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February 23rd, 2012, 03:36 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Nothing of interest happened to me. I could live with a rollback, if its possible.
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February 23rd, 2012, 04:30 PM
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Private
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Join Date: Dec 2011
Posts: 36
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
From what I've read elsewhere in the forums, rollbacks can cause corruption of the game files or something, weird problems.
I have no problem with a rollback otherwise, just wanted to point that out in case that is still an issue out there.
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February 23rd, 2012, 04:47 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
My turn was uneventful, but even so I do not think we should do any rollbacks, they hurt the game stability.
Hopefully the player was not involved in a war, and just lost a turn of recruitment/research adjusting?
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February 23rd, 2012, 05:59 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Trust me when I say rollbacks are the work of devil and only use one if the very game is at stake. I've personally been in 3 games that were shut down by roll back bugs.
All sort of **** starts to happen if anyone sends in the same turn or doesn't delete that turn before downloading the rollback turn. Commanders turning into units, units becoming commanders, items disappearing, etc.
It's too much of a risk and generally it's only done if it's a game breaking event.
Ask around.
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February 24th, 2012, 02:54 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Looks like no roll back, sorry Korwin.
I'd like to remind people I'm happy to delay turns if they think they'll get stuck staling.
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February 24th, 2012, 05:41 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?
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No, I missed it. My fault. No roll-back. (Besides I allready submittet the new turn.)
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February 24th, 2012, 11:52 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
There is a distinct possibility that I won't be able to submit my file for this turn in time. If its coming down to it and I haven't submitted yet, would people mind a delay of maybe 12 hours?
I'm going out of town on a last minute trip so I don't know how reliable my access to intarwebs will be.
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February 24th, 2012, 02:10 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
After confusion about the paperwork, the non agression pact with mictlan gets an additional turn extension.
How do you expect monkeys to count properly?
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February 24th, 2012, 03:57 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
JUST KIDDING on the turn extension. I'm doing it right now. I should be good to go for this turn.
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February 24th, 2012, 04:40 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Okies.
Also, I'd like all nations to note the strange unexpected dip in Ermor's army graph.
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