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October 21st, 2002, 04:13 AM
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Second Lieutenant
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Re: Giant Stars?
So you could build a sun destroyer in like one turn?
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October 21st, 2002, 04:18 AM
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Shrapnel Fanatic
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Re: Giant Stars?
Or a fully armed Battlemoon in about three,
and about a zillion fighters. 
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October 21st, 2002, 04:26 AM
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Second Lieutenant
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Re: Giant Stars?
Yes, just think, It'd be like Trantor of Foundation fame, it woudl require 20+ worlds to support its voracious appetite for resources (if you ignore the fact it doesn't produce resources).
Now there's an idea, how about making a sphereworld that doesn't produce resources, it has like 10 slots or so, so its only useful as a shipyard with 64 B people. By the way, growing that many people is truly heinous
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October 21st, 2002, 04:35 AM
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Shrapnel Fanatic
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Re: Giant Stars?
I'll be adding spaceyard expansion projects...
Then you could have the Sphereworld filled up with 200 spaceyards, and be getting 25-50 times more build rate instead of resource production facilities.
[ October 21, 2002, 03:47: Message edited by: Suicide Junkie ]
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October 21st, 2002, 09:08 AM
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Private
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Re: Giant Stars?
Quote:
Originally posted by Suicide Junkie:
I'll be adding spaceyard expansion projects...
Then you could have the Sphereworld filled up with 200 spaceyards, and be getting 25-50 times more build rate instead of resource production facilities.
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Oh man, that's brutal.
I hope Malfador implments planetary/stellar engines. Being able to move planets around as the ultimate in late-game assult technology would just be fantastic. Well, for MP games. Wonder if the AI would be able to use them in that fashion?
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October 21st, 2002, 06:57 PM
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Major
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Join Date: Nov 2000
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Re: Giant Stars?
Quote:
Originally posted by Priest of Discord:
I hope Malfador implments planetary/stellar engines. Being able to move planets around as the ultimate in late-game assult technology would just be fantastic. Well, for MP games. Wonder if the AI would be able to use them in that fashion?
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I dunno'? Somehow fighting (and fleeting) planets just seems a little overboard to me. Maybe being able to move asteroid fields - OK IMO - but not planets... 
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October 21st, 2002, 07:31 PM
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Shrapnel Fanatic
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Re: Giant Stars?
Making an ability to allow population growth in storage, an ability to allow weapon platforms to fire from storage, an ability for resource value and an ability to build facilities.
That would be just about enough to make nomadic planets in the form of ships.
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October 21st, 2002, 08:26 PM
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Major
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Re: Giant Stars?
Close off all the warp points, and move the entire System to a friendlier location in the quadrant.
Just kidding, guys, just kidding!!! 
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October 22nd, 2002, 07:57 AM
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Second Lieutenant
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Re: Giant Stars?
Quote:
Originally posted by Skulky:
Now there's an idea, how about making a sphereworld that doesn't produce resources, it has like 10 slots or so, so its only useful as a shipyard with 64 B people. By the way, growing that many people is truly heinous
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Actually it was surprisingly easy. P&N has some "crossover" techs, things you get if you have TWO (or more?) Racial Techs.
The race in question was a Temporal/Organic race ... so it had Temporal Cloning Centers as an option. IIRC, +400M per year per planet. Since there were 12 planets in the system, I had a couple BIG freighters make the rounds, sucking about 450M per year per planet, in total, and dropping them on the Sphereworld. Including the SW itself, we're talking about 5.2M in growth per year, from that one facility alone!
And it got to 77B, not 64B. Advanced Storage = 120% population, as well as 120% facilities. It was at 77B *years* before the facility slots were full ...
And yes, a fully armed battlemoon in ... about 5 or 6 turns (considering all the mounts I used, heh ... they were costing over 500K minerals apiece). Absolute gadzillions of fightercraft or troops, if I'd wanted. Very fun, especially considering ~150 monoliths produced QUITE a nice bit of resources ...
Also very UNlikely to actually happen in any "real game" sort of situation. 
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October 27th, 2002, 04:43 AM
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Private
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Re: Giant Stars?
On the topic of moveing asteroids how about a gravitational slingshot. Holds 1 asteroid at a time, must return to a field for reloading. Can't be done in current Version but that would be sweet! 
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