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  #1301  
Old January 17th, 2004, 02:26 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

The game on PBW will be 1.3.5 though. I don't want to offically update the mod until later, after I have added all of the new images and such. So 1.4.0 will be a beta Version only.

Thanks.
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  #1302  
Old January 17th, 2004, 04:06 AM

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Default Re: STM "Final v1.7.5" Discussion

Hello All
I just downloaded the star trek mod the full Version(17megs) and in the readme it says i need an image pack can someone link me to it please.
I aint been on here for a couple years and just recently got back.
thanks,
qwert
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  #1303  
Old January 17th, 2004, 04:12 AM

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Default Re: STM "Final v1.7.5" Discussion

Ok 1 more thing to if you will.
Its been awhile and i cant figure out how to launch the mod ingame could someone help me out
.qwert
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  #1304  
Old January 17th, 2004, 04:43 AM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

Orginally posted by Atrocities.
I invite Four of you to join UserX and I in a game at PBW that will start tomorrow at 3pm and run until 10 pm PST. The game name will be named �Conquest PBW.�

Count me in for tomorrow as the Borg. Already apply on PBW. Unsure about how the MiRC/MSN chat-line works. Never use it before.

Lighthorse


[ January 17, 2004, 02:44: Message edited by: Lighthorse ]
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  #1305  
Old January 17th, 2004, 04:47 AM

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Default Re: STM "Final v1.7.5" Discussion

ok i think i see my problem.I have space empires4 pre-gold.Will the tdm mod launcher program work with this mod.
Is there any different instructions i need to do since im pre-gold?
qwert
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  #1306  
Old January 17th, 2004, 04:48 AM
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Default Re: STM "Final v1.7.5" Discussion

The imagemod is linked in my sig, and is a huge collection of extra graphics. (fully backwards compatible too)
Many megs of new facilities, components, planets/stars/warppoints, and weapon animations.

When you download one of the imagepacks, unzip it into your SE4\pictures\packname folder. It dosen't change the stock images - just expands them to include more, so it is OK when winZip asks to overwrite one of the files.

IE:
Componentpack goes into SE4\pictures\Components
Combatpack goes into SE4\pictures\combat
and so on.

Once your mod is installed, go to your root SE4 folder.
In there, you will see a "Path.txt" file.
Open it up, and you will see one entry; "path := none"
Change the value from "None" to the name of the folder the mod installed into.
EG:
If the game mod is installed to SE4\TDM-modpack
then the path.txt should read "path := TDM-modpack"

To go back to stock, change it back to "none".

PS:
The imagemod is good for any Version of SE4, even pre-gold.

[ January 17, 2004, 02:49: Message edited by: Suicide Junkie ]
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  #1307  
Old January 17th, 2004, 05:08 AM
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Default Re: STM "Final v1.7.5" Discussion

You can start the game by editing the PATH.txt file to use the Star Trek Mod. I would recommend that you use the Mod Launching Program though. It is in the Extra folder on your Gold CD. Also there is a link to it somewhere, but I don't recall where.
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  #1308  
Old January 17th, 2004, 05:09 AM
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Default Re: STM "Final v1.7.5" Discussion

Thank Lighthorse, I have accepted you as a player.
Thank you SJ for providing the info.
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  #1309  
Old January 17th, 2004, 05:13 AM
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Default Re: STM "Final v1.7.5" Discussion

I think you missed his statement that he only has pre-gold SE4. The Star Trek Mod will not work with pre-gold SE4. You must have SE4 Gold to play it. I suggest getting SE4 Gold.
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  #1310  
Old January 17th, 2004, 05:14 AM
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Default Re: STM "Final v1.7.5" Discussion

I have updated the Romulan ships images for the Mod. Here are the ones I plan on keeping.




I wish I could make better ships, but alas I cannot. I have a few more.

I changed the BOP to be more of a romulan looking BOP, I changed the front of the WarBird to give it a more authentic look. (Based upon the physical model I have.)

I don't know about the Klingon looking Battle Cruiser, I might drop that, or change it a bit.

I hope to have the images finalized soon.
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