Patch 4 Version 1.0.9
I have to say that thus far the AI with medium settings is kicking my *** all over. They are expanding correctly and they seem to be using weapons and adavantages as well. A most challenging game.
Star Trek Mod v1.0.9
1. - Fixed 8472 Flux Pod II - V now require proper tech level
2. - Added General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN
Star Trek Mod v1.0.8
1. - Changed Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. - Changed Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. - Increased Range and power of Quantum Singularity Beam I - III
4. - Increased Range of Plasma Projector I - III
5. - Increased Range of Incinerator Beam I - III
6. - Changed Enhanced Fusion Beam I to Enhanced Fusion Beam
7. - Changed Enhanced Fusion Beam Roman Numeral from III to 0
8. - Increased Range of Enhanced Fusion Beam
9. - Chagned Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - Increased Range of Breen Energy Dampener IV - VI
11. - Changed Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - Increased Range of Cardassian Spiral Wave Disruptor I - III
13. - Chagned Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - Increased Range of Dominion Polaron Cannon I - III
15. - Increased Range of Klingon Ion Cannon I - III
16. - Increased Range of Ferengi Isokinetic Cannon I - V
Star Trek Mod v1.0.7
1. - Fixed Error in Borg Repair Drone III
2. - Fixed Spelling error of Small Efficient Impulse Engine
3. - Fixed Spelling error of Small Quantum Impulse Engine
4. - Fixed Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - Changed Borg Regenerative Shields I - III now require level I - III of Borg Shields
[ August 08, 2003, 12:49: Message edited by: Atrocities ]