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February 16th, 2012, 04:57 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
They could be anywhere!
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February 16th, 2012, 05:04 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Nah, your Atlantis is R'leyh. Because Atlantis is not in the game...
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February 16th, 2012, 05:05 PM
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Private
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Join Date: Dec 2011
Posts: 36
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
The Abysian empire can assure the little monkey people of Bandar Log that the missing nations are likely on the other side of the map. R'yleth should be somewhere wet.
We are willing to consider peaceful relations of course, but any violation of our sovereign borders will be frowned upon by the Great Bubbles.
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February 16th, 2012, 05:09 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south.
(those knigths look mean anyway...)
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February 16th, 2012, 05:11 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.
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February 16th, 2012, 05:26 PM
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Private
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Join Date: Dec 2011
Posts: 36
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by Korwin
Your borders being where those red flags are, correct?
Anywhere else? To be honest, at the moment I dont plan to come further south.
(those knigths look mean anyway...)
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Yes. That is correct. Feel free to leave those pesky knights alone and stay to the north. While elephant steaks sound rather tasty, we've heard they are expensive to replace.
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February 16th, 2012, 05:37 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Ah, you guys are so far away from me! Let's be friends.
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February 16th, 2012, 08:14 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by 3V4JKZ2
*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.
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Ups, only checked one... 
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February 16th, 2012, 10:00 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
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February 17th, 2012, 01:51 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by kennoseishin
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
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Some heretic atlantian scum raised the flag of a false god. The leaders have already been lobotomized & will throw their lives for the Sleeping God in the first ranks of the lobo guards.
It was a random event.
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