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  #351  
Old March 6th, 2012, 06:22 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

God damn miasma...
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  #352  
Old March 6th, 2012, 07:36 PM

Nightfall Nightfall is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by kennoseishin View Post
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
I don't think so, as far as I know a hit from a such blessed unit does...

(Normal damage + 2dice) - (protection + 2dice) for base damage

Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)

Every source of damage in the game gets 2 dice added...
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  #353  
Old March 6th, 2012, 10:29 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by Nightfall View Post
Quote:
Originally Posted by kennoseishin View Post
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
I don't think so, as far as I know a hit from a such blessed unit does...

(Normal damage + 2dice) - (protection + 2dice) for base damage

Plus if the MR check is failed...
2 + 2dice in magic damage (nothing protects)

Every source of damage in the game gets 2 dice added...
Yeah, the damage formula is (total strength + DRN) - (protection + DRN), but AN attacks just treat protection as 0, so you end up with (total strength + DRN) - DRN. In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.

But that wasn't the case with your death bless. I watched quite a few replays of your eagle warriors against my prot 14 troops, and there weren't nearly enough "wounding" blows to suggest an AN damage 2 attack; my troops were either fine or they popped.
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  #354  
Old March 6th, 2012, 11:20 PM

Nightfall Nightfall is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by kennoseishin View Post
In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.
Nope, as far as I've seen the defensive DRN adds to protection, it doesn't subtract from damage.

AN or AP is then applied to the total protection value, while I don't pay attention to smite that much, I've certainly noticed this behaviour in fire arrows, AP weapons and fire/death blesses before; It's why they are worth using.

It's also why a bloodletting cabal can be, well, spectacularly fun to use on occasion.
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  #355  
Old March 6th, 2012, 11:54 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by Nightfall View Post
Quote:
Originally Posted by kennoseishin View Post
In other words, the defender still gets to roll DRN to reduce AN damage. If this wasn't the case, smites would average 18 damage instead of 10 or so.
Nope, as far as I've seen the defensive DRN adds to protection, it doesn't subtract from damage.
It's simple to test this. Just get a bunch of illithid; their mindblast deals 1 AN+mr damage. If AN allows an opposed DRN roll, then the average damage will be 1; if AN ignores the opposed DRN roll, then the average damage will be around 7. When I checked this for myself, the average damage was indeed around 1.

Which means the death bless causes *all* the damage to be AN+mr, not just the 2 bonus damage.
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  #356  
Old March 7th, 2012, 06:35 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Ignore...
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  #357  
Old March 10th, 2012, 10:27 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I need a 24h delay on the turn please.
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  #358  
Old March 10th, 2012, 03:36 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Done.
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  #359  
Old March 11th, 2012, 12:30 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Oh, so It's like that a Aby?
Well, see, now you've got a problem. I don't really like what you're doing, trying to take advantage of my bad situation.
So I think it's only fair I let you know what's going to happen.

I'm not too optimistic about fighting yet another war so I have no illusions you and Rlyeh will get the better of me in the long run. However, what I am confidant enough about is if I take all my troops and mages and launch a suicide run against you I will kill you.
Now, this will leave all my lands empty and defenseless for Rlyeh but since I can't very well attack Rlyeh I can at least have the satisfaction of adding a third kill to my record. Tighten up your defenses, I'm coming. Good luck to you good sir.


Thanks for the delay
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  #360  
Old March 11th, 2012, 05:04 PM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Probably can, but it looked like the interesting option with the Miasma creeping in anyway, and limited directions for expansion.

Should be interesting either way, played too much a passive game. Lets bleed, eh?
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