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Showing results 1 to 25 of 136
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Posts Made By:
Warnevada
Forum:
WinSPWW2
March 7th, 2018, 04:31 PM
Replies:
12
Question:
Strange Occurance
Views:
4,681
Posted By
Warnevada
Re: Strange Occurance
I'm not sure I understand the explanation based on what I saw. The tank fired at the only adjacent unit and retreated it. This was not the end of the turn, there was plenty of action, perhaps two...
Forum:
WinSPWW2
March 6th, 2018, 06:18 PM
Replies:
12
Question:
Strange Occurance
Views:
4,681
Posted By
Warnevada
Re: Strange Occurance
Let me write more slowly and distinctly.
The tank fired at the adjacent unit and caused it to retreat. This was just prior to my doing the save. If all the prior action had given the tank a...
Forum:
WinSPWW2
March 3rd, 2018, 06:17 PM
Replies:
12
Question:
Strange Occurance
Views:
4,681
Posted By
Warnevada
Strange Occurance
The tank at hex 46,28 fired at an infantry squad in hex 46,29 which retreated into hex 47,29. The strange thing is now the tank has a retreat status. Nothing has happened to give the tank that...
Forum:
WinSPWW2
January 24th, 2018, 04:27 PM
Replies:
6
Question:
Tank Detail
Views:
3,873
Posted By
Warnevada
Re: Tank Detail
If the vehicle can never fire AP, why include the AP info? It just serves to confuse.
Forum:
WinSPWW2
January 23rd, 2018, 03:27 PM
Replies:
6
Question:
Tank Detail
Views:
3,873
Posted By
Warnevada
Tank Detail
Help me understand what the tank detail info is trying to tell me. The highlighted fields in the attached screen print indicate anti armor capability, but it always fires HE and never voluntarily...
Forum:
WinSPWW2
January 23rd, 2018, 02:51 PM
Replies:
3
Rough Slope Warning Message
Views:
3,194
Posted By
Warnevada
Rough Slope Warning Message
The rough slope warning message is a welcome addition, but it needs a minor change to not trigger when the vehicle is on a road.
Forum:
WinSPWW2
October 31st, 2017, 04:08 PM
Replies:
2
An Oddity
Views:
2,289
Posted By
Warnevada
An Oddity
I have a 25mm AT gun. It's a size 0 unit. It got bombarded and the crew bailed. Here's the odd thing, the crew is a size 1. Odd that part of a unit would be larger than the whole.
Forum:
WinSPWW2
October 31st, 2017, 04:03 PM
Replies:
7
Question:
Spotting
Views:
3,265
Posted By
Warnevada
Re: Spotting
Let me see if I understand what you're saying.
In the case of the three units in the hex, you're saying the two unspotted units would have higher experience and/or morale than the spotted one. ...
Forum:
WinSPWW2
October 30th, 2017, 03:04 PM
Replies:
7
Question:
Spotting
Views:
3,265
Posted By
Warnevada
Spotting
Besides size what controls whether a unit is spotted or not?
The reason I ask is, I hit the following situation. There were three size 1 rifle units in a hex. One was visible the other two were...
Forum:
WinSPWW2
August 25th, 2017, 03:29 PM
Replies:
2
Question:
Engineering Tasks
Views:
2,257
Posted By
Warnevada
Engineering Tasks
I know that Retreat or Rout statuses prevent doing any engineering tasks, but do other suppression values affect them? That is, if a unit has some suppression, e.g. 5, does that make it less...
Forum:
TO&Es
August 12th, 2017, 01:40 PM
Replies:
4
Nationalist Chinese Engineers
Views:
4,611
Posted By
Warnevada
Nationalist Chinese Engineers
I can find no engineer troops to buy for the Nationalist Chinese in 1937. Is this a historical fact or perhaps an oversight?
Forum:
WinSPWW2
July 27th, 2017, 03:03 PM
Replies:
6
Ammo/Shots
Views:
3,724
Posted By
Warnevada
Re: Ammo/Shots
If I thought something is broken, I would call it a bug. What I am trying to point out is where the game could be improved without a lot of effort, seemingly. Making a player do additional work...
Forum:
WinSPWW2
July 26th, 2017, 04:38 PM
Replies:
6
Ammo/Shots
Views:
3,724
Posted By
Warnevada
Re: Ammo/Shots
Here's the problem with this. You try to shoot the unit because it shows shots available. It doesn't. So you think perhaps it can't see the target. You click the Unit View button to light up the...
Forum:
WinSPWW2
July 25th, 2017, 03:23 PM
Replies:
6
Ammo/Shots
Views:
3,724
Posted By
Warnevada
Ammo/Shots
Take a look at the attached screen print. The unit has no ammo of any kind, yet the unit info shows it has shots available.
Forum:
WinSPWW2
July 21st, 2017, 07:44 PM
Replies:
10
Observation
Views:
4,779
Posted By
Warnevada
Re: Observation
How long is a turn, 10 minutes? A sniper can fire six times in a turn, that's not quite 2 minutes per engagement. With observation and aiming maybe one round per minute. To kill an entire gun crew...
Forum:
WinSPWW2
July 20th, 2017, 02:01 PM
Replies:
10
Observation
Views:
4,779
Posted By
Warnevada
Re: Observation
This was a fully crewed gun which was moving up to the front. Hadn't been in action prior.
I can understand how destroying the crew would in effect destroy the gun. And I can accept that...
Forum:
WinSPWW2
July 19th, 2017, 07:34 PM
Replies:
10
Observation
Views:
4,779
Posted By
Warnevada
Observation
I had an AT gun moving down a paved road blissfully unaware of a sniper lurking in the area. The sniper fired one shot which destroyed the AT gun AND killed the crew. The only way I can imagine...
Forum:
WinSPWW2
July 16th, 2017, 04:21 PM
Replies:
6
Data Discrepancy
Views:
2,785
Posted By
Warnevada
Re: Data Discrepancy
The JPG screenshot looks OK to me and people I email pictures to, so it sounds like whatever you're using to view it has a problem with it or something happens during the upload. Anybody else have a...
Forum:
WinSPWW2
July 15th, 2017, 02:31 PM
Replies:
6
Data Discrepancy
Views:
2,785
Posted By
Warnevada
Data Discrepancy
I attached a screen print showing a discrepancy between between data shown when right clicking on a unit and data shown for the unit when the I key is pressed.
This is in scenario 28.
Forum:
WinSPWW2
July 12th, 2017, 05:10 PM
Replies:
2
Question:
New Message
Views:
2,165
Posted By
Warnevada
New Message
There is a new message warning about entering a rough slope hex. Understandable and welcome since vehicles can break down in that type hex.
This message also comes out when there is a road going...
Forum:
WinSPWW2
July 3rd, 2017, 12:05 PM
Replies:
1
Look Closer
Views:
2,048
Posted By
Warnevada
Look Closer
After selecting a unit if you right click on a hex it sometimes reveals enemy units previously not visible. I have named this the 'look closer' command.
The changes in this release have largely...
Forum:
WinSPWW2
June 22nd, 2017, 03:13 PM
Replies:
10
Won't Fire AP Ammo
Views:
5,146
Posted By
Warnevada
Re: Won't Fire AP Ammo
Thanks, that's very useful. I notice there are two lines of each ammo type, e.g. AP and Best AP. What's "Best" entry represent?
Forum:
WinSPWW2
June 20th, 2017, 02:56 PM
Replies:
10
Won't Fire AP Ammo
Views:
5,146
Posted By
Warnevada
Re: Won't Fire AP Ammo
In this instance the target is in an adjacent hex, its armor is 1, the firing gun has an HE penetration of 2 and an AP penetration of 3. It has fired nine shots, all HE, and the target is undamaged....
Forum:
WinSPWW2
June 20th, 2017, 02:48 PM
Replies:
10
Won't Fire AP Ammo
Views:
5,146
Posted By
Warnevada
Re: Won't Fire AP Ammo
Is there anywhere that shows AP penetration at various ranges for specific weapons?
Forum:
WinSPWW2
June 19th, 2017, 07:04 PM
Replies:
10
Won't Fire AP Ammo
Views:
5,146
Posted By
Warnevada
Won't Fire AP Ammo
Take a look at the attached save. For some reason unit AQ3 in hex 46,54 won't use its AP ammo against the unit in hex 43,53. It continually fires HE. Why?
Showing results 1 to 25 of 136
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