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  #211  
Old February 16th, 2012, 04:57 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

They could be anywhere!
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  #212  
Old February 16th, 2012, 05:04 PM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Nah, your Atlantis is R'leyh. Because Atlantis is not in the game...
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  #213  
Old February 16th, 2012, 05:05 PM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

The Abysian empire can assure the little monkey people of Bandar Log that the missing nations are likely on the other side of the map. R'yleth should be somewhere wet.

We are willing to consider peaceful relations of course, but any violation of our sovereign borders will be frowned upon by the Great Bubbles.
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  #214  
Old February 16th, 2012, 05:09 PM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south.
(those knigths look mean anyway...)
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  #215  
Old February 16th, 2012, 05:11 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.
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  #216  
Old February 16th, 2012, 05:26 PM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Quote:
Originally Posted by Korwin View Post
Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south.
(those knigths look mean anyway...)
Yes. That is correct. Feel free to leave those pesky knights alone and stay to the north. While elephant steaks sound rather tasty, we've heard they are expensive to replace.
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  #217  
Old February 16th, 2012, 05:37 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Ah, you guys are so far away from me! Let's be friends.
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  #218  
Old February 16th, 2012, 08:14 PM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Quote:
Originally Posted by 3V4JKZ2 View Post
*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.

Ups, only checked one...
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  #219  
Old February 16th, 2012, 10:00 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
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  #220  
Old February 17th, 2012, 01:51 PM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Quote:
Originally Posted by kennoseishin View Post
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
Some heretic atlantian scum raised the flag of a false god. The leaders have already been lobotomized & will throw their lives for the Sleeping God in the first ranks of the lobo guards.











It was a random event.
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