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March 1st, 2004, 05:09 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by aiken:
SectTypes.txt and SystemTypes.txt are absolutely equal for 1.5.1.1 and 1.5.7. Also don't have any problems with my saved games, maybe I'm lucky guy.
Atrocities, dominion_main.bmp is still in the wrong place (in Breen folder). This is the only "bug" so far
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Not a bug, just me doing something wrong. Fixed.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 1st, 2004, 06:32 PM
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Sergeant
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Join Date: Mar 2002
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Re: STM "Final v1.7.5" Discussion
This might be kind of a dumb question, but is there any way to tag the minor and neutral races so that they start in systems where one would want them like the major races.
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March 2nd, 2004, 01:00 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
It does appear to be the correct SectType.txt file in 1.5.7 beta. Again, we were talking about a map that was created with a stock SE4 SectType.txt file trying to be used in STM. This had nothing to do with any problems with STM.
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March 2nd, 2004, 02:14 AM
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Major
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Join Date: Jan 2004
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Re: STM "Final v1.7.5" Discussion
SectTypes.txt and SystemTypes.txt are absolutely equal for 1.5.1.1 and 1.5.7. Also don't have any problems with my saved games, maybe I'm lucky guy.
Atrocities, dominion_main.bmp is still in the wrong place (in Breen folder). This is the only "bug" so far
[ March 01, 2004, 12:15: Message edited by: aiken ]
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March 2nd, 2004, 02:50 AM
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General
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tnarg:
This might be kind of a dumb question, but is there any way to tag the minor and neutral races so that they start in systems where one would want them like the major races.
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Open the map with the map editor, and you can set the starting positions for certain races from there.
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 2nd, 2004, 03:03 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
I found a couple of spelling errors:
1. Bynars biological description has "Bynaus"
2. Yridian society description starts with "The Tamarian are ..."
3. In the Son'a race descriptions there are a couple instances where Son'a is spelled Sona.
Also I was looking at the System Types.txt and there are a few types that utilize images that are not in the System Pictures folder:
1. nova2.bmp
2. nova3.bmp
3. nova4.bmp
I think this has caused some confusion from an earlier responcee. I beleive that I said Sect Type.txt and meant System Types.txt. Sorry for the mix up.
One Last thing, the Bajoran's breath Hydrogen, or is this to keep the neutrals a bit varied.
Thanks
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March 2nd, 2004, 03:47 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I have some ideas as to how the game may be improved. The main problem is that they may be quite odd, for implementation and functional purposes.
First of all, I think that the probe from The Original Series in a movie that featured whales can be included. If I recall correctly, in a book the probe was eventually communicated with and it's priorities changed.
This "probe" probably can be added as a race that can't build anything, but it has a single ship: The probe. The probe's main function is to travel across the galaxy randomly and give other races communication channel information, free of charge.
However, there is one more function: It can be captured, but doing so can be made quite difficult. Even if it is captured, it still would have to be analyzed in order to gain some of the technology that it carries.(It also can be used as the captor's new probe)
A second object that can be made use of is a starship within romulan space that can give a new sort of cloaking technology.(It can be added as an special ability on a asteroid or a actual ship.)
Tnarg, I think there is some reference matierial that can assist you, perhaps. You see, I have noticed that some technology and areas can probably be made use of, based from some missions in the Star-Trek videogame, Star Trek: 25th Anniversary. One example is the planet with the "mantis" aliens that possess technology capable of analyzing minds and generating robots based on that information. This can be useful in a number of ways, I imagine. For example, a shipyard bonus for that planet or a new technology.
There is also the planet(Alpha Proxima) that contained a weapon system that had much to do with missiles, and the planet also was primarily formed of a specific mineral, as I understand it. This planet can give low-level missile technology and produce a large amount of minerals, but little else.(It is also fairly small, since it is a moon.)
[ March 02, 2004, 01:50: Message edited by: Sabin ]
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March 2nd, 2004, 03:54 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
1. Bynars biological description has "Bynaus"
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Bynaus is the name of their homeworld IIRC.
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March 2nd, 2004, 04:15 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
quote: 1. Bynars biological description has "Bynaus"
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Bynaus is the name of their homeworld IIRC. Thank you Fyron. I used the name of the Stars from BOTF so I would have the correct spelling. So ya, I do believe that Bynaus is the name of their system and such.
The other things I will fix right now.
Fyron how do you add space monsters?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 2nd, 2004, 04:31 AM
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Corporal
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Join Date: Apr 2001
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Re: STM "Final v1.7.5" Discussion
I have the original picture files for the facilities and 301 and up, but I am missing the middle ones. I found this out when I tried to build a Federation facility and it said it couldn't open picture 181. Could someone tell me where to get the pictures for the middle pictures?
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