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June 2nd, 2010, 11:06 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Oh, Lunar Sea may last a while. How about just Utopia, next turn? 
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June 2nd, 2010, 11:19 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It's a start 
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June 2nd, 2010, 01:56 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Don't worry too much, I'll win soon 
About more games, sorry, but I don't join during spring/summer as I'll likely be without Internet access for a few weeks in July/August and I don't like staling and subs, except for Kuritza but now he's not here also.
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June 2nd, 2010, 07:22 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I would actually be up for playing in Prepo 2
I will post in that thread.
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June 4th, 2010, 05:03 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Greg:
Fix hosting time :P Anyway, I can do the turn tomorrow, not today, so don't fix it too much.
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June 4th, 2010, 07:28 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Hosting time is fixed (but because I did it this turn, he deadline hasn't changed). Could people get their turns in ASAP, please?
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June 8th, 2010, 06:21 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Guys, please, tell me, how is it possible to miss with magic duel???
battle log:
Code:
...
(placing Zeldor's Golem)
auto placement player 8
deploycom Frateborn at 6 15
...
(casting md)
com Dimaz cast spell (favspell Magic Duel) (mayusegems 1)
...
(Golem targeted)
castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999
vis 3 xvis 2
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(md lands 1 square above Golem)
blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9
...
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June 8th, 2010, 06:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I thought it was a draw, but it was also a bit "wtf" situation, huh... you can't draw with 7 levels more.
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June 8th, 2010, 06:36 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It wasn't a draw since both die in that case. It was MISS. So, wtf.
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June 8th, 2010, 06:40 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
If you look more close, you'll see the difference in the spell effect position for 1st and second cast.
Losing Dakini and 12 storm demons due to bug seems rather annoying.
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