|
|
|
 |
|

May 4th, 2004, 09:08 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: STM "Final v1.7.5" Discussion
That fix will be in next Version.
|

May 4th, 2004, 11:02 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
This next Version should bring a lot to the mod on many fronts. It will most likely break your save games so be prepared.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 5th, 2004, 12:38 AM
|
 |
Corporal
|
|
Join Date: Aug 2002
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Sooooo when can we expect the update? (I love this MOD.)
|

May 5th, 2004, 01:19 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Soon. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 5th, 2004, 03:02 AM
|
Sergeant
|
|
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Captain Kwok, I don�t know if this useful to you or not, but the emissive armor ability when added to leaking armor seems to make it way less effective than leaking armor with the same hit points.
[ May 05, 2004, 04:24: Message edited by: TNZ ]
|

May 5th, 2004, 03:05 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
There is nothing you can do about that, other than not using them on the same ship...
edit:
Could have sworn you said shields...
[ May 05, 2004, 02:38: Message edited by: Imperator Fyron ]
|

May 5th, 2004, 03:36 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by TNZ:
Captain Kwok, I don�t know if this useful to you or not, but the emissive armor ability when added to leaking armor seems to make it way less effective than armor with the same hit points.
|
Do you mean leaky shields? That would only be valid if the incoming damage (or damage minus emissive) is less than the shields from damage ability.
If you did mean armor, I don't see how reducing the incoming damage would hurt it.
|

May 5th, 2004, 05:03 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Is there any way we could talk you into making a few more captain images?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 5th, 2004, 02:44 PM
|
 |
Sergeant
|
|
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
[QUOTE It will most likely break your save games so be prepared. [/QB][/quote]
Good.
I was losing.
__________________
solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
|

May 5th, 2004, 06:28 PM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
No good. We've just started pbw game
Is it will be possible to upgrade existing pbw game to next Version?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|