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  #2371  
Old April 5th, 2004, 05:56 AM
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DarkHorse DarkHorse is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:

Dark Horse, that is more than likely an issue with SEIV and not the mod. I honestly do not know how those system advanages work.
More than likely, but I thought the 1.91 patch was supposed to fix that. Oh well, no biggie, just wanted to let you know.
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  #2372  
Old April 5th, 2004, 05:57 AM

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Default Re: STM "Final v1.7.5" Discussion

Yah I noticed that with the system bonuses as well, but i dunno how they work either Try creating one and making a project that has just enough then scrap it and see if the project completes maybe?
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  #2373  
Old April 5th, 2004, 06:02 AM
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Fyron Fyron is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by DarkHorse:
Playing as Dominion, seiv v1.91, mod v1.7.0, around turn 110. Built a Vorta Administration facility, which is supposed to increase intel and research system-wide by 20%. Haven't researched intel yet, but the +20% to research I can say doesn't work. I checked before I built it, planet generated 14270 research points; same after. Scrapped the facility after a couple turns, still no change in research points generated.
You do not see the system bonuses in the system itself, but the point totals produced do go up on the Research screen, Empire Status screen, and Intelligence screen. This has always been the case, and has unfortunately never been fixed.
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  #2374  
Old April 5th, 2004, 06:03 AM
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Default Re: STM "Final v1.7.5" Discussion

Thank you for posting about it though Dark Horse, I do appreciate it.

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  #2375  
Old April 5th, 2004, 06:42 AM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
BlackRose, all I can do is increase the damange % to 120. That will prompt the AI to use it however it gives some races an advantage over others I will review the mounts again and see what I can come up with to even them out a tad.
Actually that was my concern! The AI is building ships with mounts (the non race specific ones) thus making their ships LESS effective than they would be without mounts*


*VERY IMPORTANT*

Want a dramatically faster game???

Disable any or all of the below

Mines
Shuttles
Fighters

How much faster you ask? Well i'm in the 10th year in my game with the Borg, Last games i played were with Breen, Romulans and Dominion respectively, by this stage in the game I could come here, post twice, email people, smoke drink some coffee, watch a little TV in between turns.

Now I have about 1/3 of the time required to write this post !

BTW disabling fighters and shuttles doesnt seem to stop you or the AI from getting shuttles BUT it does seem to speed up the game. Mostly having NO mines is an amazing improvement, Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships ))))))

[ April 05, 2004, 05:44: Message edited by: BlackRose ]
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  #2376  
Old April 5th, 2004, 06:58 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
quote:
Originally posted by Atrocities:
BlackRose, all I can do is increase the damange % to 120. That will prompt the AI to use it however it gives some races an advantage over others I will review the mounts again and see what I can come up with to even them out a tad.
Actually that was my concern! The AI is building ships with mounts (the non race specific ones) thus making their ships LESS effective than they would be without mounts*


*VERY IMPORTANT*

Want a dramatically faster game???

Disable any or all of the below

Mines
Shuttles
Fighters

How much faster you ask? Well i'm in the 10th year in my game with the Borg, Last games i played were with Breen, Romulans and Dominion respectively, by this stage in the game I could come here, post twice, email people, smoke drink some coffee, watch a little TV in between turns.

Now I have about 1/3 of the time required to write this post !

BTW disabling fighters and shuttles doesnt seem to stop you or the AI from getting shuttles BUT it does seem to speed up the game. Mostly having NO mines is an amazing improvement, Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships ))))))

I found this to be true as well. At least 1/2 time between turns. I've disabled mines in my moded Version of the mod and it's very playable after 100 or so turns.
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  #2377  
Old April 5th, 2004, 07:25 AM

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Default Re: STM "Final v1.7.5" Discussion

"Also a major bonus is the loss of the countless AI build mine sweepers! Now the ai builds far more combat ships"

I wish I'd thought of that.
Great tip, thanks.
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  #2378  
Old April 5th, 2004, 05:52 PM

AMF AMF is offline
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Default Re: STM "Final v1.7.5" Discussion

I just installed the 1.7.0 Version, and I;ve notcied that there are some maps with it. Perhaps they've always been there. What are these maps? Can they be used to create a "realistic" game with player placement similar to that of the series? If so, what order do I need to add the empires in, do any not go in, etc...?

thanks! The mod is simply amazing...

Alarik
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  #2379  
Old April 5th, 2004, 06:17 PM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

There is a readme in the MOD INFO section for all the maps, the most current being Major Systems, Different size home worlds 1.3

That is the most realistic, with the major edge to the Borg, with the Dominion and the Feds also highly placed!

Fun map!
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  #2380  
Old April 5th, 2004, 08:28 PM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

ack!? Whats the longest emergency build you can do!?

I just wasted a few years fast building a Genesis cube with 7 Genesis III Torpedo's I was down to 1.5 years to go then it went to slow build, now I got 15.6 years left!

is 1.5 years the max for emergency builds?
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