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June 20th, 2012, 06:49 PM
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First Lieutenant
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Join Date: Jan 2012
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immortal gods
when they die withing dominion and come back, do they lose magic paths?
when they die outside dominion and are summoned(call god) do they then lost magic paths?
how long does in take for immortals to get rid of afflictions?
anybody have any luck with the "immortal pretender" strat?
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June 20th, 2012, 07:13 PM
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Second Lieutenant
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Join Date: Dec 2010
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Re: immortal gods
Units that come back with immortality don't lose magic paths. Immortal pretenders that die for real and are called back lose paths like a non immortal god would. Not sure how long it takes for immortals to recover afllictions, but I think there's a greater chnace of it happening when they come back to life.
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June 21st, 2012, 02:08 PM
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Sergeant
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Re: immortal gods
Quote:
anybody have any luck with the "immortal pretender" strat?
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Master lich is OK as almost-rainbow with high domscore. Phoenix is pure fun with his built-in Phoenix pyre.
__________________
It is pitch black. You are likely to be eaten by a grue.
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June 21st, 2012, 03:12 PM
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Major
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Re: immortal gods
It's not really a question of "how long" for affliction recovery since it's not a static number.
If I recall properly there is a priority order for afflictions, and each has a certain percentage chance of being healed when you have a successful healing attempt. If the first affliction on your list doesn't heal the next one on the list will get a check, and so on down the list until you run out of afflictions to check or you have something heal successfully.
I believe immortals have a 100% heal chance each turn, but stuff like arco priestesses and fairy queens have a lesser shot at it, which then only gets you a CHANCE to try to heal your affliction. IIRC Never-healing wound only has a 10% chance to be healed by a successful healing attempt (It's the lowest chance wound), so if you have a 20-skill healer you only really have a 2% chance each turn for it to be healed successfully if it's your last affliction.
Hope that helps.
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June 21st, 2012, 04:11 PM
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Second Lieutenant
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Re: immortal gods
I was under the impression that my Arco healers (and others) had never healed any "never healing wounds", and that "never healing" implied "never healable" too --- but perhaps your percentages explain.
Also, as I understand it, if an affliction arises as a result of Old Age, it is unhealable (possibly Chalice aside).
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June 21st, 2012, 04:53 PM
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Captain
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Re: immortal gods
Chalice and gift of health get around old-age and undead status.
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June 21st, 2012, 07:13 PM
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Sergeant
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Location: Michigan
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Re: immortal gods
Sort of back on topic, I know that empowered magic paths on immortal non-pretender commanders are lost when they die. I strongly suspect the same is true of immortal commanders. But, I don't recall ever being in that situation.
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June 21st, 2012, 08:09 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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Re: immortal gods
thanks guys. i do know(from very little testing) that immortals do NOT automatically heal afflictions. if i get some time to mess around with it and find anything out, i'll let you know.
thanks again for all the help!
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June 21st, 2012, 08:29 PM
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Second Lieutenant
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Re: immortal gods
Parone, immortality gets you a "free" check each turn to heal afflictions, but the actually affliction must pass its heal check to be removed iirc.
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June 22nd, 2012, 05:22 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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Re: immortal gods
all this is good to know. i wish i had known it BEFORE i designed my dude! perhaps i should be spending more than 4 minutes on pretender design?
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