.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old December 24th, 2011, 12:41 PM

TigerBlood TigerBlood is offline
Corporal
 
Join Date: Sep 2011
Posts: 163
Thanks: 1
Thanked 4 Times in 4 Posts
TigerBlood is an unknown quantity at this point
Default Re: Good Assassin in Conjuration?

I don't understand. Mind Burn and Soul Slay are both MR negates. Of these two spells, only Soul Slay threatens a Harvester.

Granted, I have been in a game where an S4 mage somehow took out an MR30 Wyrm with one cast of Soul Slay, but I have also seen some MR16 units very persistantly resist spells cast by a mage equipped with a penetration booster. MR18 is pretty good. It can easily be improved upon.

As for distinctions on the order of assasination and casting, that is irrelevant. The moment you use an assassin, it's location is known. The moment a Harvester moves into a province and begins diseasing units, it's location is known. A black heart simply gives the Harvester something to do while it is camping on an occupied province. Considering they can thug fairly effectively, the more conventional counter to assassination, patrolling, is potentially less of an issue. If I can coerce an opponent into wasting mage turns trying to root out an obvious threat, rather than relying on mundane patrollers, then hooray for me.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.