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  #1  
Old June 27th, 2010, 10:03 AM
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Fantomen Fantomen is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

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Originally Posted by Squirrelloid View Post
I think the more appropriate mental image is 'think hentai'.
So that's where it gets thematic? Now what does that tell us about our dear llamabeast?

Anyway, does it work to give the kraken slaves and end your script with rejuvenation under water? In that case the blood ain't that bad. Or as a means to join a reverse communion. How about a few krakens reverse buffed by a starspawn or king of the deep?
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Old June 27th, 2010, 01:27 PM
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

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Originally Posted by Fantomen View Post
Anyway, does it work to give the kraken slaves and end your script with rejuvenation under water? In that case the blood ain't that bad. Or as a means to join a reverse communion. How about a few krakens reverse buffed by a starspawn or king of the deep?
Wouldn't you need some kind of water breathing to keep the blood slaves from drowning?
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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Old June 27th, 2010, 07:29 PM
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

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Originally Posted by Stavis_L View Post
Wouldn't you need some kind of water breathing to keep the blood slaves from drowning?
Doesn't work anyway it seems, all the blood buffs are impossible to cast underwater. So the blood is basically useless exept if you bring them on land using fish ammy. I suppose it could be a way to break into blood but meh. I'm in favor of exchanging it for something else. Death maybe.
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