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Bow down before megamod_late
1 Attachment(s)
This is nothing like a final version - it is a test version for comments only and to demonstrate that my script does in fact work!
The only thing it can't handle is new nametypes, which I've simply stripped out. I couldn't figure out what the problem was. The attachment includes: * a dm file which combines the following nations: #name "Blood Elves" #name "Carthacia" #name "New Crobuzon" #name "Fthaqqua" #name "Fallen Empire" #name "Theran Empire" #name "Trade Confederation" #name "Kharam Dzu" #name "Machaka" #name "Helheim" #name "Eriu" #name "Sanguinia" #name "Sylvania" #name "Teutanion" * a single folder with all of the artwork. At one point KO mentioned something about case sensitivity, so everthing is lowercase now. * the latest version of my mod_mixer script. * a history file so that those with unix-fu can use the script if they wish. It will make no sense to the unitiated. |
Re: Bow down before megamod_late
Placeholder to discuss the modifications I will be making to these nations.
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Re: Bow down before megamod_late
I couldnt read the script so I hope you know that the new mod nation numbers have been limited to 72-79.
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Re: Bow down before megamod_late
9th dec
* Modding: Max number of nations and nametypes increased. Quote:
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Re: Bow down before megamod_late
No Reborn Ulm :-(
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Re: Bow down before megamod_late
You could certainly run the awk script and it should take the reborn ulm mod with no problem - but isn't the reborn ulm mod a nation *replacement*?
If it just adds units to the existing LA Ulm I might consider including it with my black tome mod, but if it replacees a nation (as opposed to adding a nation) obviously it doesn't go in the modpack. |
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