|
|
|
 |
|

August 25th, 2003, 12:28 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Keep in the spirit of the race picked, if not the actual letter of the show "canon". Seems reasonable. Just stay the heck out of Tholian space and all will be right with the Galaxy. 
|

August 25th, 2003, 01:41 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Rp the Tholian's would suck... since they would just not say anything.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

August 25th, 2003, 01:48 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Sure they would... "Get out!"
[Hmmm.... maybe I should annunciate more...]
"Geeeet ouuuut..!"
[No... Too Amityville Horrorish...]
[metallic monotone]"You have violated the sovereign territory of the Tholian Assembly. You will evacuate the system within one tenth or face the consequences."
[That'll do it.  ]
[ August 25, 2003, 00:52: Message edited by: General Woundwort ]
|

August 25th, 2003, 05:23 AM
|
Private
|
|
Join Date: May 2003
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
im in too! tholians or breen...
|

August 25th, 2003, 05:50 AM
|
 |
Sergeant
|
|
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I have notice a problem with some of the AI shuttle, early in the game. They do not have life support, cockpit or engines. The interesting thing was the federation's first shuttle had only weapons, later on in the game the shuttles were fully equiped with life support, cockpit, engines and weapons. What I think happen was that the AI researched regular shuttle technology first and later research they own race's ship technology, that includes shuttle technology too.
Lighthorse 
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
|

August 25th, 2003, 05:51 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Originally posted by Atrocities:
8427 -
Borg - Lighthourse
Breen - openair
Cardassians - CNC
Dominion - Atrocities
Federation - UserX
Ferengi -
Klingons - Tesco
Romulans - Fyron
Tholians - General Woundwort
Rule #1 - Role Play your race please. All Agree?
Rule #2 - Intel will be turned off
Rule #3 - Gentalmen rules apply (Please help me here)
Thanks Lighthorse, that is one of the things I want to fix before having a pbw game. The others are simple issues things. I did not catch the shuttle bug, or the transport bug until Last night. Tis a big mod with a lot of ideas.
The shuttle problem is that it uses fighter technology and fighter technology is tied into advanced ship construction and is researched late in the game. So I will need to add shuttle components and set up the design files accordingly.
I also want to set up Satellites and weapon platroms to use race specific weapons.
Subtle chagnes to the Vehical Size text as well. The dominion ships have a few minor issues that need to be fixed.
Hopefully the PBW test will help to solidify the mod and flesh out any more issues.
[ August 25, 2003, 05:01: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

August 25th, 2003, 06:09 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
One other thing, do we want a random map or the Star Trek map by UserX?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

August 25th, 2003, 07:21 AM
|
 |
Sergeant
|
|
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Atrocities posted
One other thing, do we want a random map or the Star Trek map by UserX?
I for one would perfer to use Usex excellent Star Trek map.
Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
|

August 25th, 2003, 07:22 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I'd say a random map... the ST map is visible for all to see, and the door for rampant cheating would be opened wide. It is a good map, but I just don't think using a map everyone can look at is a good idea. It also takes one of the Xs out of the game.
[ August 25, 2003, 06:23: Message edited by: Imperator Fyron ]
|

August 25th, 2003, 10:56 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
A random map, please. It will spice things up and make for pleasant (and unpleasant) surprises.
EDIT - my usual bad spelling errorz
[ August 25, 2003, 11:47: Message edited by: General Woundwort ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|