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March 25th, 2004, 04:04 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: STM "Final v1.7.5" Discussion
Not sure if this is Off Topic?
I've been using two minister styles Mines and Transports.
I use the Transport Minister for population, he works ok except for when a planet is only 2 bars BUT is full population. He'll then continually send ships to that planet and be unable to drop off any population.
I've also been using Mine/Sat/Figher Minister to deploy minefields, again... grrrr.... They keep sending ships to minefields that have 120 mines and thus they cannot drop off anymore.
I've tried tagging the planet or wormhole in both instances to prevent them from taking pop/mines to those locations but it doesnt do anything.
Any ideas?
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March 25th, 2004, 04:27 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I have noticed when I have created a Sphereworld, that when adding to the population once it reaches a certain point, the population number actually goes down.
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Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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March 25th, 2004, 04:39 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: STM "Final v1.7.5" Discussion
These are issues with SEIV not the Mod. Sorry guys.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 25th, 2004, 07:40 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
Atrocities, I once had the idea of making custom Happiness types for all the major races in the STM. If you like this idea, I will have a go at it.
Also, I am trying to make a new Borg race that act like the space monsters� race. In my opinion, this might be a better way for the Borg to exist in the STM.
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March 25th, 2004, 07:53 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Sabin:
I have noticed when I have created a Sphereworld, that when adding to the population once it reaches a certain point, the population number actually goes down.
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It is a display bug that happens at a certain point that causes it to appear to have less population. But, it still actually has the correct amount of population.
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March 25th, 2004, 08:03 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: STM "Final v1.7.5" Discussion
Holy Cow, The Romulans just captured one of my planets using ground troops. Has anyone had this happen yet! Annoying, yet way cool for an AI player.
Oh, and Atrocities, some Romulan ships are packing two Romulan Sensor Arrays. I don't think that this was meant to be.
Other than that, I am playing a very heated game against the computer. Turn 75, and new twists every corner. Bravo 
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March 25th, 2004, 08:27 AM
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Corporal
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Join Date: Feb 2004
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Re: STM "Final v1.7.5" Discussion
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March 25th, 2004, 03:48 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
I'm sure this has been asked before, but I haven't read every single post on this thread. In my 1.51 game, I'm playing the UFP. How do I get a Defiant mount so that I can have cloaking devices on my ships? I've just about maxed out on all of the levels, but I still don't have the Defiant mount. What do I need to do?
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March 25th, 2004, 04:06 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Grege, you need to have reasearched ship construction to level 5 , for the defiant mount-- this is based on 1.6.6--so just look in your ST mod Data folder--in the Comp-enhancments.text file--this is were all the mounts are listed.
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March 25th, 2004, 04:10 PM
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Major
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Join Date: Jan 2004
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Re: STM "Final v1.7.5" Discussion
Prerequisites for Defiant Cloaking Mount:
Federation Ship Construction 5 and Ship Construction 5. And you can use this mount on Heavy Escort (240kt) ship only.
Hope this help.
Edit: ooops, too late
Edit2: this is for v1.51 (why not to uprade to 1.6.6?)
[ March 25, 2004, 14:16: Message edited by: aiken ]
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