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September 19th, 2011, 05:52 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Sure, no problem. Hosting has been postponed until Thursday.
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September 26th, 2011, 02:31 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Ugh. can't believe i missed this. and now its annoying. 77 and 76 are not connected up at the top
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September 26th, 2011, 03:55 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Darn it, I missed that as well when I randomly checked some province connections before the game. The only thing I can think to do is put the game on hold, fix the map file, and PM llama asking him to replace the one on the server. If this were a land province I'd be inclined to play through a missing connection but given the structure of the water provinces on this map this doesn't seem fair.
Note: since this is no diplo everyone please be careful of what you say about which provinces are owned by which nations.
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September 26th, 2011, 04:04 PM
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Private
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Join Date: Sep 2011
Location: Praia Grande, São Paulo, Brazil
Posts: 37
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Wow, I apologize for missing this as well...
Please forgive me.
It is ironic, though, seeing as how 76 is called "The Broken Ocean".
Haha...
Anyway, I agree that we should have this fixed.
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September 26th, 2011, 04:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
No worries, Brodie. It's very easy to miss creating a province connection. And you did all the work to create the map; I should have checked it thoroughly. Truth is, after some random checks I got overconfident (and perhaps lazy as well  ) and didn't go province by province as I should have.
I'll fix the file and PM llama as soon as I get a chance.
I also added 24 hours to the clock as a precaution and will add more if necessary.
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September 26th, 2011, 06:44 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Its not *that* big of a deal honestly. i can play around it. I'm pretty laid back about these things
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September 26th, 2011, 07:44 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
I don't like to bother llama any more than is necessary since he already does so much. But I also don't want you to be put at a disadvantage. So, it's your call. I'll have a chance to fix the map in a few hours in case you want to go that route.
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September 27th, 2011, 06:07 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
As I understand it, the .map file is only used to start the game. From then on the connections are built into the game itself. So there's no way to fix such an issue without restarting the game.
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September 27th, 2011, 03:35 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Thanks llama, I wasn't aware of that. I was thinking of it being like mods that can be altered during the game. But thinking it over it makes sense since mods are in a sense external, while the map connections are built into the turn files.
Sorry about that, Priesty. Are you ok with continuing? We're kind of far into the game for a restart...
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September 27th, 2011, 06:21 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Yeah its fine by me.
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