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April 21st, 2004, 03:34 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
Thanks Atrocities, I agree with your plan for the monster Borg. If anyone else wants to use the monster Borg, they can. One small thing: I think I made an error while making the AI General file. The Adv Traits may be in the wrong order. 
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April 21st, 2004, 04:38 PM
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Colonel
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Join Date: Feb 2001
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
All Good Things Come To An End.
The death of one thing is the birth of another.
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Darn!!!!!!! Great mod, and just how dose everyone test the mods so fast? I can not play that fast but I start from the bottom and work up.
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Kill em all let God sort em out
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April 21st, 2004, 11:47 PM
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Private
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Join Date: Nov 2002
Location: Montreal, Quebec, Canada
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Re: STM "Final v1.7.5" Discussion
I wasn't able to go through the entire thread of this discussion, but I wanted to know: is that normal that the Klingon Advanced Cloak II (prevents level 6 for all detection mode) is better than the Romulan Advanced Cloak II (which prevents level 5 scans)?
Doesn't seem right.
[ April 22, 2004, 01:21: Message edited by: von_toaster ]
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Always forgive your enemies. Nothing annoys them so much.
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April 23rd, 2004, 03:12 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by von_toaster:
I wasn't able to go through the entire thread of this discussion, but I wanted to know: is that normal that the Klingon Advanced Cloak II (prevents level 6 for all detection mode) is better than the Romulan Advanced Cloak II (which prevents level 5 scans)?
Doesn't seem right.
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Intentional, (I asked about this earlier actually!) During the dominion wars Romulan Cloaks were detectable while Klingon ones were not thus the Klingon cloaks are considered to be more powerful in this mod.
It has nothing to do with Atrocities love of the Klingon race 
[ April 23, 2004, 02:14: Message edited by: BlackRose ]
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April 23rd, 2004, 03:12 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion *DELETED*
Post deleted by Suicide Junkie
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April 23rd, 2004, 03:48 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Thanks BlackRose for helping. Also the Klingon cloak can be beaten by one component. Finding it should be easy enough. Hint - Gravitational
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 25th, 2004, 05:34 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: STM "Final v1.7.5" Discussion
Has anyone made any EMP files for the neutrals or minor races. I am trying to plug a few into a single player game of mine.
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April 25th, 2004, 08:33 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
If you can even make neutral AI empires...
You can make them yourself easily. Start a new game, and have no normal AI empires, just neutrals. Set number of AI players to high, set racial points to whatever you want. Add an empire for human players. Then, hit start game. After it is started, go to the Options menu, then Players. Toggle all AIs to human control (the only option in there). Hit end turn. Save empire file of AI one, and so on.
You can do this for regular AI empires fine, but I am not sure if you can even have empire files for neutrals. You can not select a "neutral race" shipset when creating an empire...
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April 25th, 2004, 09:51 PM
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Sergeant
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Join Date: Mar 2002
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
If you can even make neutral AI empires...
You can make them yourself easily. Start a new game, and have no normal AI empires, just neutrals. Set number of AI players to high, set racial points to whatever you want. Add an empire for human players. Then, hit start game. After it is started, go to the Options menu, then Players. Toggle all AIs to human control (the only option in there). Hit end turn. Save empire file of AI one, and so on.
You can do this for regular AI empires fine, but I am not sure if you can even have empire files for neutrals. You can not select a "neutral race" shipset when creating an empire...
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Thanks!
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April 25th, 2004, 11:51 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tnarg:
Has anyone made any EMP files for the neutrals or minor races. I am trying to plug a few into a single player game of mine.
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No need. Normally the game does it very well.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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