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April 28th, 2014, 11:02 PM
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Corporal
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Join Date: Feb 2014
Posts: 79
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Laser Guided ATGM's
Is it possible to add a weapon class of laser guided ATGM?
This class would have the properties of laser guided ATGM.
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April 28th, 2014, 11:18 PM
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Corporal
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Join Date: Dec 2009
Posts: 99
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Thanked 46 Times in 32 Posts
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Re: Laser Guided ATGM's
It seems the game already models Javelins and other laser/IR guided ATGMS pretty well. Is there a specific weapon you are thinking of?
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April 29th, 2014, 06:44 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Laser Guided ATGM's
As Airborne said what is it you're trying to add to the game that would require some different way of handling ATGM accuracy then the way it's handled now?
50 - 3M6 Shmel
60 - 9M14 Malutka
80 - 9M111 Fagot
90 - 9M131 Metis-M
90 - 9M117 Kastet
95 - 9A4172 Vikhr-1
100 - 9M123 Krzantema
I'm fairly certain 255 is the maximum accuracy the game can handle, but NOTHING currently existing is that accurate.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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April 29th, 2014, 06:59 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: Laser Guided ATGM's
The type of Guidance system of any Anti-Tank Guided Missile IS modelled within the game!
Sometimes the specifics can become irrelevant within the game - laser, wire, radio, IR guided can all be stopped by VIRSS, for example.
If you want to model NONE guided missiles use weapon class 23 and 24. Class 25 represents a further type of guidance system.
Are 6 (or 7) [13,20,21,22,23,24,(17)] out of a possible 26 weapon classes representing AT(G)Ms not enough for you?
What behaviour are you wanting to see that isn't currently modelled?
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April 29th, 2014, 07:11 AM
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Corporal
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Re: Laser Guided ATGM's
There may be properties of laser-guided ATGM that are not the same for other weapons, i.e. the TOW missile.
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April 29th, 2014, 09:40 AM
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Major
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Location: Yorkshire, UK
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Re: Laser Guided ATGM's
TOW is NOT laser guided... (Tube-launched, Optically-tracked, Wire-guided)!?!
What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)??
Whilst countermeasures are (slightly) different for 1st, 2nd and 3rd generations of ATGM they can be assumed to be covered by the current game modelling. Much more important (in game terms at least) is how they react on reaching the target - Top attack, multi-charge, etc. which IS covered by the varying weapon classes (6 or 7) for AT missiles.
Please don't answer with vague "...there may be properties...", please give examples of properties/behaviour that you believe isn't currently modelled in the game and could be modelled to add to realism and playability.
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April 29th, 2014, 09:55 AM
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Second Lieutenant
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Join Date: May 2008
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Re: Laser Guided ATGM's
The OP should at least play the game before posting any "constructive criticisms." This is obvious trolling.
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April 29th, 2014, 12:54 PM
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Corporal
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Join Date: Feb 2014
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Re: Laser Guided ATGM's
Quote:
Originally Posted by scorpio_rocks
TOW is NOT laser guided... (Tube-launched, Optically-tracked, Wire-guided)!?!
What properties do you think aren't modelled for laser guided ATGM (ie spike) that are for wire guided (eg TOW)??
Whilst countermeasures are (slightly) different for 1st, 2nd and 3rd generations of ATGM they can be assumed to be covered by the current game modelling. Much more important (in game terms at least) is how they react on reaching the target - Top attack, multi-charge, etc. which IS covered by the varying weapon classes (6 or 7) for AT missiles.
Please don't answer with vague "...there may be properties...", please give examples of properties/behaviour that you believe isn't currently modelled in the game and could be modelled to add to realism and playability.
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I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.
Is there any real reason to adjust the game code regarding missile guidance methods? Laser-guided ATGM may have properties of their own, just as TOW may, for example.
I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
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April 29th, 2014, 01:17 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: Laser Guided ATGM's
Quote:
Originally Posted by Turret
I may not know all the properties of laser-guided ATGM, and others, like the TOW missile. The game creators know how to adjust the game code, if they wish, I suppose.
Is there any real reason to adjust the game code regarding missile guidance methods? Laser-guided ATGM may have properties of their own, just as TOW may, for example.
I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
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If you truely have being playing the game "generally daily" for approx 20 years then I am sure the answers to your OP and further questions above would have become obvious...
The developers have worked hard and constantly over 2 decades to bring us a game as realistic and well crafted as possible (within the constraints of the original game format), "adjustments" to game code are made after careful analysis and research - not on a whim!
Yes different types of munitions and weapons systems DO have different properties and behaiviors this is why there are different weapon classes.
It makes little to no sense to me to ask vague, "should there be..." questions without some knowledge. The answer to this, and many of your other posts, is yes THIS IS ALREADY MODELLED IN THE GAME!
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April 30th, 2014, 12:53 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
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Re: Laser Guided ATGM's
Quote:
Originally Posted by Turret
I've been playing the game since Steel Panthers, I suppose you know. Generally, I play the game daily.
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Sorry to pile on dude, but if you've been "play[ing] the game daily" your barrage of nitpicking reminds me of the Russian proverb (IIRC):
"He made the rounds of all the smithies but returned home unshod."
Cheers and have a nice day  .
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