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February 25th, 2004, 02:32 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Atrocities. Did you test your capturable tech using a Full tech start? I just tried that and I see what you mean. Seems like you found a bug in SE4. I'm just testing it but I think it will work as expected in a normal start.
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February 25th, 2004, 02:36 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: STM "Final v1.7.5" Discussion
The full-tech start probably gives all possible techs to the race and that is why it would show up in the race's tech list - which is fine really.
More importantly - it shouldn't show up in the research screen...
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February 25th, 2004, 02:39 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Captain Kwok:
The full-tech start probably gives all possible techs to the race and that is why it would show up in the race's tech list - which is fine really.
More importantly - it shouldn't show up in the research screen...
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Yea after thinking about it for a bit I agree. I just tested a mini game with the Fed tech I listed below and it does allow Fed Phasers to be captured but not researched.
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February 25th, 2004, 02:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
If you do a high tech start, all non-racial and all non-unique area (ancient ruins) tech areas are given to every race. So, capturable racial techs start out at max level on a high tech start. You can not get them without doing some capturing in a low or med tech start game though.
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February 25th, 2004, 02:56 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: STM "Final v1.7.5" Discussion
I suppose that could be a design decision. After all, if you've had the time to fully research every possible technology, it's also feasible you could be given access to non-researchable tech.
Of course, this all makes more sense if you have a standard branch of low-ability comps, a standard-but-captured-some-racial branch of medium-ability comps, and a racial branch of high-ability comps.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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February 25th, 2004, 02:59 AM
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Private
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Join Date: Dec 2003
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Re: STM "Final v1.7.5" Discussion
No wonder my computer players expanded poorly. I had switched off All warp points connected. Not a mistake I have repeated with my current game!
I basically murdered the Klingon race in the Last game, denyed them a glorious death
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February 25th, 2004, 05:35 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
Probably an oversight. There are no such techs in the stock game. All techs can either be researched normally, require a trait to research and possess, or require a ruin colonized to possess.
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February 25th, 2004, 06:14 AM
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Corporal
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Join Date: Feb 2004
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Re: STM "Final v1.7.5" Discussion
I believe that an new A.I. bug has been discovered. In this case, the A.I. has been able to place three Federation Sensor Array Vs on a single ship. The ship class is Hippocrates.
In any case, if the A.I. is capable of placing three such arrays on a design, that means a 75% boost to attack & defense, and +30 sensor range.
__________________
Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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February 25th, 2004, 06:18 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: STM "Final v1.7.5" Discussion
Multiple copies of such components do not stack. They are just wasting space.
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February 25th, 2004, 06:39 AM
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Private
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Join Date: Mar 2003
Location: Everywhere
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Re: STM "Final v1.7.5" Discussion
Just got back from a loooooong 'outing'. Is good to be home...especially when I come back to see this mod
I also came home to a broken SE4 Gold CD...but thank the gods for overnight shipping
Look forward to trying this out tomorrow!
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