.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #301  
Old August 4th, 2003, 06:14 PM

BadAxe BadAxe is offline
Private
 
Join Date: Sep 2001
Location: Suburban Detroit
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
BadAxe is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I think there is a path error in the zip files in the patches. The original Version installed to StarTrek Mod and the patches install to Star Trek Mod.

That may explain why nothing seemed to change in the patches for me.

I like it a lot, though. Thanks for all the work.
Reply With Quote
  #302  
Old August 5th, 2003, 01:04 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I worked up a new set of Main buttons for the Star Trek Mod. Feedback is welcome.

1060038227.bmp
Reply With Quote
  #303  
Old August 5th, 2003, 05:51 AM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

The patches all installed correctly for me. Just copy them over I guess.

Those are some cool buttons.
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #304  
Old August 6th, 2003, 10:59 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

GW that looks really nice. Can I include it as an extra for the next patch (1.0.8)?

DZ, I will need to touch up your images, and would like to include them also for the Extra folder. That is if it is ok with you.

[ August 06, 2003, 10:02: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #305  
Old August 6th, 2003, 11:31 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Extra? Make them the default!

GW, want to make me some buttons for Adamant Mod? Possibly a set of Organicy ones and Magic ones, so that players can customize the look.

[ August 06, 2003, 10:32: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #306  
Old August 6th, 2003, 12:16 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Atrocities - Sure! Help yourself!

Fyron - I'll be happy to try - give me a couple of days and I'll see what I can come up with.
Reply With Quote
  #307  
Old August 7th, 2003, 04:19 AM
QuarianRex's Avatar

QuarianRex QuarianRex is offline
Sergeant
 
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
QuarianRex is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

I did a bit of a Borg mod a while back. Here's a link...
BorgMod.zip

It only had 6 ship sizes -Scout (the probe ship seen on Voyager)
-SmallSphere
-MediumCube
-LargeCube
-TacticalCube
-QueensVessel (the diamond ship)

I didn't use any of the pyramid/rectangle/rollingpin sizes (mainly since I have never played the games that they're from, and I must say that I somewhat balk at the thought of a Borg fleet looking like a collection of pre-school block toys. Personal bias, I know).

Those were supplemental sizes of course. I also use a second shipset for all of the standard shipsizes. Personally I rename the Norak set since they have somewhat of an 'assimmilated' look to them. Why bother doing that? When the Borg capture a ship and then upgrade it the pic changes to the assimmilated (Norak) look. Its a good system that works well for me, it could be useful here as well.

DZ,
Nice pics but you need to make the backgrounds transparent or they will look odd in the game (currently they are dark grey).

[ August 07, 2003, 03:20: Message edited by: QuarianRex ]
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
Reply With Quote
  #308  
Old August 7th, 2003, 04:50 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by QuarianRex:


I didn't use any of the pyramid/rectangle/rollingpin sizes (mainly since I have never played the games that they're from, and I must say that I somewhat balk at the thought of a Borg fleet looking like a collection of pre-school block toys. Personal bias, I know).
Like wise.

One thing you must understand is that SFC, and Armada I & II had no choice but to use "other" shapes to finish off the borg ships. The trouble with many star trek races is that there is really no information for which to base an entire SE IV ship set from.

Look at 8472, the Breen, Cardassians, Dominion, Ferengi, Gorn, Hirogen, Son'a, and Vaadwaur.

I have received many request asking me where I got my ship designs from, especially the Dominion, Hirogen, and Vaadwaur. People, espiecally trek fans, eat that kind of **** up. I have received other emails, many ranging from great work to fits of anger at not being cannon images.

I have worked on a complete BORG set, including a diamond, but they all look kind of funky. I opted to keep the set basic, IE Cube based, for many reasons. One being ease avalibility of exsistings ship images, two easy of use, etc.



[ August 07, 2003, 15:51: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #309  
Old August 8th, 2003, 12:50 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Patch 4 Version 1.0.9

I have to say that thus far the AI with medium settings is kicking my *** all over. They are expanding correctly and they seem to be using weapons and adavantages as well. A most challenging game.

Star Trek Mod v1.0.9

1. - Fixed 8472 Flux Pod II - V now require proper tech level
2. - Added General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN

Star Trek Mod v1.0.8

1. - Changed Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. - Changed Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. - Increased Range and power of Quantum Singularity Beam I - III
4. - Increased Range of Plasma Projector I - III
5. - Increased Range of Incinerator Beam I - III
6. - Changed Enhanced Fusion Beam I to Enhanced Fusion Beam
7. - Changed Enhanced Fusion Beam Roman Numeral from III to 0
8. - Increased Range of Enhanced Fusion Beam
9. - Chagned Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - Increased Range of Breen Energy Dampener IV - VI
11. - Changed Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - Increased Range of Cardassian Spiral Wave Disruptor I - III
13. - Chagned Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - Increased Range of Dominion Polaron Cannon I - III
15. - Increased Range of Klingon Ion Cannon I - III
16. - Increased Range of Ferengi Isokinetic Cannon I - V

Star Trek Mod v1.0.7

1. - Fixed Error in Borg Repair Drone III
2. - Fixed Spelling error of Small Efficient Impulse Engine
3. - Fixed Spelling error of Small Quantum Impulse Engine
4. - Fixed Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - Changed Borg Regenerative Shields I - III now require level I - III of Borg Shields

[ August 08, 2003, 12:49: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #310  
Old August 8th, 2003, 04:56 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Do you need to D/L all the patches or just the Last will work????
__________________
Kill em all let God sort em out
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.