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Re: Desert Storm 1991 Campaign - Working Copy
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Desert Storm 1991 Scenario 2 (DSCSSI-1991 Scn2) I’m finding the campaign challenging in the expansion of my core. I’m thinking TF-Jones will become a HCAB with two MBT companies and an Mech Infantry company in subsequent scenarios. Below I’ve listed the equipment purchased, force deployment, initial action, and a few suggestions. Equipment Purchase
Deployment Bn Hq atop hill @ 24, 36 SW of Village Mech Inf Co
M3A2 Bradley Cavalry Scouts
Other units behind MBT Hq Fires
Initial Action T2, Bradley lit up a T-62 at 1850m This scenario was every bit a “turkey shoot.” After the line units took their Oppty hits, I targeted any Iraqi unit within a 90% hit probability. By Turn 4, the scenario was over. Suggestions Identify Hq units. Have TF-Jones placed on west of the Village on the road: a MBT platoon, a mounted Cavalry Scout section, and a section of M901A1. In subsequent turns have the remaining units enter the map. This forces the player to establish a hasty defense, which may prove more challenging. Consider giving the Iraqi forces waypoints. If TF-Jones enters in Reinforcement Turns, then the Iraqi force should take the southern hill overlooking the village and the road running north to it. Although I do not buy McDonalds, however, as the commerical says, “I’m loving it.” |
Re: Desert Storm 1991 Campaign - Working Copy
You can get away with a CO Team - supplemented by a couple of mech scout sections to screen and hold smaller V-hexes. For me, the key was to have at least minimal aviation support to find the annoying stuff deep in like Red Mortar and Arty units - after a while, constant H&I just degrades you on the reaction phase.
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Re: Desert Storm 1991 Campaign - Working Copy
Desert Storm Campaign 1991 Scenario 4 (DSC-1991 Scn4)
In this scenario I choose to make TF-Jones a HCAB with two MBT companies and an Mech Infantry company. Below I’ve listed the equipment purchased, force deployment, initial action, and a few suggestions. Equipment Purchase
Deployment Bn Hq @ 25,39 Mounted, M577A3 C2V C0 MBT Hq @ 28,39 V-Formation
X0 MBT Hq @29,10 Line Abreast SP Arty @23.52 Line AH-64A Sec @ 29,59 Low Altitude Fires MBT filters set at Armor at 30 hex Bradleys set Armor at 25 hex Initial Action T1, X0 MBT elements destroyed 3 T-62’s @ 1250m The campaign allotted a Core expansion of 4500 points with an additional 2500. Seems a wee bit high. Suggestions The Iraqi forces left their FPs once my lead tanks took the VHs @75,30. Just as I was lining up Foxtrot to assault the runway and hanger area, the Iraqi forces advanced to reclaim 75, 30. It was a slaughter. Again, I would suggest setting Iraqi units with range and filters on, and in this particular scenario, the Reaction Turn should be set to 98, so the Iraqi units will not leave their fighting positions. Maybe just give the player a Combined Arms Battalion with additional support points. I may not understand the Core/Support algo, but in this scenario, well at least from my perspective, an additional 4500 plus another 2500 to whip Iraqi's seems a little on the high side. I'm still "Lovin' it!" ------ |
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