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  #1  
Old March 9th, 2001, 11:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Secret of the 89 Movement point BaseShip

Anybody want to know the secret of unlimited range? The ability to be everywhere at once? Well now you can!

Take one baseship.

Add two quantum engines. This gives 5 movement.
Add one SolarSail III. You now have 8 movement.
Using racial trait "Advanced Propulsion" you get 9 movement (and FIVE in battle)

Add any integer multiple of:
- 8 Emergency propulsion Vs
- 1 Repair bay III

by using your EP Vs, you get an extra 40 movement.
At the end of each and every turn, you repair bay fixes all of the EPs.
On the next turn you have another 49 Movement!!!

Doubling the batch gives you 89 movement per turn!

This equipment takes up only a fraction of the space on your baseship, leaving plenty of room for weapons/shields/minesweepers.

NOTE: Minesweepers are critical, since you'll be passing through 90 sectors each turn!

You can now do hit-and-runs any where in the galaxy from a base anywhere else. Glass every undefended enemy planet in one turn! Spy on every enemy system each turn, without letting them know.

-< some features require hot-seat play>-
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  #2  
Old March 10th, 2001, 01:09 AM

WhiteHojo WhiteHojo is offline
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Default Re: Secret of the 89 Movement point BaseShip

SJ - you are a devious sneaky imaginative little.... no wonder you're so active in the Pirate forum.

I like it - what features require the hotseat?

keep up the sneak

Ps - if this game ever gets modem play ability, you'll be one hell of a sneaky tough opponent



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  #3  
Old March 10th, 2001, 01:14 AM

Sirkit Sirkit is offline
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Default Re: Secret of the 89 Movement point BaseShip

Very nice, you deserve a few hundred pats on the back
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Old March 10th, 2001, 02:07 AM

Drake Drake is offline
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Default Re: Secret of the 89 Movement point BaseShip

Using that came in very handy for me in the TG contest, when I needed to shuffle all my population to the ringworlds I was constructing. Each baseship could fill one RW to the 10B mark in one turn with that trick.
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  #5  
Old March 10th, 2001, 04:27 AM

rdouglass rdouglass is offline
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Default Re: Secret of the 89 Movement point BaseShip

Haven't tried it and its a great idea, but will it work?? IIRC with SE3, your emergency movement components are used all at once - not selectively and / or in multiples and respective to class (resupply vs. movement). Also, they only gave you UP TO the maximum normal move. IOW, in your example, you would only get 9 normal movement then 9 emergency movement reguardless of how many emergency pods you have.

At least that's the way it worked in SE3 - any one know for sure 'bout SE4 or have you guys actually done this!! If it does work like that, I'd be for "fixing" that one....

[This message has been edited by rdouglass (edited 10 March 2001).]
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Old March 10th, 2001, 04:51 AM

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Default Re: Secret of the 89 Movement point BaseShip

Yep, you activate the components one at a time so it works. Just be sure not to activate too many at once before moving there seems to be a limit of how many movement points over your max you can have.
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  #7  
Old March 10th, 2001, 05:18 AM

rdouglass rdouglass is offline
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Default Re: Secret of the 89 Movement point BaseShip

Cool! I wasn't aware you can select individual emergency components...don't remember being able to do it. Sounds like a tough one not to use now....

[This message has been edited by rdouglass (edited 10 March 2001).]
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Old March 12th, 2001, 09:23 PM
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Default Re: Secret of the 89 Movement point BaseShip

Contrats!,

They will now have to put in a limitation on the number of EP you can have. I think it should be equal to the number of engines you have.

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  #9  
Old March 12th, 2001, 10:33 PM
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Default Re: Secret of the 89 Movement point BaseShip

Man how many times was this posted.. Richard pelase remove thanks
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[This message has been edited by Seawolf (edited 13 March 2001).]
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  #10  
Old March 13th, 2001, 02:06 AM

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Default Re: Secret of the 89 Movement point BaseShip

its been reported to mm. I think it should be limited to 1 component per ship- but maybe it could be made self repairing.
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