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  #1  
Old July 3rd, 2010, 05:49 PM
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Burnsaber Burnsaber is offline
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Default Re: The Ordeal for Turn 71: Days of Wonder

The Ordeal for Turn 71: Days of Wonder

Quote:
Originally Posted by The Pantokrator


My spirits have been lifted. I can sill recall the start of the competition and your struggles with the meek independent kingdoms. Although I'm eteral, those days 6 years ago seem to have taken place like aeons ago compared to what you have achieved now and all the enemies you have vanquished.

I feel like all of you deserve a reward for making it this far.
Present your wish to me and I will make it be! Make your wish wisely for who knows what horrors lie await in the future?
->

All players can reguest for a free boon before the next ordeal starts on turn 77. This reguest can be a "specific" one and it counts for your boon for this ordeal.

The effects of the boon are increased according to how much favour you in the eyes of the Pantokrator. So the effects are increased by (remaining boons) x 10%. So, for example, if you have 5 boons remaining, the effects of this boon (gems, items, amount of info, whatever) are increased by 50%
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  #2  
Old July 10th, 2010, 07:54 AM
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Burnsaber Burnsaber is offline
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Default ???

Quote:
Originally Posted by Whisper in the Woods

Soon..
I will have my revenge..
You demonic sorcerer..
Quote:
Originally Posted by Rumbling in the Mountains

Soon..
I will have my revenge..
You thrice-damned snake..
Quote:
Originally Posted by Hiss in the Tombs

Soon..
I will have my revenge..
You four-armed freak..
Quote:
Originally Posted by Writing on the Temple Walls

Soon..
We will have our ancestral home..
and the world will BURN!..
Quote:
Originally Posted by Last Words of the False Prophet

Soon..
We will have our ancestral home..
And the world shall be devoured..
Quote:
Originally Posted by Sigh in the Winds

Soon..
We will have our ancestral home..
And the General will rise again..

-->
???
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  #3  
Old July 12th, 2010, 08:06 AM

Isokron Isokron is offline
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Default Re: Legendary Ordeals

I would say the ordeals you could do something about like units wandering about or the four horsemen attack one province after another was the most fun. The random rituals etc was mostly irritating esp when they killed my blood hunters.

Maybe do something more with the slumbering elder plotline, like having a personal ordeal from them also that is introduced some way into the game, which if completed would yield a special boon that could be used to spawn some unit/army in a specified province that would then move around randomly until defeated.
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  #4  
Old July 18th, 2010, 02:22 PM
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Default The Ordeal for Turn 76: The Gates of Tartarus

The Ordeal for Turn 76: The Gates of Tartarus

Quote:
Originally Posted by The Pantokrator


I don't know how this situation has befallen upon you. It might be a intricate plot by one of the Slumbering Ancients or one of their infinite agents. Or perhaps this is the prize one most play for summoning the most powerful of beings. But the reason behind this situation matters not, only the consequences you all must now face.

The Gates of Tartarus are now open.

Those of you who stand on the ruins of former empires, fear. Fear deeply, for the last owners of those mighty kingdoms are coming back from their torments in tartarus.

And they are not pleased.

->

After this turn, every month one fallen god will escape from tartarus with a host of servants and attemp to recapture their old capital. The fallen gods will teleport through various mean to 3 provinces away from their old cap and move to recapture it.

Their motivations are in following order:

1. Capture their old capital
if that is not possible:
2. Spite the nation responsible for their fall (pillaging, raiding)
if that is not possible:
3. Spite the nation currently in control of "their" cap.

The gods come from tartarus in a random order and if a player is defeated before this ordeal is over, that nation will also join the list of fallen gods (moment in this realm is a eternity in tartarus).
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  #5  
Old July 18th, 2010, 02:53 PM

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Default Re: Legendary Ordeals

I now seems to control 5 capitals so should I just sit tight and wait for 3 turns ?
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  #6  
Old July 18th, 2010, 03:36 PM
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Burnsaber Burnsaber is offline
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Default Re: Legendary Ordeals

Quote:
Originally Posted by Isokron View Post
I now seems to control 5 capitals so should I just sit tight and wait for 3 turns ?
Well, that is kind of crude to way to put it, but yes.

Usually a concensus is reached before the full 3 turns pass. It mostly depends on if any of the players has a plan to take a cap from you.
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  #7  
Old July 18th, 2010, 05:27 PM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by Isokron View Post
I now seems to control 5 capitals so should I just sit tight and wait for 3 turns ?
Well, that is kind of crude to way to put it, but yes.

Usually a concensus is reached before the full 3 turns pass. It mostly depends on if any of the players has a plan to take a cap from you.
I can't see anyway, I can take a capital off Lanka, so unless someone else can, its pointless doing the next 3 turns.

May as well declare Lanka the winner, unless anyone else objects?
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  #8  
Old July 21st, 2010, 02:41 AM
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Default Epilogue

Quote:
Originally Posted by The Pantokrator


And so, the contest has come to an end. The sorcerer-king Bifrons, The Prince of Navigation, Lord of Animals, The Burning Soul, The Patron of Soldiers, The Slaughterer has excelled above all others and has gained worth in my eyes. None could stand in the face of his demonic hordes as Bifrons just took what he tought should belong to him.

I thus grant Bifrons the divine voice and limitless power befitting of his new status as the ultimate ruler of this realm!

Bifrons, your first choice as the divine and rightful ruler of this realm is to decide what to do with your former competition. Do you want to spare them and make them your celestial servants or do you wish to throw them into the depths of Tartarus?

->

Isokron won the game. Congratulations! He should feel free to gloat using the "Pantokrator Voice" (just quote this post for the forum code). He can now choose to either throw the other pretenders into the Tartarus or spare and make them lesser gods in his service (this has no other meaning beyond the RP aspect).
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  #9  
Old July 21st, 2010, 12:01 PM

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Default Re: Epilogue

Quote:
Originally Posted by The Pantokrator

Since the walls of Tartarus has seems to have grown alarmingly thin lately I will graciously allow the remaining pretenders to stay in this world where I can keep an eye on them.
Thanks for the game everyone and especially Burnsaber.

My pretender was an imprisoned master druid with dom7 f4w4e9s4d1n4b1 O3S3H3Mi2Ma1. Gives both a good bless and a rainbow.
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  #10  
Old July 22nd, 2010, 02:27 PM
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Burnsaber Burnsaber is offline
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Default Re: Epilogue

Quote:
Originally Posted by The Pantokrator

Since the walls of Tartarus has seems to have grown alarmingly thin lately I will graciously allow the remaining pretenders to stay in this world where I can keep an eye on them.
Thanks for the game everyone and especially Burnsaber.

Quote:
Originally Posted by Some Narrator

And thus, the realm found peace as the new god rose to power. Upon his side were many powerful servants to assist his brilliance upon his reign.

Rolling Thunder, the mighty god of Imperial T'ien C'hi was given upon the domains of Order, War, Sea and Community. Mortals pray for his aid whenever they wish to avoid misfortune or go on a long journey on the sea. Warriors pary for his guidance before a important battle.

Nobunaga, the mighty ruler of Jomon was given upon the domains of Nature, Healing and Ancestry. Mortals pray for his aid whenever they wish to protect themselves from the whispers in the woods or wish to honor their Ancestors. Those who have been afflicted by a terrible wound pray for the eternal Wyrm for healing.

Meredian, the mighty god of Autumn T'ien C'hi was given upon the domains of Wisdom and Willpower. Mortals pray for his aid whenever they wish for mental strenght to endure a long ordeal. His name is also invoked when builing walls, for his great city was never taken.

The One Who got Away, the mighty god of Autumn R'lyeh was given upon the domains of Insanity and Void. Mortals fear him and only dare to invoke his name to pray for his aid whenever someone they love goes mysteriously missing..

Pirate Queen, the mighty god of Atlantis was given upon the domains of Ice, Misfortune and Death. Mortals fear him and do not invoke his name, for it only brings misfortune and long winters..
->

Ok, the game is over. Many thanks to all parcipants. It was a fun ride!

As promised, here are the tables and other notes I had for the game. It also has most of my .trn files. All players in LO II should note though that I've done some updates to boon tables since these, so you can't count on them to give accurate information for LO II.
Attached Files
File Type: zip Legendarystuff.zip (9.84 MB, 185 views)
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