The �Engines Per Move� setting in the vehicle size file strikes again. An design for a ship of that size would need 4 impulse engines to have any movement.
Calculating Speeds in SE4:
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To calculate the final speed of a ship in SE4, the following method is used:
1) Add up all "Standard Movement" points on a ship.
2) Divide by the "Engines Per Move" setting on the vehicle, rounding DOWN.
3) If the speed of the vessel is at least one, add any "Bonus Movement" points, and add 1 speed if the race has the "Propulsion experts" trait chosen.
Now take a guess at what happens if a ship movement is below one?
The least number of engines the AI will add to its ship designs seems to be three, so in the STM the �Engines Per Move�setting should be no higher than 15.
I quite like the new weapon system, but the strength of the shield and armor may need to be look at.
