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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Posts Made By:
RightDeve
Forum:
WinSPMBT
July 19th, 2022, 10:05 AM
Replies:
31
A new player wants to share some of his thoughts
Views:
10,512
Posted By
RightDeve
Re: A new player wants to share some of his thoughts
Thank goodness there's that magic button:
https://forum.shrapnelgames.com/attachment.php?attachmentid=16766&stc=1&d=1658239374
Nobody should think the Preferences Screen's settings are set in...
Forum:
WinSPWW2
November 16th, 2021, 10:28 PM
Replies:
3
Bug:
Tank Units No Opfire (Scenario 143 )
Views:
2,783
Posted By
RightDeve
Re: Tank Units No Opfire (Scenario 143 )
I fiddled with it further and confirmed that both "Steel Armor Front Max" and "Armor Engagement Range" should be set to 255, for the Stugs to engage the enemy armor.
But then, they wouldn't engage...
Forum:
WinSPWW2
November 16th, 2021, 08:24 PM
Replies:
3
Bug:
Tank Units No Opfire (Scenario 143 )
Views:
2,783
Posted By
RightDeve
Re: Tank Units No Opfire (Scenario 143 )
Well, yes and no.
It's not specifically caused by the hordes of trucks. One isolated case showed an ISU unit got away within range of 3 hexes and no Opfire (the Stug's opfire wasn't wasted either,...
Forum:
WinSPWW2
November 16th, 2021, 11:29 AM
Replies:
3
German pensioner given hefty fine for WW2 tank in house
Views:
4,113
Posted By
RightDeve
Re: German pensioner given hefty fine for WW2 tank in house
Oh thank goodness it's not one of them 90 year old granny accused & put on trial for being a typewriter in a Stalag effing 75 years ago.
Forum:
WinSPWW2
November 16th, 2021, 10:27 AM
Replies:
3
Bug:
Tank Units No Opfire (Scenario 143 )
Views:
2,783
Posted By
RightDeve
Tank Units No Opfire (Scenario 143 )
Those Stugs didn't fire a single opfire shot. Infantry did fine though.
I remember the same opfire problem happened in an SPMBT scenario too, those american tanks just don't do opfire.
Some other...
Forum:
WinSPMBT
December 4th, 2019, 06:57 AM
Replies:
3
Moving Units
Views:
5,145
Posted By
RightDeve
Re: Moving Units
Not possible.
You can use waypoint though. But that's still giving orders to each and every unit, though you only do that for one time until the destination is reached. Good for marching units...
Forum:
WinSPMBT
December 2nd, 2019, 04:33 PM
Replies:
20
Sticky:
All the benefits of Windowed & Fullscreen mode combined
Views:
43,360
Posted By
RightDeve
Re: All the benefits of Windowed & Fullscreen mode combined
It works fine still, for me at least.
Windows 10 Pro latest, 64 Bit (shouldn't matter, I reckon).
One thing I noticed, you said "Start Screen". Does that mean the screen for setting...
Forum:
WinSPWW2
November 28th, 2018, 08:07 AM
Replies:
29
Question:
In Contact determination
Views:
12,536
Posted By
RightDeve
Re: In Contact determination
Runners.
Might as well be birds, or some superstitious telepathic signals.
Yes, I tested it numerous times, even with a unit isolated with waters, no radios, no LOS toward friendlies, and...
Forum:
WinSPMBT
June 27th, 2018, 04:44 AM
Replies:
16
Update Schedule
Views:
5,879
Posted By
RightDeve
Re: Update Schedule
Yeah I can understand conservatives are pretty damn good at maintaining order and the status quo. But some of the counter arguments are rather unfounded (or based on wrong assumptions). Again, I'm...
Forum:
WinSPMBT
June 19th, 2018, 05:00 AM
Replies:
16
Update Schedule
Views:
5,879
Posted By
RightDeve
Re: Update Schedule
Other thoughts that come into mind:
1). It is undeniable for a game to be popular nowadays, it needs to be based mainly on multiplayer. And not just multiplayer, but convenient, easy, and quick...
Forum:
WinSPMBT
June 19th, 2018, 04:24 AM
Replies:
16
Update Schedule
Views:
5,879
Posted By
RightDeve
Update Schedule
With the current patch schedule, we have to wait one year for any fixes to be implemented.
I propose the following:
For the big update (with big new features), it's okay to be yearly. But for...
Forum:
WinSPMBT
June 5th, 2018, 03:24 AM
Replies:
3
Taking cover.....
Views:
3,255
Posted By
RightDeve
Re: Taking cover.....
No, it's just increasing the unit's chance of actually in-cover.
You see, even if you press C there's a chance the unit is not actually "in-cover" (the enemy can see still see it, for whatever...
Forum:
After Action Reports
May 24th, 2018, 07:29 AM
Replies:
12
German Long CG with new exe (zooms)
Views:
16,344
Posted By
RightDeve
Re: German Long CG with new exe (zooms)
I don't see them either. But a right click -> copy image address shows the screenshots just fine in onedrive.com.
Anyway, based on your screenshots, the (official) fullscreen mode is further made...
Forum:
WinSPMBT
May 21st, 2018, 09:26 AM
Replies:
9
wargamer review
Views:
4,328
Posted By
RightDeve
Re: wargamer review
Very nice review!
I'm wondering if that reviewer is a member of this forum, hehe
Forum:
Campaigns, Scenarios & Maps
May 20th, 2018, 11:31 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,424
Posted By
RightDeve
Re: Height Maps
https://lh3.googleusercontent.com/JP6XItf8Bb2Y5Xm5KSOTnZ5VNN7TIpLDJGLa_Bw61ObI6UtKwZy9FHay3yqNTy312zFA7a5HnXIkZUnwl1nmnImy4KZs--q_6mueLNiB92xP1yQ9vKgpp_W4W_-d8SDfgz82TIic_1DdBWWDeImi5Kp0VeMX0ecD9fpej1...
Forum:
WinSPWW2
May 16th, 2018, 07:42 AM
Replies:
71
Experimental winSPWW2 EXE--May 15, 2018
Views:
26,450
Posted By
RightDeve
Re: Experimental winSPWW2 EXE--May 15, 2018
Are we being teased of a 3D (or pseudo 3D) Steel Panthers?? ;)
Forum:
Campaigns, Scenarios & Maps
May 15th, 2018, 02:34 PM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,424
Posted By
RightDeve
Re: Height Maps
You need to press the + button (on the interface) so the area you're viewing will be bound by a box, and if you zoom in close enough there's hex overlay with hex coordinates.
The options to...
Forum:
Campaigns, Scenarios & Maps
May 14th, 2018, 11:03 AM
Replies:
29
2017 release Map work
Views:
14,672
Posted By
RightDeve
Re: 2017 release Map work
Ah.. so what I've been doing essentially.
I thought I read somebody's post in the Venhola thread we can crop the generated map (like "cropping" an image in photoshop). My mistake.
Thanks anyway!
Forum:
Campaigns, Scenarios & Maps
May 14th, 2018, 04:45 AM
Replies:
29
2017 release Map work
Views:
14,672
Posted By
RightDeve
Re: 2017 release Map work
I see. Maybe smaller maps could be 10 hours or less. I'm planning to create maps for Kaliningrad & northeastern Poland area for a scripted campaign, so this already created Goldap map could come very...
Forum:
Campaigns, Scenarios & Maps
May 13th, 2018, 10:00 AM
Replies:
29
2017 release Map work
Views:
14,672
Posted By
RightDeve
Re: 2017 release Map work
So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but...
Forum:
Campaigns, Scenarios & Maps
May 13th, 2018, 09:54 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,424
Posted By
RightDeve
Re: Height Maps
Late to the party...
So only this evening I got around digging about this tool, and reading this thread in full.
A huge thank you for dmnt!!
This venhola map tool not only creates the...
Forum:
Campaigns, Scenarios & Maps
May 11th, 2018, 03:42 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,424
Posted By
RightDeve
Re: Height Maps
Нощ дяЗ УФЦ ??
Пот Ъдф , ТндЖ
Forum:
Mods
April 24th, 2018, 12:07 AM
Replies:
29
Sd.Kfz. 9
Views:
20,976
Posted By
RightDeve
Re: Sd.Kfz. 9
I don't know anything about SP icon creation, but just a food for thought: pixel doesn't always come in perfect square ratio (1:1). There's what we call "Pixel Aspect Ratio".
In Photoshop you can...
Forum:
Mods
April 14th, 2018, 01:21 AM
Replies:
18
Star Wars?
Views:
16,776
Posted By
RightDeve
Re: Star Wars?
Thank you for the insights!
Forum:
Mods
April 12th, 2018, 10:46 AM
Replies:
18
Star Wars?
Views:
16,776
Posted By
RightDeve
Re: Star Wars?
It was a simple but effective orders system, I liked it.
In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points...
Showing results 1 to 25 of 467
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