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Search: Posts Made By: BeeDee10
Forum: Space Empires: IV & V June 10th, 2002, 11:32 AM
Replies: 6
Views: 1,031
Posted By BeeDee10
Re: Request for first story by BeeDee10

Well, I've got the file here, but over to the left of this text entry box is the note "File Uploading is not allowed in this forum." So I'm uncertain how to proceed with getting it put back Online....
Forum: Space Empires: IV & V June 8th, 2002, 12:20 AM
Replies: 6
Views: 1,031
Posted By BeeDee10
Re: Request for first story by BeeDee10

Cool, I had no idea anyone remembered that one. http://forum.shrapnelgames.com/images/icons/icon7.gif I'm sure I've got the file lying around here somewhere, I'll see if I can dig it up and repost...
Forum: Space Empires: IV & V March 10th, 2002, 03:12 AM
Replies: 3
Views: 985
Posted By BeeDee10
Re: SEIV Gold Rebate

Unless there was a licence agreement you signed when you purchased the game that said something about restricting your ability to back up the thing, don't worry about any "click through" licences...
Forum: Space Empires: IV & V January 2nd, 2002, 05:30 AM
Replies: 30
Views: 3,963
Posted By BeeDee10
Re: Overall Strategy and Massive Confusion

Oh, while I'm on the subject, another diVersionary naming tactic I use is to make sure each of my various stellar manipulation ships is a different class even if they have identical components. I...
Forum: Space Empires: IV & V December 31st, 2001, 08:04 AM
Replies: 10
Views: 1,918
Posted By BeeDee10
Re: Capturing planets with moons

I really think that there should be some sort of "mercy mode" you can put your ships into whereby they will only attack targets with weapons. In games against the AI it probably wouldn't be very...
Forum: Space Empires: IV & V December 31st, 2001, 07:33 AM
Replies: 30
Views: 3,963
Posted By BeeDee10
Re: Overall Strategy and Massive Confusion

If you are worried about other human players figuring out what your ships and planets are being used for based on their names, then I'd suggest coming up with a naming system which is _personally_...
Forum: Space Empires: IV & V December 29th, 2001, 11:37 PM
Replies: 10
Views: 1,918
Posted By BeeDee10
Re: Capturing planets with moons

When attacking a multiple-colony sector (ie, one with both a planet and one or more moons that have been colonized), I believe it's essentially "random" which planet the troop transports will go for...
Forum: Space Empires: IV & V December 1st, 2001, 09:15 PM
Replies: 6
Views: 1,178
Posted By BeeDee10
Re: Best/Worse expericence

My best experience is somewhat similar to Chewey's. Back in SEIII, I started out in a system at the end of a long, long string of systems. My empire grew along its length, without encountering anyone...
Forum: Space Empires: IV & V November 16th, 2001, 03:17 AM
Replies: 10
Views: 1,661
Posted By BeeDee10
Re: List Horrible Ways To Eliminate Populations

Low-level plague on a planet with a high-level replicant center. The population will never go away entirely; it will exist for all time in an endless cycle of born->suffer->die. Build a shipyard on...
Forum: Space Empires: IV & V November 13th, 2001, 05:23 AM
Replies: 39
Views: 3,597
Posted By BeeDee10
Re: What I Hate Most About SEIV

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by MegaTrain:
You mean the population of a planet actually defend it like troops would? And how formidable are...
Forum: Space Empires: IV & V November 8th, 2001, 01:44 AM
Replies: 2
Views: 1,230
Posted By BeeDee10
Re: Legend of the Ancients - LotA

Last I heard there was going to be limited Intelligence; there would be espionage (information-discovering) but the biggies like PPP and ship subVersion wouldn't be used. So dropping to 50%...
Forum: Space Empires: IV & V October 19th, 2001, 03:14 AM
Replies: 8
Views: 1,526
Posted By BeeDee10
Re: Warp point....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Why was the Grav shield thing removed? For that matter, where's the patch note for that Version? ...
Forum: Space Empires: IV & V October 18th, 2001, 11:57 PM
Replies: 8
Views: 1,526
Posted By BeeDee10
Re: Warp point....

Hey, neat! Does that count as two warp points towards the 10-warp-point limit? Should make "fortifying" systems via warp point limits a little bit simpler, though I guess now that system...
Forum: Space Empires: IV & V October 18th, 2001, 02:21 AM
Replies: 12
Views: 2,532
Posted By BeeDee10
Re: When you first meet a race

Sheesh, I must be the only one here who's willing to live and let live indefinitely if my "opponent" so chooses. Perhaps that explains why I always seem to end up getting attacked by people who have...
Forum: Space Empires: IV & V October 12th, 2001, 05:23 PM
Replies: 25
Views: 3,232
Posted By BeeDee10
Re: Next Version of P&N: suggestions

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jimbob:
What about a weapon that specifically targets the SDD? I'm guessing that this would be possible. Then...
Forum: Space Empires: IV & V October 12th, 2001, 05:16 PM
Replies: 5
Views: 1,321
Posted By BeeDee10
Re: Colonisation / Race question

Under those circumstances, the atmosphere conVersion plant does nothing; it just sits there occupying space. Building it is a complete waste of resources.

Just one of the various tradeoffs you...
Forum: Space Empires: IV & V October 11th, 2001, 09:43 PM
Replies: 52
Views: 6,186
Posted By BeeDee10
Re: Balck Holes too soft

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by TallTroll:
True, the Pair Formation Threshold is only 1.022 MeV, but note that this only makes it POSSIBLE for...
Forum: Space Empires: IV & V October 11th, 2001, 05:07 AM
Replies: 52
Views: 6,186
Posted By BeeDee10
Re: Balck Holes too soft

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kadste:
The Large Hadron Collider at the CERN physics lab near Geneva is 27 kilometers in diameter. The article...
Forum: Space Empires: IV & V October 10th, 2001, 06:50 PM
Replies: 52
Views: 6,186
Posted By BeeDee10
Re: Balck Holes too soft

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by TallTroll:
But...on totally the other end of the scale, hands up those who know which parameter of a photon is...
Forum: Space Empires: IV & V October 9th, 2001, 08:22 AM
Replies: 5
Views: 1,291
Posted By BeeDee10
Re: Simultaneous game question

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrus:
However they attacked the planet 17 times in one turn.<HR></BLOCKQUOTE>

This particular bug is listed...
Forum: Space Empires: IV & V October 5th, 2001, 05:38 PM
Replies: 4
Views: 1,267
Posted By BeeDee10
Re: OT - Magnus Opus

here's the Slashdot story on the same subject; it could be that the magnus-opus site is still slashdotted.
http://slashdot.org/articles/01/10/04/0142222.shtml
Forum: Space Empires: IV & V October 5th, 2001, 06:01 AM
Replies: 8
Views: 1,424
Posted By BeeDee10
Re: PBW: my personal view

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
had a thought for a bluff-free game though, try playing with the 'omnipresent view of all systems' turned...
Forum: Space Empires: IV & V October 1st, 2001, 06:30 AM
Replies: 34
Views: 4,296
Posted By BeeDee10
Re: Stellar Manipulation Suggestion for 1.42

The possibility that leapt immediately to mind was giving a planet the system-grav-shield function, sealing the system until whoever's trapped inside develops tectonic disruption weapons powerful...
Forum: Space Empires: IV & V October 1st, 2001, 04:54 AM
Replies: 34
Views: 4,296
Posted By BeeDee10
Re: Stellar Manipulation Suggestion for 1.42

Hooray! Finally, a defence is possible!

I suppose this does mean that it's possible for a player to seal himself off from the rest of the quadrant impregnably, by closing all warp points out of...
Forum: Space Empires: IV & V September 21st, 2001, 08:51 AM
Replies: 13
Views: 1,923
Posted By BeeDee10
Re: MM\'s RPG by Christmas?

On the plus side SEIV is _already_ an RPG in some regards, at least it is the way _I_ play it. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif So perhaps it'll be relatively close to the...
Showing results 1 to 25 of 117

 
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