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September 17th, 2011, 06:54 AM
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Private
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Join Date: Sep 2011
Location: Praia Grande, São Paulo, Brazil
Posts: 37
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Thanked 1 Time in 1 Post
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Ok, no problem.
But how did you change the filename? Did you do it like this:
PostDiluvium.map
PostDiluviumRandomStarts.map
Also, did you remove the spaces on the .tga file too? I hope not, because the .map files reference "Post Diluvium.tga" as their image file.
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September 17th, 2011, 03:27 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Yes, I changed the filenames as you indicated and edited the map files so they would reference PostDiluvium.tga. I've attached the renamed image and map files to the first post (everyone please download that so you don't get a message about a missing map image - or you can just rename your current map graphic).
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September 18th, 2011, 06:17 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Sorry for the delay. My pretender is now in and the game has started. Hope everyone has fun and again a big thank you to BrodieSWR for the nice custom map we're playing on.
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September 18th, 2011, 06:33 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Also, everyone please either download the renamed map attached to the first post or rename the files yourself to eliminate the space in the file names - otherwise you'll get an error about a missing map.
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September 18th, 2011, 08:31 AM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Quote:
Originally Posted by Valerius
As regards victory points, if you control 4 capitols for 3 turns then announce that you've won. If anyone would like that verified we can have a third party look over the turns to confirm it (please save those turns once you've taken your fourth cap).
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How do you know which cities are capitals?
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September 18th, 2011, 12:46 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
If it has your crushed opponents special sites of course
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September 18th, 2011, 01:08 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
You know, I've only recently started playing no diplo games with caps as the winning condition and I have to admit that didn't occur to me. It looks like since the map specifies the province names the game ended up using those instead of marking caps with the nation's name.
The only good thing is that at least it's consistent. I'm noticing in another current game some caps are labeled with the nation's name and others are not. In YARG2, which I subbed in to, Ermor's cap wasn't marked but C'tis' was. I guess scouting will give you an idea based on the units there and casting a remote scrying spell will narrow it down even more since you'll be able to see the kind of magic sites. And, like PriestyMan says, you'll of course know for sure once you conquer it.
This is something I'll have to keep in mind, though. My preference would be to have the caps labeled with the nation's name so I'll have to make sure that names aren't specific in the map file in future games. But at least everyone is in the same boat, rather than some caps being labeled properly and others not. And, if people really don't like it we could always reveal the cap locations after the first year when people don't have to worry about a flying pretender rushing them on turn 3.
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September 18th, 2011, 01:16 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
I've played a lot of games without marked caps. its not hard to remember who conquered who's caps and knowing how many they have. especially on a small map.
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September 18th, 2011, 01:33 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
That sounds reasonable. I guess it's trickiest in larger games where several nations have already been eliminated by the time you get good scout coverage and with forts all over the place and the eliminated nations' cap only units no longer being recruited you'll have to rely on scrying to figure out which provinces were their caps? Of course if you conquer everything you'll find them but let's say you're trying to target those provs in order to increase your own count and reduce an opponent's.
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September 19th, 2011, 10:47 AM
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Corporal
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Join Date: May 2011
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders
Hate to do this early in the game, but I'll be traveling (and without internet access) for the next couple days. I'd appreciate it if we could delay the next turn by 48 hours.
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