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March 6th, 2012, 06:22 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
God damn miasma...
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March 6th, 2012, 07:36 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
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Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by kennoseishin
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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I don't think so, as far as I know a hit from a such blessed unit does...
(Normal damage + 2dice) - (protection + 2dice) for base damage
Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)
Every source of damage in the game gets 2 dice added...
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March 6th, 2012, 10:29 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by Nightfall
Quote:
Originally Posted by kennoseishin
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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I don't think so, as far as I know a hit from a such blessed unit does...
(Normal damage + 2dice) - (protection + 2dice) for base damage
Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)
Every source of damage in the game gets 2 dice added...
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Yeah, the damage formula is (total strength + DRN) - (protection + DRN), but AN attacks just treat protection as 0, so you end up with (total strength + DRN) - DRN. In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.
But that wasn't the case with your death bless. I watched quite a few replays of your eagle warriors against my prot 14 troops, and there weren't nearly enough "wounding" blows to suggest an AN damage 2 attack; my troops were either fine or they popped.
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March 6th, 2012, 11:20 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by kennoseishin
In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.
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Nope, as far as I've seen the defensive DRN adds to protection, it doesn't subtract from damage.
AN or AP is then applied to the total protection value, while I don't pay attention to smite that much, I've certainly noticed this behaviour in fire arrows, AP weapons and fire/death blesses before; It's why they are worth using.
It's also why a bloodletting cabal can be, well, spectacularly fun to use on occasion.
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March 6th, 2012, 11:54 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by Nightfall
Quote:
Originally Posted by kennoseishin
In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.
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Nope, as far as I've seen the defensive DRN adds to protection, it doesn't subtract from damage.
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It's simple to test this. Just get a bunch of illithid; their mindblast deals 1 AN+mr damage. If AN allows an opposed DRN roll, then the average damage will be 1; if AN ignores the opposed DRN roll, then the average damage will be around 7. When I checked this for myself, the average damage was indeed around 1.
Which means the death bless causes *all* the damage to be AN+mr, not just the 2 bonus damage.
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March 7th, 2012, 06:35 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ignore...
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March 10th, 2012, 10:27 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I need a 24h delay on the turn please.
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March 10th, 2012, 03:36 PM
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Corporal
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Join Date: Feb 2011
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Done.
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March 11th, 2012, 12:30 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Oh, so It's like that a Aby?
Well, see, now you've got a problem. I don't really like what you're doing, trying to take advantage of my bad situation.
So I think it's only fair I let you know what's going to happen.
I'm not too optimistic about fighting yet another war so I have no illusions you and Rlyeh will get the better of me in the long run. However, what I am confidant enough about is if I take all my troops and mages and launch a suicide run against you I will kill you.
Now, this will leave all my lands empty and defenseless for Rlyeh but since I can't very well attack Rlyeh I can at least have the satisfaction of adding a third kill to my record. Tighten up your defenses, I'm coming. Good luck to you good sir.
Thanks for the delay
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March 11th, 2012, 05:04 PM
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Private
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Join Date: Dec 2011
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Probably can, but it looked like the interesting option with the Miasma creeping in anyway, and limited directions for expansion.
Should be interesting either way, played too much a passive game. Lets bleed, eh?
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