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February 22nd, 2012, 12:57 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
...fine. Barbarian attack on one of my remaining provinces. Sure.
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Yeah I saw that. That really sucked. The game wouldn't let you catch a break, huh?
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February 22nd, 2012, 03:37 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I did take Misfortune 2, so it was probably about time 
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February 22nd, 2012, 09:42 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Not sure what that Starspawn was supposed to do? It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.
I'm sorry to say Arco, but you're going to have to come inside my dominion if you're itching for a fight. Bring that Cyclops too, I could use those items off him.
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February 22nd, 2012, 03:39 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I might have a tough time turning in my turn this Saturday.
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February 22nd, 2012, 03:49 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I'll keep an eye out for the Mictlan stale this Caturday, then.
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February 22nd, 2012, 04:09 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by Executor
Not sure what that Starspawn was supposed to do?
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Mostly I was just curious about what countermeassures/script you would go for after the previous experience. The mark was a bonus.
Quote:
Originally Posted by Executor
It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.
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No problem then, I will stamp a couple dozen additional marks on him, & you will get many chances to prove your point. 
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February 22nd, 2012, 06:42 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Well I hope you waste your gems... I mean check my countermeasures every turn than! 
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February 23rd, 2012, 06:00 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Whelp!
I need an extension for 4 hours please (to get home from work) and do my turn.
Thanks!
(Hopefully its not to late.)
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February 23rd, 2012, 10:12 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Arena rematch!
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February 23rd, 2012, 03:14 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?
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