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  #321  
Old August 9th, 2003, 12:23 PM
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Default Re: STM "Final v1.7.5" Discussion

As I type this the latest Version of the mod is being uploaded to the www.astmod.com/startrek/stm.htm page

The Full Version 1.1.0 will be available within the hour.

I have also kept the 1.0.0 Version and all of the patches including PATCH 5 and the new ALL IN ONE patch available as well.

Patch 5 updates the mod from v1.0.9 to 1.1.0
The All In One Patch updates the mod from v1.0.0 to 1.1.0

Barring any huge bugs or problems this will be the Version I ask Geo to upload to PBW. With any luck a PBW game using this mod, for testing purposes, will be started as soon as PBW is back up and running.

Star Trek Mod v1.1.0

1. - Adjusted All Defualt AI Design Attack Ship to use a minimum of 3 engines and a max of 10
2. - Added New Dominion Ship Images
3. - Changed Klingon Battle Arena I Ability 1 from 1 to 2 (Was not working correctly)
4. - Changed Physics from a tech level of 4 to 2 (Does not research anything past 2)
5. - Changed Construction from a tech level of 5 to 1 (Does not research anything past 1)
6. - Increased Klingon Ship Tonnage sizes. (Better reflects actual Klingon ship sizes
7. - Added Disrupters to the BOP Mount
8. - Increased Borg Boarding Parties
9. - Added The word Troops to Klingon Shock Troops I - V
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  #322  
Old August 9th, 2003, 03:37 PM

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Default Re: STM "Final v1.7.5" Discussion

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #323  
Old August 10th, 2003, 01:45 AM
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Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod Version 1.1.0 Full

Along with Patch 5 v 1.1.0
Along with All In One Patch v1.0.0 to v1.1.0
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  #324  
Old August 11th, 2003, 09:42 AM
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Default Re: STM "Final v1.7.5" Discussion

Bump
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  #325  
Old August 12th, 2003, 06:11 AM
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Default Re: STM "Final v1.7.5" Discussion

Well, I've finally had some time to get back into this game and I was really suprised to find this mod available! I played all weekend! Good job Atrocities!

Couple of bugs that I would like to report playing the Federation.

* Crystal inhanced laser has no large bitmap (can't find comp_881.bmp) Not sure Federation should even have this.

* Bean discharger has no large bitmap (can't find comp_568.bmp) Not sure Federation should even have this.

* Impulse engine V provides 9850 supply points ...think it should be 850 as this is what it states in the description.

* Cardassian light cruiser uses genaric neutral image (thought for a moment that I was being invaded by a minor!)

* Federation frigate requires level 4 not 2 as expected

* Damage control level 3 only repairs 2 comps per turn (level 2 does as well)

* Somehow I got point defence disrupters (as well as phasers). Not sure if this is a bug but I would think that Disrupters are not available to the Federation.

* Researching military science gives me Borg troops?

That's it. Overall, feels like Star Trek and it's been fun ... better then BOTF! Though, the AIs need work, turn 100 and I'm destroying Klingon War Cruisers with obsolete frigates one on one... actually, I'm destroying everyone (except the Borg) with a small obsolete fleet.

What I've found is that the other races are not researching their unique technologies for the most part and are almost exclusivly arming their ships with photon torpedos.

Keep up the good work and I'll post any other new findings.
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  #326  
Old August 12th, 2003, 03:38 PM
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Default Re: STM "Final v1.7.5" Discussion

Thank you very much UserX for this bug list.

* Federation frigate requires level 4 not 2 as expected (This is not a bug, it is how Kwok has originally planned it since this ship gains access to the Defiant mount. (Very powerful)

The rest I will look into right now. Thanks again.
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  #327  
Old August 12th, 2003, 07:49 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Well, I've finally had some time to get back into this game and I was really suprised to find this mod available! I played all weekend! Good job Atrocities!

Couple of bugs that I would like to report playing the Federation.

* Crystal inhanced laser has no large bitmap (can't find comp_881.bmp) Not sure Federation should even have this.
You need to install the image mod.

* Bean discharger has no large bitmap (can't find comp_568.bmp) Not sure Federation should even have this.
You need to install the image mod.

* Impulse engine V provides 9850 supply points ...think it should be 850 as this is what it states in the description.
Thank you, this has been fixed

* Cardassian light cruiser uses genaric neutral image (thought for a moment that I was being invaded by a minor!)
Thank you, this has been fixed

* Federation frigate requires level 4 not 2 as expected
Not a bug

* Damage control level 3 only repairs 2 comps per turn (level 2 does as well)
Thank you, thish as been fixed

* Somehow I got point defence disrupters (as well as phasers). Not sure if this is a bug but I would think that Disrupters are not available to the Federation.
Not a bug, PDD are available to all races. (PDP are a lot more powerful.

* Researching military science gives me Borg troops?
This was most odd, I could not duplicate it, but I did find an error in the TechArea governing Borg Troops

That's it. Overall, feels like Star Trek and it's been fun ... better then BOTF! Though, the AIs need work, turn 100 and I'm destroying Klingon War Cruisers with obsolete frigates one on one... actually, I'm destroying everyone (except the Borg) with a small obsolete fleet.
Thanks

What I've found is that the other races are not researching their unique technologies for the most part and are almost exclusivly arming their ships with photon torpedos.
I will work on this.

Keep up the good work and I'll post any other new findings.
please do, they are very helpful


[ August 12, 2003, 18:53: Message edited by: Atrocities ]
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  #328  
Old August 12th, 2003, 08:05 PM
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Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod v1.1.1

1. - Added Cardassian Light Cruiser BMP's
2. - Fixed Error with Impulse Engine V - was giving 9850 in supply instead of 850
3. - Changed Bitmap for Point Defense Disrupters I - V from 66 to 1199
4. - Changed Crystal Enahnanced Laser I - III from Federation to Tholian technology
5. - Fixed Damage Control II - III now repair correct number of components
6. - Fixed Errors in Borg Troop Technology in TechArea
7. - Fixed Photon Torpedo VI - X now use the same BMP image as Photon Torpedo I - V
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  #329  
Old August 12th, 2003, 11:58 PM
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Default Re: STM "Final v1.7.5" Discussion

I was just beaten by the Borg. I am so depressed.

I have come up with a way to use only the ships I want to use per race. I am going to test it and if it works incorperate it into a later Version of the mod.

What I am thinking is to do what was suggested for the Borg, keeping the classes down, but each ship having a lot of Tonnage. (Better reflect the borg)

The Federation will have the most ships, ranging in tonnage from 200 to 1200 or so. I am thinking about 12 ship classes for them.

The Klingons and Cardassians will have the second most, with about 9 classes.

The Romulans, and Breen will have 8 or so each.

The Ferengi, 8472, and Tholians will have 6 each.

Neutrals will have 5 each. I will keep the Advanced Construction option for Carriers, but a player can turn that off in game set up.

[ August 12, 2003, 23:05: Message edited by: Atrocities ]
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  #330  
Old August 13th, 2003, 06:25 AM
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Default Re: STM "Final v1.7.5" Discussion

Why does Impulse Engine II use the Ion Engine pic, whereas Impulse Engine I uses a custom pic?

The supply value on Structural Integrity Field is useless, as it will never use supplies (unless you gave it some hidden engine ability or something, which might not be a bad idea; it would be 0 movement, but it would make the ship use extra supplies each sector it moved).

That is some expensive ship construction tech!

General Ship Construction only costs 10k instead of 100k.

[ August 13, 2003, 05:35: Message edited by: Imperator Fyron ]
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