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November 28th, 2003, 11:37 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Post 1.84 beta history
Version 1.85:
1. Fixed - AI players were giving away technology too easily.
2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of
neutral players is based on the values in the Settings file.
3. Added - 4 more neutral races.
4. Fixed - AI was not taking into account bonus resources for scrapping.
5. Fixed - Changed Population Transport minister so that it takes population
to lowest populated planet regardless of distance and also taking
into account if a pop transport is already heading to the planet.
6. Fixed - Problem with AI checking its existing ship's orders.
7. Fixed - The race setup screen no longer errors if an empire ship picture is
not present.
8. Fixed - "Change Bad Event Chance - System" ability was not working right.
9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right.
10. Fixed - Planets would not recalculate their sight values when a new facility was
built (this would make planets with cloaking abilities not light up cloak
button).
11. Fixed - A cloaked planet would still show its name for the option "Show Planet Names".
12. Fixed - Rebelling planets would double their population.
13. Fixed - Simultaneous different machine multiplayer games now require that a game
master password be provided.
14. Fixed - In the Select Package screen, clicking in the package list would not reduce
the resources by the x10000 or x100000 amount selected.
15. Fixed - Integer Overflow if a finite resource planet had too large a value.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 28th, 2003, 01:57 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Post 1.84 beta history
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 28th, 2003, 06:54 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Post 1.84 beta history
Now if we can just get the 'number of engines' thing fixed to be consistent and get the AI to actually USE "Max Engines" so that you don't need to have one design for every size class in QNP mods...
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November 28th, 2003, 08:57 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Post 1.84 beta history
"Move Hundred" in Transfer Cargo window would be nice too. Is Aaron already conscious about this? I don't want to disturb him if he already knows this.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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November 28th, 2003, 09:40 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Post 1.84 beta history
what about being able to send more than one message, ie being able to give a gift and receve one in the same turn.
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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November 28th, 2003, 11:39 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Post 1.84 beta history
any chance we can have satelite "formations"?
yeah, probably just post this in SE:V thread...
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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November 29th, 2003, 01:49 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Post 1.84 beta history
*near whimper*
hotkeys?
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November 29th, 2003, 06:26 AM
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Shrapnel Fanatic
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Location: USA
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Re: Post 1.84 beta history
2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of
neutral players is based on the values in the Settings file.
Fricking awsome, ya baby ay!!!!!!
7. Fixed - The race setup screen no longer errors if an empire ship picture is
not present.
8. Fixed - "Change Bad Event Chance - System" ability was not working right.
9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right.
 And a follow up thank you Aaron and the beta testers!
[ November 29, 2003, 04:31: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 29th, 2003, 07:16 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Post 1.84 beta history
5. Fixed - Changed Population Transport minister so that it takes population
to lowest populated planet regardless of distance and also taking
into account if a pop transport is already heading to the planet.
this is my fav one.
I always let the ministers handel these things.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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November 29th, 2003, 07:23 AM
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Colonel
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Join Date: Jan 2001
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Re: Post 1.84 beta history
Excellent news!
This will be a great patch and a big improvement of the AI
Thank you so much MM.
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