next update for AIC? Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V December 11th, 2003, 08:41 AM
Replies: 91
Views: 6,931
Posted By Prince Xizor
Re: Military Buffs I need your help.

And this must be where I found it at:
http://www.pbs.org/wgbh/amex/macarthur/filmmore/reference/primary/macspeech04.html

Incidentally, MacArthur was opposed to the atomic bombings of Hiroshima...
Forum: Space Empires: IV & V December 11th, 2003, 08:11 AM
Replies: 91
Views: 6,931
Posted By Prince Xizor
Re: Military Buffs I need your help.

I know it's out there on the Web somewhere because I used an excerpt from it as my signiture on the GolemLabs Boards. So I must've found it somehow.

"It is my earnest hope, and indeed the hope of...
Forum: Space Empires: IV & V December 3rd, 2003, 08:05 AM
Replies: 277
Views: 16,882
Posted By Prince Xizor
Re: Post 1.84 beta history

<font size="2" face="sans-serif, arial, verdana">I agree. Nothing wrong whatsoever. Another reason for me to love MM. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2"...
Forum: Space Empires: IV & V December 3rd, 2003, 02:15 AM
Replies: 277
Views: 16,882
Posted By Prince Xizor
Re: Post 1.84 beta history

So there isn't any non-disclosure agreement swearing them to secrecy?
Forum: Space Empires: IV & V December 2nd, 2003, 07:03 AM
Replies: 277
Views: 16,882
Posted By Prince Xizor
Re: Post 1.84 beta history

<font size="2" face="sans-serif, arial, verdana">Speaking of Buck Rogers, guess what's on Sci-Fi tomorrow starting at 11 eastern? http://forum.shrapnelgames.com/images/icons/icon12.gif

I see...
Forum: Space Empires: IV & V December 1st, 2003, 08:41 AM
Replies: 277
Views: 16,882
Posted By Prince Xizor
Re: Post 1.84 beta history

Looking real good so far, though. http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum: Space Empires: IV & V October 7th, 2003, 06:32 PM
Replies: 106
Views: 7,873
Posted By Prince Xizor
Re: Battlestar Galactica On SciFi Channel

Good news for fans of the original BSG, and those of us too cheap to buy the DVD (I don't even have a DVD player yet http://forum.shrapnelgames.com/images/icons/tongue.gif ): SciFi will be airing...
Forum: Space Empires: IV & V October 7th, 2003, 02:44 PM
Replies: 106
Views: 7,873
Posted By Prince Xizor
Re: Battlestar Galactica On SciFi Channel

<font size="2" face="sans-serif, arial, verdana">*nods*
"Planet of the Slave Girls" had to be the best episode for that reason alone. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V October 7th, 2003, 07:34 AM
Replies: 106
Views: 7,873
Posted By Prince Xizor
Re: Battlestar Galactica On SciFi Channel

<font size="2" face="sans-serif, arial, verdana">Thanks, SpaceBadger! Couldn't have explained myself any better than that.

Of course when A New Hope was first released in 1977, I was only a year...
Forum: Space Empires: IV & V October 6th, 2003, 07:04 AM
Replies: 106
Views: 7,873
Posted By Prince Xizor
Re: Battlestar Galactica On SciFi Channel

I really enjoyed Battlestar Galactica as a kid, despite all the similarities to Star Wars (it was like getting to watch Star Wars every week--this was before VCRs were commonplace keep in mind ...
Forum: Space Empires: IV & V September 8th, 2003, 06:19 AM
Replies: 48
Views: 5,115
Posted By Prince Xizor
Re: Can\'t get more than 5 neutral races

<font size="2" face="Verdana, Helvetica, sans-serif">My thinking exactly! That's why I brought this up in January. SEIV plus the Star Trek mod plus more than five neutrals is probably a whole lot...
Forum: Space Empires: IV & V September 8th, 2003, 12:18 AM
Replies: 48
Views: 5,115
Posted By Prince Xizor
Re: Can\'t get more than 5 neutral races

Granted I'm still learning PvK's Proportions mod, but based on what I know so far if you manage to subjugate a neutral early on, you'd have a huge advantage. The solution would be to have more...
Forum: Space Empires: IV & V September 6th, 2003, 08:05 PM
Replies: 46
Views: 4,569
Posted By Prince Xizor
Re: "max . event severity" - does it work ??

<font size="2" face="Verdana, Helvetica, sans-serif">This one. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V September 6th, 2003, 02:20 AM
Replies: 46
Views: 4,569
Posted By Prince Xizor
Re: "max . event severity" - does it work ??

I'm nearly eight years into my current Proportions game using Oleg's reordered Events.txt and haven't had a single random event. Is that normal? (using Low frequency, Catastrophic severity)
Forum: Space Empires: IV & V September 6th, 2003, 02:16 AM
Replies: 27
Views: 2,242
Posted By Prince Xizor
Re: Starfury has gone GOLD!

So does this mean we can expect the final patch for SEIV Gold soon? http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V August 17th, 2003, 07:39 AM
Replies: 11
Views: 1,677
Posted By Prince Xizor
I have a small request to make of Atrocities

Do you have a larger Version of the race emblem from your lovely Pandoran shipset? I want to use it in the portrait_race pic for my custom race.

Thanks. ...
Forum: Space Empires: IV & V August 12th, 2003, 08:48 AM
Replies: 6
Views: 1,225
Posted By Prince Xizor
Re: AI modding question (running Proportions)

Ok, after reading through this thread--Proportions AI without AI colony bug (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=008384;p=2)--I think my question about what...
Forum: Space Empires: IV & V August 12th, 2003, 07:57 AM
Replies: 6
Views: 1,225
Posted By Prince Xizor
Re: AI modding question (running Proportions)

<font size="2" face="Verdana, Helvetica, sans-serif">Right. But what I'm not getting is that the Construction_Vehicles file is telling the AI to build a type called Colonizer. But in their...
Forum: Space Empires: IV & V August 12th, 2003, 07:27 AM
Replies: 6
Views: 1,225
Posted By Prince Xizor
Re: AI modding question (running Proportions)

Thanks, oleg. These were helpful. I think I'll use them with Atrocities' new Ticon Consortium shipset in my game. http://forum.shrapnelgames.com/images/icons/icon6.gif

Something I noticed when...
Forum: Space Empires: IV & V August 9th, 2003, 11:50 PM
Replies: 6
Views: 1,225
Posted By Prince Xizor
AI modding question (running Proportions)

First of all, keep in mind that I have no experience modding the AI, other than AI_General.txt

Ok. When a race has the Natural Merchants trait, is something hardcoded so that the AI knows not to...
Forum: Space Empires: IV & V August 9th, 2003, 02:13 AM
Replies: 6
Views: 1,138
Posted By Prince Xizor
Re: Proportions: Any good AI files?

<font size="2" face="Verdana, Helvetica, sans-serif">The latest Version of Proportions (2.5.3.1) upgrades the AI files for the 20 stock races only. Here are some AI updates I found by oleg in the New...
Forum: Space Empires: IV & V August 8th, 2003, 11:01 PM
Replies: 6
Views: 1,138
Posted By Prince Xizor
Re: Proportions: Any good AI files?

I have a somewhat related question:

Are any of the AI files for unmodded games compatible with Proportions? For example: anger, politics, speech?
Forum: Space Empires: IV & V August 7th, 2003, 06:31 PM
Replies: 2
Views: 1,534
Posted By Prince Xizor
An idea for TerranC\'s BOB Empire

Hi,

I want to use the BOB Empire shipset in my Proportions game. Since I don't know how to mod the AI I'm just substituting Oleg's SoulHunter AI files at the moment, since they're compatible with...
Showing results 1 to 25 of 28

 
Forum Jump

All times are GMT -4. The time now is 06:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.